So whenever anyone logs on to my modded server, what they see is the picture shown below. None of the chunks seem to load, however, flying around is possible, but not through blocks as they seem to still exist, just can't be seen.
It began the other day. I stopped the server to add a mod, to which the server's response was a crash. In response to the crash, I promptly removed the mod and ran the server just as before. Although it started up fine, it now looked like this.
I instantly created a copy of the directory so that everything was preserved and backed up before I began testing and troubleshooting. Throughout the troubleshooting process, I looked at possible errors on the internet and in log files, etc., and could not find the perpetrator. I even deleted everything in the directory, reinstalled the required forge libraries, and threw a couple of mods in (different ones each time) to test. Nothing has worked and the picture below has always been the result.
I would highly appreciate any help I can get, my friends and I have spent many hours on this world and I'm willing to do all the testing needed in hopes of possibly salvaging the world. Thank you for your help and support!
Initial Crash:
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 12/26/21 11:37 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at person.mister.auw.CommonProxy.load(CommonProxy.java:24)
at person.mister.auw.BaseMod.load(BaseMod.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.entity.EntityClientPlayerMP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 33 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at lotr.common.coremod.LOTRClassTransformer.patchEntityClientPlayerMP(LOTRClassTransformer.java:1935)
at lotr.common.coremod.LOTRClassTransformer.transform(LOTRClassTransformer.java:215)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
... 35 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Linux (amd64) version 2.6.32-754.27.1.el6.x86_64
Java Version: 1.8.0_251, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1157284904 bytes (1103 MB) / 2019033088 bytes (1925 MB) up to 2019033088 bytes (1925 MB)
JVM Flags: 2 total; -Xmx2048M -Xms2048M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 25 mods loaded, 25 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10-universal.jar)
UCHI Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10-universal.jar)
UCHI cuchaz.ships.core{1.7.10-1.0.3} [Ships Mod Core] (minecraft.jar)
UCHI tnt_utilities_core{1.2} [TNTUtils Core] (minecraft.jar)
UCHI FastCraft{1.25} [FastCraft] (fastcraft-1.25.jar)
UCHI bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
UCHI Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar)
UCHI Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UCHI adventurebackpack{1.7.10-0.8b} [Adventure Backpack] (adventurebackpack-1.7.10-0.8c.jar)
UCHE alluwant{2.1} [All U Want] (All-U-Want-Mod-1.7.10.jar)
UCHI chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar)
UCHI CarpentersBlocks{3.3.8.1} [Carpenter's Blocks] (Carpenter's+Blocks+v3.3.8.1+-+MC+1.7.10.jar)
UCHI PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.4.2_1.7.10.jar)
UCHI props{2.4.2} [Decocraft] (Decocraft-2.4.2_1.7.10.jar)
UCHI ForgeEssentials{1.4.6} [Forge Essentials] (forgeessentials-1.7.10-1.4.6.1369-server.jar)
UCHI inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar)
UCHI journeymap{5.1.4p2} [JourneyMap] (journeymap-1.7.10-5.1.4p2-unlimited.jar)
UCHI lotr{Update v36.11 for Minecraft 1.7.10} [The Lord of the Rings Mod] (LOTRMod+v36.11.jar)
UCHI cfm{3.4.7} [�9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar)
UCHI cuchaz.cuchazinteractive{1.7.10-1.0} [Cuchaz Interactive] (shipsMod-v1.7.10-1.0.3.jar)
UCHI cuchaz.ships{1.7.10-1.0.3} [Ships Mod] (shipsMod-v1.7.10-1.0.3.jar)
UCHI tnt_utilities{1.2} [TNTUtils] (tnt_utilities-mc1.7.10-1.2.jar)
UCHI Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
UCHI worldedit{6.1.1-SNAPSHOT} [WorldEdit] (worldedit-forge-mc1.7.10-6.1.1-SNAPSHOT-dist.jar)
ForgeEssentials: Running ForgeEssentials 1.4.6.1369 (1dd1f76). Modules loaded: Chat, Commands, JScripting, Permissions, PlayerLogger, Protection, Remote, Teleport
Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it.
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Photos of What the Server Looks Like Appear Below.
I'll post other details below as well as they will not fit here.
