-Essence refiner now properly accepts wakebloom
-Crafting altar now properly accepts sugarcane
-Fixed a crashing bug with spell projectiles
-Added a compendium entry for witchwood saplings and how to make them grow
-Added a compendium entry for the crafting altar under "blocks"
-fixed /respec command
-Shortened the range on touch spells significantly.
-it is now more explanatory and fleshed out based on questions from the community
-it supports color coding to highlight important information
-added some missing entries, such as one for spell books
-moved Summon from shapes to components in accordance with a code change
-Talents tree no longer subscribes to secondary tree skill cap...no really
-added /respec command
-corrected healing mana cost
-nerfed life tap
-fixed dark nexus tendril texture
-tweaks to dig to make it subscribe more to block protection
-deficit no longer causes machines to explode, they just become less efficient as deficit builds (consuming more essence) and eventually power down if it gets too high.
-if they power down, once deficit lowers enough (down to 80% of max deficit) they will resume again automatically.
-default maximum is 1000
-mark now overwrites the location of a previous mark without needing to clear it first. This means one cast instead of two to update your mark location.
-Added darkling spawn egg
-Fixed Darkling models
-witchwood leaves now respect graphics settings
-buckets are no longer lost when putting liquid essence into a tank
-mana potion bundles now correctly return string when fully consumed
-fixed a crashing bug relating to AM ore items and metadata
-shapes, components and modifiers show their required components in the compendium
-maximum size of a spell capped in the inscription table to 16 parts
-fixed an index out of bounds issue with the inscription table writing recipes to books under rare circumstances
-The forge component, when cast on a villager, will smelt them into an emerald
-this can be turned off in config.
-chain spells can no longer target the caster
-increased the spawn rate of wakebloom flowers and enabled their spawn in river-type biomes
-Mana creepers "explode" much more quickly now
-calefactors now double ores, with light power having a small chance to triple ores (but running much more slowly)
-fixed the crashing bug when naming a spell for the first time (pretty sure, still was never able to replicate this issue personally)
-air affinity negative effects can be countered by either sneaking or casting gravity well on yourself
-added witchwood saplings and renewable aum
-spell staves can now have their spell set
-fixed rotations of several held items
-fixed the refiner UI
-corrected keystone forget crash bug
-light mages no longer randomly attack players
-improvements to AI to make it more efficient
This mod is currently incompatible with RotaryCraft.
Optifine can cause the text in the compendium to not have spaces.