Blue Power is a tech mod that adds a variety of ways to manipulate and transport blocks and redstone signals to the game.

The initial release will be expanded on over time with a lot of the core processes changed giving a whole new feel and progression. It is in a constant state of development and features can be added or removed at any time.

Feel free to add it to your modpack without asking. Have fun!

Important information:

Forge Multipart is no longer required! You will need QmunityLib though!

Qmunitylib is required. Grab it from: http://www.curse.com/mc-mods/minecraft/224785-qmunitylib

 

Bug reports:

PLEASE report bugs in the issue tracker, not here.
https://github.com/Qmunity/BluePower/issues


Comments

  • #63 gaming_expert26

    I'm very confused with this crash it's saying there is an error with the Alloy Furnace but I don't have anything blacklisted.

  • #64 amadornes

    Report it here and we'll see what we can do about it ;)
    https://github.com/Qmunity/BluePower/issues

    Remember to pastebin your crashlog and include the BluePower and QmunityLib versions you're using :)

  • #58 monkeybee11

    stupid qustion ... dose this mod have a creative tab? installed the mod and Qmunitylib and cant find anything form the mod :( it is instaled properly and stuff 

  • #59 Quetzi

    It has several creative tabs so unsure why you can't find any.

  • #56 hihohohi1221

    Hi, i realy like the mod but i have 1 major problem, if i take a timer into my hand my game instantly freezes... this is the only thing i get out of the log:

    GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDD) at pre beginRender
    GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDD) at shadow endRender
    GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDD) at pre-renderCompositeFinal
    GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDD) at pre-useProgram
    GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDD) at pre-useProgram
    GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDD) at pre-final
    GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDD) at renderCompositeFinal
    GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDD) at pre-useProgram
    [06:44:29] [Client thread/ERROR]: ########## GL ERROR ##########
    [06:44:29] [Client thread/ERROR]: @ Post render
    [06:44:29] [Client thread/ERROR]: 1286: Invalid framebuffer operation

    i get this until i kill the game.

    i tested deactivating my shader, but no change.

    my graphics card is gtx 970 ftw

    OS: steamOS

    java 1.8.0_31 64bit

     

    Pls help me

  • #62 hihohohi1221

    ya first i only tried turning off the shader,

    but that didnt fix it. seems like you have to kick out the 

    core shader mod.

    Anyway a friend places them now for me, so i can stick to my shader.

     

    If u want to fix; it only crashes if u have the "timer" in youre hand, not when its placed or lying on the ground,

     

     

  • #60 Quetzi

    I'm not the rendering guru, but I would try the obvious things like removing shaders/optifine.

  • #50 Solarstrike

    Yo, for the wires; could you take up less id's?

    (One type of wire equals one full id)

  • #55 MasterZH

    Wow, developer which care about player worlds! Are you real? ;) <3

  • #53 amadornes

    We could but we can't change that now as it would break existing worlds. We could also do the same with gates but, as I said, it'd break all the current worlds.

    I was also thinking of doing this at some point, so we'll see if I can figure out how to do it in a way that makes old worlds still work :P

  • #49 MasterZH

    Is the liquid transport system also planned?

  • #51 Quetzi

    Yes

  • #48 monkeybee11

    havent keep uptodate with this mod but tiny qustion :3

    ok short story is im planning to remove AE2 from my modpack but want a storage system like it that dosent requier power and rememeber that progect red was used for this in the attack of the bteam dose blue power have the same or just as good storage system?

  • #61 Quetzi

    The power requirements won't be excessive at all and will only be for certain machines. It will still be possible to build a basic sorting system without using power at all.

  • #57 monkeybee11
    Quote from Quetzi »

    It is not the same but it does have the ability to create a comprehensive storage/sorting system. Currently it doesn't consume power although it will do in future

    ok if its allright with u coud u make it a config if it uses power or not ?

  • #52 Quetzi

    It is not the same but it does have the ability to create a comprehensive storage/sorting system. Currently it doesn't consume power although it will do in future

  • #45 Rorax

    how the hell do you make freestanding wire, srs. document this stuff guys.

  • #47 amadornes

    I think this has already been solved, right? xD (Not in the public release yet, but it's already on FC. It'll hopefully be out to the public this weekend)

    Edit: Looks like Q pushed an update tonight without telling us :/

    Last edited by amadornes: Jan 6, 2015
  • #44 Dablakbandit

    Why is there no solar panels for power etc? I cant find a way to power my sorting machine

    Edit:
    Nvm they don't need power, but you should really implement this

    Last edited by Dablakbandit: Jan 2, 2015
  • #46 Quetzi

    We plan to

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes