Mods for modpacks must either be hosted on CurseForge, or MIT/GPL style license. Mods using conditional use licenses will not be allowed in the overrides folder.
**Note:Modpacks with included third party mods will take longer to approve than packs without them.
Basically if a mod is on CurseForge you can use it in a pack on the client through the manifest.json. If a mod is on the third party list you can use it by putting it inside "overrides/mods". If its not on CurseForge and not on the list, the pack will be rejected.
Flans mod was on the third party list (I put some content packs from the Flans Mod website) ... Mekanism is on the list or on Curseforge (I don't remember) SimCraft is good.
Flans mod was on the third party list (I put some content packs from the Flans Mod website) ... Mekanism is on the list or on Curseforge (I don't remember) SimCraft is good.
Want Me to Make A Custom Mod Pack For You Just Let Me Know!
SUBMIT YOUR PACK HERE: http://bit.ly/1IXug4H
I Need The Following Information:
Modpack Name
Mods
Config Details
Custom Details
What Ever Else You Want To Tell Me
And I Will Add You As An Author To The ModPack!
Name: WhyAmIStillDead's Modpack
Mods: (Links to mods)
Voxelmap
Mekanism v8
Fire's Clay Spawn
Stefinus 3D Guns
Spider Queen
SimCraft
Not Enough Items
Galacticraft
Flan's mod
Flan's US Air Force Modern Warfare
Flan's mod BF4 Pack
Flan's mod titascorpack
Flan's mod British Military Pack
Flan's mod Titan Pack
Flan's mod Monolith Pack
Adventure Backpacks
Better Storage
Thaumcraft
Applied Energistics 2
ComputerCraft
Steve's Carts 2
BuildCraft
Morph mod
Better Sleeping
EXP Chest
Heavy Machinery
Battle Music
RayCraft
Craftable Gunpowder
LabStuff
COFH Core
Thermal Dynamics
Thermal Foundation
Thermal Expansion
Galacticraft Planet add-on
Uranium Mod
TameHumans
RadixCore API
CodeChickenCore
Config for Spiderqueen mod "Use player skin true"
Finally finished the list!! Looked through every mod on Curseforge!!
*EDIT*
I removed a mod and added an API and im gonna start a new world and play around with some mods...
*EDIT* I added another API, add any more that I miss....
Mods for modpacks must either be hosted on CurseForge, or MIT/GPL style license. Mods using conditional use licenses will not be allowed in the overrides folder.
**Note: Modpacks with included third party mods will take longer to approve than packs without them.
You can find a list of known public use mods on the Third Party Mod List.
Basically if a mod is on CurseForge you can use it in a pack on the client through the manifest.json. If a mod is on the third party list you can use it by putting it inside "overrides/mods". If its not on CurseForge and not on the list, the pack will be rejected.
Ok i'm gonna check everything and remove the mods that are not on the list or Curseforge.
Ok!
Here Is A List I Know Of!
Voxelmap(Good)
Mekanism v8(?)
Fire's Clay Spawn(Good)
Stefinus 3D Guns(Good)
Spider Queen Reborn(Good)
SimCraft(Good)
Not Enough Items(Good)
Galacticraft(Good)
Flan's mod(Bad)
Flan's US Air Force Modern Warfare(Bad)
Flan's mod BF4 Pack(Bad)
Flan's mod titascorpack(Bad)
Flan's mod British Military Pack(Bad)
Flan's mod Titan Pack(Bad)
Flan's mod Monolith Pack (Bad)
Adventure Backpacks(Good)
Better Storage(Good)
Thaumcraft(Good)
Applied Energistics 2(Good)
ComputerCraft(Good)
Steve's Carts 2(Good)
Flans mod was on the third party list (I put some content packs from the Flans Mod website) ... Mekanism is on the list or on Curseforge (I don't remember) SimCraft is good.
They Added Flans Mod?
****COOL****
I guess so....
It Was Not On There!
Oh, Must've misread :P
*EDIT*
I just looked at the list and its at the bottom of the list!! Use ctrl f to search "flan"..
WoW Thats A Lot Of Mods!
And once this is a modpack i'm probably going to add a couple mods when I play it.....
Ok!
I haven't been on in a while, you can have the name as whatever you want... How much progress is there with the pack?
Have I Not Got This Up Yet?