Here's what it looks like when someone attempts to join:
[00:01:35] [Server thread/INFO] [FML/]: InvTweaks: net.minecraft.inventory.ContainerPlayer
[00:01:35] [Server thread/DEBUG] [mixin/]: Mixing server.management.MixinItemInWorldManager from mixins.forgeessentials.json into net.minecraft.server.management.ItemInWorldManager
[00:01:35] [Server thread/TRACE] [mixin/]: Added class metadata for net/minecraftforge/event/ForgeEventFactory to metadata cache
[00:01:35] [Server thread/TRACE] [mixin/]: Added class metadata for net/minecraftforge/event/entity/player/PlayerInteractEvent to metadata cache
[00:01:35] [Server thread/TRACE] [mixin/]: Added class metadata for net/minecraftforge/event/entity/player/PlayerEvent to metadata cache
[00:01:35] [Server thread/TRACE] [mixin/]: Added class metadata for net/minecraftforge/event/entity/living/LivingEvent to metadata cache
[00:01:35] [Server thread/TRACE] [mixin/]: Added class metadata for net/minecraft/network/play/server/S23PacketBlockChange to metadata cache
[00:01:35] [Server thread/TRACE] [mixin/]: Added class metadata for net/minecraft/network/Packet to metadata cache
[00:01:35] [Server thread/TRACE] [mixin/]: Added class metadata for net/minecraft/item/Item to metadata cache
[00:01:35] [Server thread/TRACE] [mixin/]: Added class metadata for net/minecraftforge/fe/event/player/PlayerPostInteractEvent to metadata cache
[00:01:35] [Server thread/INFO] [FML/]: InvTweaks: net.minecraft.inventory.ContainerHopper
[00:01:35] [Server thread/INFO] [FML/]: InvTweaks: net.minecraft.inventory.ContainerEnchantment
[00:01:35] [Server thread/INFO] [FML/]: InvTweaks: net.minecraft.inventory.ContainerRepair
[00:01:35] [Server thread/INFO] [FML/]: InvTweaks: net.minecraft.inventory.ContainerFurnace
[00:01:35] [Server thread/INFO] [FML/]: InvTweaks: net.minecraft.inventory.ContainerDispenser
[00:01:35] [Server thread/INFO] [FML/]: InvTweaks: net.minecraft.inventory.ContainerBrewingStand
[00:01:35] [Server thread/INFO] [FML/]: InvTweaks: net.minecraft.inventory.ContainerBeacon
[00:01:35] [Server thread/INFO] [FML/]: InvTweaks: net.minecraft.inventory.ContainerMerchant
[00:01:35] [Server thread/INFO] [STDOUT/]: [lotr.common.coremod.LOTRClassTransformer:patchFoodStats:1346]: LOTRCore: Patched method func_75113_a
[00:01:35] [Netty IO #2/TRACE] [FML/]: $ClientHello->FMLHandshakeServerState$2:HELLO
[00:01:35] [Netty IO #2/INFO] [FML/]: Client protocol version 2
[00:01:35] [Netty IO #2/TRACE] [FML/]: $ModList:25 mods->FMLHandshakeServerState$2:HELLO
[00:01:35] [Netty IO #2/INFO] [FML/]: Client attempting to join with 25 mods : Waila@1.5.10,FastCraft@1.25,Forge@10.13.4.1614,cuchaz.cuchazinteractive@1.7.10-1.0,tnt_utilities@1.2,bspkrsCore@6.16,mcp@9.05,Treecapitator@1.7.10,journeymap@5.1.4p2,cuchaz.ships.core@1.7.10-1.0.3,alluwant@2.1,cuchaz.ships@1.7.10-1.0.3,FML@7.10.99.99,inventorytweaks@1.59-dev-152-cf6e263,adventurebackpack@1.7.10-0.8b,worldedit@6.1.1,cfm@3.4.7,chisel@2.9.5.11,Baubles@1.0.1.10,props@2.4.2,tnt_utilities_core@1.2,lotr@Update v36.11 for Minecraft 1.7.10,easyconfigbutton@1.7.10-1.0,PTRModelLib@1.0.0,CarpentersBlocks@3.3.8.1
[00:01:35] [Netty IO #2/INFO] [journeymap/]: CLIENT
[00:01:35] [Netty IO #2/INFO] [FML/]: Attempting connection with missing mods [ForgeEssentials] at CLIENT
[00:01:35] [Netty IO #2/TRACE] [FML/]: $HandshakeAck:{2}->FMLHandshakeServerState$3:WAITINGCACK
[00:01:35] [Netty IO #2/TRACE] [FML/]: $HandshakeAck:{3}->FMLHandshakeServerState$4:COMPLETE
[00:01:35] [Netty IO #2/TRACE] [FML/]: $HandshakeAck:{4}->FMLHandshakeServerState$5:DONE
[00:01:35] [Server thread/INFO] [FML/]: [Server thread] Server side modded connection established
[00:01:35] [Server thread/INFO] [Adventure Backpack/]: Joined EntityPlayer of name: Bubbleflames101
[00:01:35] [Netty IO #2/TRACE] [FML/]: $HandshakeAck:{5}->FMLHandshakeServerState$5:DONE
[00:01:35] [Server thread/DEBUG] [FastCraft/]: 21 / 21 applied
[00:01:35] [Server thread/TRACE] [FastCraft/]:
[00:01:36] [Server thread/INFO] [Waila/]: Player EntityPlayerMP['Bubbleflames101'/261, l='world', x=194887.50, y=109.00, z=6825.50] connected. Sending ping
[00:01:36] [Playerlogger/WARN] [FML/]: =============================================================
[00:01:36] [Playerlogger/WARN] [FML/]: MOD HAS DIRECT REFERENCE System.exit() THIS IS NOT ALLOWED REROUTING TO FML!
