I know how to code in C++ and Basic C better than I know Java, so figured if i was going to learn to do more with Minecraft, I need to learn some basics. Plus, there seems to be a very large group of Mod makers for Java Edition.
Unfortunately, most of the online (You-tube) tutorials are kinda old, and a lot has changed in Bedrock Edition quite quickly.
With Bedrock Edition 1.14 coming out soon, I feel like that will be a good time to get started learning alongside others.
So, hope to hear from other both on tips to get started, and on projects they are working on.
Would also be nice if someone could find or make some new tutorials that cover the different tags blocks and nobs can have.
Yeah it kinda sucks how little people care about the Bedrock Scripting API, it has the potential to be better than anything that's come out of the Java Edition because it's so intuitive and easy to use, not to mention that the Bedrock Edition performs WAY better. Imagine mods like Biomes O' Plenty with 64 render distance on a SERVER. That'd be a dream come true for me lmao.
Right now I'm not really working on any projects, I'm just playing around with it and trying to figure out if the Bedrock Scripting API can do file I/O. I've been searching around the internet trying to find more info about it but like you said most of the tutorials are from like a year ago, and nothing in the Bedrock Edition Scripting Documentation mentions the ability to create your own files and read/write to them.
If the scripting API can't do this, it's pretty much worthless at this point because then that'd mean there's no way to save player data which is essential for many kinds of plugins like economy, towny, factions, etc.
I hope that Mojang/Microsoft continues to work on it until it's equivalent to Bukkit or even Forge.
Been looking through the json files, entity information, and scripting api on my own. Sadly, it's slow going with understanding what it all does and how it works together.
With how out of date the tutorials (the few that there are) about these things, they don't actually help anymore.
I/O functionality and how blocks interact are key to some of the things I want to do, so the lack of content on those areas hurts the most.
Creating mods is a very interesting activity, I once tried to make an addon for Minecraft PE, but could not due to lack of knowledge, since then I have not even tried. Instead, I download cool mods that other people have made: https://planet-minecraft.com/mods/ . There are a lot of cool add-ons that improve the game and fulfill my desires.
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I know how to code in C++ and Basic C better than I know Java, so figured if i was going to learn to do more with Minecraft, I need to learn some basics. Plus, there seems to be a very large group of Mod makers for Java Edition.
Unfortunately, most of the online (You-tube) tutorials are kinda old, and a lot has changed in Bedrock Edition quite quickly.
With Bedrock Edition 1.14 coming out soon, I feel like that will be a good time to get started learning alongside others.
So, hope to hear from other both on tips to get started, and on projects they are working on.
Would also be nice if someone could find or make some new tutorials that cover the different tags blocks and nobs can have.
Yeah it kinda sucks how little people care about the Bedrock Scripting API, it has the potential to be better than anything that's come out of the Java Edition because it's so intuitive and easy to use, not to mention that the Bedrock Edition performs WAY better. Imagine mods like Biomes O' Plenty with 64 render distance on a SERVER. That'd be a dream come true for me lmao.
Right now I'm not really working on any projects, I'm just playing around with it and trying to figure out if the Bedrock Scripting API can do file I/O. I've been searching around the internet trying to find more info about it but like you said most of the tutorials are from like a year ago, and nothing in the Bedrock Edition Scripting Documentation mentions the ability to create your own files and read/write to them.
If the scripting API can't do this, it's pretty much worthless at this point because then that'd mean there's no way to save player data which is essential for many kinds of plugins like economy, towny, factions, etc.
I hope that Mojang/Microsoft continues to work on it until it's equivalent to Bukkit or even Forge.
In reply to Jipthechip:
Been looking through the json files, entity information, and scripting api on my own. Sadly, it's slow going with understanding what it all does and how it works together.
With how out of date the tutorials (the few that there are) about these things, they don't actually help anymore.
I/O functionality and how blocks interact are key to some of the things I want to do, so the lack of content on those areas hurts the most.
Sinking in the same ship here fellas ⛵
Creating mods is a very interesting activity, I once tried to make an addon for Minecraft PE, but could not due to lack of knowledge, since then I have not even tried. Instead, I download cool mods that other people have made: https://planet-minecraft.com/mods/ . There are a lot of cool add-ons that improve the game and fulfill my desires.