Well I just found out Project Analytics is a thing so maybe you can track it with that. Go to the dashboard when you'd look at projects normally on minecraft.curseforge.com/modpacks for example usually. Look for the dashboard tab, then select view projects.
Here is what mine looks like when I view my projects from the dashboard to find the status of them. I only got the email for it today so I only knew it was a thing just recently. Otherwise I'd just select the project over and over to see if it was accessible in the files section saying 'under review' or approved. XD
ATTACHMENTS
My Projects Dashboard for example
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Niche Mod Finder/Acknowledger/Tester/Player. Fan of Datapacks, Rift 1.13/1.13.2 Mods, Fabric 1.14 Mods and interesting underrated or new 1.12.2 and below versions of mods. :) Testing 1.13.2 Forge and Fabric 1.14 mods mostly though.
I sometimes create the odd modpack or adventure map once an idea comes together.
Hmm, maybe it might have been the timing (no excuse but it is odd).
I'd say try again or if it's the way it was supposed to be setup was incorrect to their standards for Twitch to be able to download and install the pack correctly I'd say work that out again. Otherwise I don't know what to say, that is really awkward of a time to way for an approval when mine have been a few hours to a few days a least, nothing over a week.
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Niche Mod Finder/Acknowledger/Tester/Player. Fan of Datapacks, Rift 1.13/1.13.2 Mods, Fabric 1.14 Mods and interesting underrated or new 1.12.2 and below versions of mods. :) Testing 1.13.2 Forge and Fabric 1.14 mods mostly though.
I sometimes create the odd modpack or adventure map once an idea comes together.
It can take between couple of minutes up to 24 hours. It depends on the work-load, whoever is online right now, and on the stuff that is in your modpack. (If you have third-party mods that aren't on the list it takes longer)
hello,
Thank you so much for sharing this helpful information, it helped me alot
It depends on when the staff are available or what checks are needed (mods on curseforge, those not, if Twitch runs it correctly as you have the manifest and other files) I think.
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Niche Mod Finder/Acknowledger/Tester/Player. Fan of Datapacks, Rift 1.13/1.13.2 Mods, Fabric 1.14 Mods and interesting underrated or new 1.12.2 and below versions of mods. :) Testing 1.13.2 Forge and Fabric 1.14 mods mostly though.
I sometimes create the odd modpack or adventure map once an idea comes together.
i made a modpack 12 hours ago, uploaded the file, gave it a description, have tested it on both singleplayer and multiplayer, and it works well. is curseforge just busy rn or did i do something wrong.
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its been 2 days but still waiting for the modpack i have made though i dont know how to get a moderator to look at it.
@sennelrc
Well I just found out Project Analytics is a thing so maybe you can track it with that. Go to the dashboard when you'd look at projects normally on minecraft.curseforge.com/modpacks for example usually. Look for the dashboard tab, then select view projects.
Here is what mine looks like when I view my projects from the dashboard to find the status of them. I only got the email for it today so I only knew it was a thing just recently. Otherwise I'd just select the project over and over to see if it was accessible in the files section saying 'under review' or approved. XD
Niche Mod Finder/Acknowledger/Tester/Player. Fan of Datapacks, Rift 1.13/1.13.2 Mods, Fabric 1.14 Mods and interesting underrated or new 1.12.2 and below versions of mods. :) Testing 1.13.2 Forge and Fabric 1.14 mods mostly though.
I sometimes create the odd modpack or adventure map once an idea comes together.
I've been waiting for 2 years to get my mop pack reviewed XD
Hmm, maybe it might have been the timing (no excuse but it is odd).
I'd say try again or if it's the way it was supposed to be setup was incorrect to their standards for Twitch to be able to download and install the pack correctly I'd say work that out again. Otherwise I don't know what to say, that is really awkward of a time to way for an approval when mine have been a few hours to a few days a least, nothing over a week.
Niche Mod Finder/Acknowledger/Tester/Player. Fan of Datapacks, Rift 1.13/1.13.2 Mods, Fabric 1.14 Mods and interesting underrated or new 1.12.2 and below versions of mods. :) Testing 1.13.2 Forge and Fabric 1.14 mods mostly though.
I sometimes create the odd modpack or adventure map once an idea comes together.
You need to fix your project description .
hello,
Thank you so much for sharing this helpful information, it helped me alot
Thanks and regards.:)
So from my understanding is it should take about roughly 24 hours to be approved?
It depends on when the staff are available or what checks are needed (mods on curseforge, those not, if Twitch runs it correctly as you have the manifest and other files) I think.
Niche Mod Finder/Acknowledger/Tester/Player. Fan of Datapacks, Rift 1.13/1.13.2 Mods, Fabric 1.14 Mods and interesting underrated or new 1.12.2 and below versions of mods. :) Testing 1.13.2 Forge and Fabric 1.14 mods mostly though.
I sometimes create the odd modpack or adventure map once an idea comes together.
even i have this issue please help me vlc 9apps vidmate
Yes 24 hours is the maximum time needed for approval tubemate get-mobdro.com authorityapk.com
its been 4 days any my modpack is still not approved! can anyone help me :)
In reply to _ForgeUser22046682:
no it isnt
In reply to _ForgeUser22046682:
it has been 15 hours since i uploaded my mod tho and it hasnt been approved
i made a modpack 12 hours ago, uploaded the file, gave it a description, have tested it on both singleplayer and multiplayer, and it works well. is curseforge just busy rn or did i do something wrong.