[00:01:36] [Playerlogger/WARN] [FML/]: Offendor: antlr/Parser.panic()V
[00:01:36] [Playerlogger/WARN] [FML/]: Use FMLCommonHandler.exitJava instead
[00:01:36] [Playerlogger/WARN] [FML/]: =============================================================
[00:02:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:02:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:03:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:04:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:05:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:05:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:06:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:07:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:08:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:08:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:09:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:10:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:11:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:11:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:12:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:13:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:14:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:14:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:15:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:16:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:16:33] [Netty IO #1/TRACE] [FML/]: $ClientHello->FMLHandshakeServerState$2:HELLO
[00:16:33] [Netty IO #1/INFO] [FML/]: Client protocol version 2
[00:16:33] [Netty IO #1/TRACE] [FML/]: $ModList:24 mods->FMLHandshakeServerState$2:HELLO
[00:16:33] [Netty IO #1/INFO] [FML/]: Client attempting to join with 24 mods : cuchaz.ships@1.7.10-1.0.3,Waila@1.5.10,FML@7.10.99.99,inventorytweaks@1.59-dev-152-cf6e263,FastCraft@1.25,adventurebackpack@1.7.10-0.8b,worldedit@6.1.1,Forge@10.13.4.1614,cfm@3.4.7,chisel@2.9.5.11,Baubles@1.0.1.10,props@2.4.2,tnt_utilities_core@1.2,lotr@Update v36.11 for Minecraft 1.7.10,cuchaz.cuchazinteractive@1.7.10-1.0,easyconfigbutton@1.7.10-1.0,tnt_utilities@1.2,bspkrsCore@6.16,PTRModelLib@1.0.0,mcp@9.05,Treecapitator@1.7.10,CarpentersBlocks@3.3.8.1,journeymap@5.1.4p2,cuchaz.ships.core@1.7.10-1.0.3
[00:16:33] [Netty IO #1/INFO] [journeymap/]: CLIENT
[00:16:33] [Netty IO #1/INFO] [FML/]: Attempting connection with missing mods [ForgeEssentials] at CLIENT
[00:16:33] [Netty IO #1/TRACE] [FML/]: $HandshakeAck:{2}->FMLHandshakeServerState$3:WAITINGCACK
[00:16:34] [Netty IO #1/TRACE] [FML/]: $HandshakeAck:{3}->FMLHandshakeServerState$4:COMPLETE
[00:16:34] [Netty IO #1/TRACE] [FML/]: $HandshakeAck:{4}->FMLHandshakeServerState$5:DONE
[00:16:34] [Server thread/INFO] [FML/]: [Server thread] Server side modded connection established
[00:16:34] [Server thread/INFO] [Adventure Backpack/]: Joined EntityPlayer of name: Bubbleflames101
[00:16:34] [Netty IO #1/TRACE] [FML/]: $HandshakeAck:{5}->FMLHandshakeServerState$5:DONE
[00:16:34] [Server thread/INFO] [Waila/]: Player EntityPlayerMP['Bubbleflames101'/324, l='world', x=194887.35, y=109.00, z=6825.59] connected. Sending ping
[00:17:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:17:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:18:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:19:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:20:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:20:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:21:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:22:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:23:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:23:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:24:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:25:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:26:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:26:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:27:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:28:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:29:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:29:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:30:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:31:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:32:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:32:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:33:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:34:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:35:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:35:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:36:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:37:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:38:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:38:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:39:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:40:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:41:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:41:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:42:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:43:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:44:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:44:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:45:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:46:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:47:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:47:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:48:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:49:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:50:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:50:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:51:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:52:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:53:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:53:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:54:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:55:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:56:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:56:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:57:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