Ok, this might be an extremely late reply, but this is for anyone that needs help.
A1 - You can use mp3 files for this mod.
A2 - No it is not normal, they should be in the 'ambience_music' folder
A3 - You use the filename in the config.
A4 - I am not sure how to answer this question, but I can still help. The way I have made my own song packs is that I would download an existing one and open it. When you come across the titles of the songs, they will have names such as 'ocean', 'mountain', 'boss battle'. These names are meant to be the biome or situation in which the song plays.
The easy way to get your music to play is to drag all the tracks you want into the the 'music' folder within the 'ambience_music' folder and rename your tracks exactly according to the biome that is represented by the music that was already in that folder. For example, in the Legend of Zelda music pack, there will be a track named ' ocean', simply rename whichever track you want to play when you are in the ocean to 'ocean'. Some of you may encounter the problem that you can't have duplicate file names. What I do in this situation is that I rename the existing track (not the music you want to play, the music already in the pack) to Z(name), for example, the track 'ocean' should be renamed to 'Zocean' so that it goes to the bottom of the list, then rename the song you want to represent the ocean biome to 'ocean'. Once you have done that to all the tracks, delete the music that was previously there (all the tracks with Z behind it and you should be good to go!
Please reply with 'YT' if you need a youtube video with more clarification, incase this was hard to understand.
In the pack I've made with my mate, only route around that I could find is taking one of the same packs, applying the sounds you want then just leave the rest as filler to almost act as a conflict with the main menu music. Ill update it if I find another way. In the screenshot literally the only file I'm using is event.mainMenu, the rest is from the RS pack.
Is there any alternative for the Ambience Music Mod for 1.16 versions? I’m updating a modpack to 1.16 and I’ve been stuck here for a while. Showbox9appsShowbox
Music Player is a decent alternative that I use for 1.16. It doesn't work exactly like Ambience, but it accomplishes the same goal and even gives you more control of the music. Here's a link to the mod on Curse: https://www.curseforge.com/minecraft/mc-mods/music-player
Hello everyone, just have some questions;
-Do you use mp3 files for a custom music pack, or do you use ogg files?
-is it normal for the files to disappear from the folder I had them in after I launched Minecraft?
-And do I use the song's title, or do I use the file name for the config?
-and where do I put the config?
Extra info:
Version: 1.7.10
Forge: installed
Other mods that conflict: not present, but there are mods that do work fine with it
Custom music pack: yes, and please provide a eat template to build mine from if something is wrong with pack or config, I'll post them if needed.
Thanks!
Ok, this might be an extremely late reply, but this is for anyone that needs help.
A1 - You can use mp3 files for this mod.
A2 - No it is not normal, they should be in the 'ambience_music' folder
A3 - You use the filename in the config.
A4 - I am not sure how to answer this question, but I can still help. The way I have made my own song packs is that I would download an existing one and open it. When you come across the titles of the songs, they will have names such as 'ocean', 'mountain', 'boss battle'. These names are meant to be the biome or situation in which the song plays.
The easy way to get your music to play is to drag all the tracks you want into the the 'music' folder within the 'ambience_music' folder and rename your tracks exactly according to the biome that is represented by the music that was already in that folder. For example, in the Legend of Zelda music pack, there will be a track named ' ocean', simply rename whichever track you want to play when you are in the ocean to 'ocean'. Some of you may encounter the problem that you can't have duplicate file names. What I do in this situation is that I rename the existing track (not the music you want to play, the music already in the pack) to Z(name), for example, the track 'ocean' should be renamed to 'Zocean' so that it goes to the bottom of the list, then rename the song you want to represent the ocean biome to 'ocean'. Once you have done that to all the tracks, delete the music that was previously there (all the tracks with Z behind it and you should be good to go!
Please reply with 'YT' if you need a youtube video with more clarification, incase this was hard to understand.
Hello. How do you make sure a piece of music ends? When I create a new world, the main menu theme I added continues to play. Thanks!
In reply to TheRealZonko:
I think you can't avoid that. Not at least that I am aware of.
In reply to MasterMJRS:
That's fine. I removed the music anyway to prevent the risk of copystrikes on YouTubers using my modpack.
In reply to TheRealZonko:
In the pack I've made with my mate, only route around that I could find is taking one of the same packs, applying the sounds you want then just leave the rest as filler to almost act as a conflict with the main menu music. Ill update it if I find another way. In the screenshot literally the only file I'm using is event.mainMenu, the rest is from the RS pack.
In reply to Risonn_: dang this is an old comment. Have you heard of Ambience Extras?
Is there any alternative for the Ambience Music Mod for 1.16 versions? I’m updating a modpack to 1.16 and I’ve been stuck here for a while. Showbox 9apps Showbox
In reply to amelbeabk:
Music Player is a decent alternative that I use for 1.16. It doesn't work exactly like Ambience, but it accomplishes the same goal and even gives you more control of the music. Here's a link to the mod on Curse: https://www.curseforge.com/minecraft/mc-mods/music-player
My Balance Now
This works really well for us, thank you! Facing same issue here. Help is appreciated.
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