:58:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:59:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[00:59:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:00:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:01:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:02:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:02:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:03:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:04:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:05:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:05:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:06:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:07:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:08:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:08:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:09:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:10:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:11:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:11:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:12:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:13:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:14:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:14:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:15:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:16:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:17:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:17:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:18:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:19:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:20:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:20:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:21:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:22:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:23:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:23:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:24:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:25:15] [Netty IO #2/TRACE] [FML/]: $ClientHello->FMLHandshakeServerState$2:HELLO
[01:25:15] [Netty IO #2/INFO] [FML/]: Client protocol version 2
[01:25:15] [Netty IO #2/TRACE] [FML/]: $ModList:20 mods->FMLHandshakeServerState$2:HELLO
[01:25:15] [Netty IO #2/INFO] [FML/]: Client attempting to join with 20 mods : cuchaz.ships@1.7.10-1.0.3,Waila@1.5.10,FML@7.10.99.99,inventorytweaks@1.59-dev-152-cf6e263,FastCraft@1.25,adventurebackpack@1.7.10-0.8b,Forge@10.13.4.1614,cfm@3.4.7,chisel@2.9.5.11,Baubles@1.0.1.10,props@2.4.2,lotr@Update v36.11 for Minecraft 1.7.10,cuchaz.cuchazinteractive@1.7.10-1.0,bspkrsCore@6.16,PTRModelLib@1.0.0,mcp@9.05,Treecapitator@1.7.10,CarpentersBlocks@3.3.8.1,journeymap@5.1.4p2,cuchaz.ships.core@1.7.10-1.0.3
[01:25:15] [Netty IO #2/INFO] [journeymap/]: CLIENT
[01:25:15] [Netty IO #2/INFO] [FML/]: Attempting connection with missing mods [tnt_utilities_core, ForgeEssentials, tnt_utilities, worldedit] at CLIENT
[01:25:15] [Netty IO #2/TRACE] [FML/]: $HandshakeAck:{2}->FMLHandshakeServerState$3:WAITINGCACK
[01:25:15] [Netty IO #2/TRACE] [FML/]: $HandshakeAck:{3}->FMLHandshakeServerState$4:COMPLETE
[01:25:15] [Server thread/INFO] [FML/]: [Server thread] Server side modded connection established
[01:25:15] [Server thread/INFO] [Adventure Backpack/]: Joined EntityPlayer of name: GeneralGoldbeard
[01:25:15] [Netty IO #2/TRACE] [FML/]: $HandshakeAck:{4}->FMLHandshakeServerState$5:DONE
[01:25:15] [Netty IO #2/TRACE] [FML/]: $HandshakeAck:{5}->FMLHandshakeServerState$5:DONE
[01:25:15] [Server thread/INFO] [Waila/]: Player EntityPlayerMP['GeneralGoldbeard'/325, l='world', x=-11041.13, y=78.80, z=1997.73] connected. Sending ping
[01:25:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:26:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:26:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:27:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:28:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:29:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:29:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:30:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:31:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:32:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:32:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:33:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:34:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:35:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:35:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:36:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:37:28] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[01:38:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
Rollback Post to RevisionRollBack
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So whenever anyone logs on to my modded server, what they see is the picture shown below. None of the chunks seem to load, however, flying around is possible, but not through blocks as they seem to still exist, just can't be seen.
It began the other day. I stopped the server to add a mod, to which the server's response was a crash. In response to the crash, I promptly removed the mod and ran the server just as before. Although it started up fine, it now looked like this.
I instantly created a copy of the directory so that everything was preserved and backed up before I began testing and troubleshooting. Throughout the troubleshooting process, I looked at possible errors on the internet and in log files, etc., and could not find the perpetrator. I even deleted everything in the directory, reinstalled the required forge libraries, and threw a couple of mods in (different ones each time) to test. Nothing has worked and the picture below has always been the result.
I would highly appreciate any help I can get, my friends and I have spent many hours on this world and I'm willing to do all the testing needed in hopes of possibly salvaging the world. Thank you for your help and support!
Initial Crash:
Photos of What the Server Looks Like Appear Below.
I'll post other details below as well as they will not fit here.
Here's what it looks like when someone attempts to join: