Bad News: I accidently deleted my old modelling program and it is no longer avalible, some of the models were not exported to java (lizards, runic forge, potion nullifier) and i have to make them again in blender.
We have decided to make power in the mod!! , Now because the mod isn't a tech mod we decided to let some natural secrets come out..
When a plant, a tree or a animal grows it has the power to grow, GP (Growth Power). The amount of growth power in something is defined by the length it can grow: For example: from a Dark Oak sapling you can get more GP then from a normal oak sapling.
But also in sugar is Growth Power present, we don't have a theory for that. But we used it to make the Sweet Generator.
Ok, it's the right time to introduce more deadly creatures: 1.Ender amphibian, It's a dungerous creature that lives in the ender swamps. It's nearly safe on land but deadly in water! 2.Ender Wyvern, This small cousin of ender dragon is a really fast flying creature that atacks it's victims with deadly (ender) firebals
It's been a while since this has got any attention. Some question I have are, when you hope to release the official 1.0 version, will it be 1.12.2? And Will it include a majority of the mobs you have listed above in this forum? I'd also like to suggest being able to tame literally every mob you create, why you may ask? Well why not, people love having pets and companions, plus it'd be another added use for the mobs. Whales could act like boats, what about adding more aquatic mobs like dolphins, starfish, giant squids (With better flowing models than vanilla squids), maybe even a Kraken boss (This was something people wanted a while back in the update that added monuments if I remember correctly...), maybe even add some of your own ocean mobs, possibly a serpent. You could also add crabs and crab related armor. Before I keep going I'd also like to question whether you intend to support Biome's O' Plenty. Having your mobs coexist within the unique BOP biomes would really add to the game. I wouldn't bother making birds since the Exotic Birds mod is soon to be updated and is excellent: https://minecraft.curseforge.com/projects/exotic-birds?gameCategorySlug=mc-mods&projectID=242830, but you can still make your own of course if you desire. I think it'd be great if you and Pavocado worked together to create a beautiful animal mod. Regardless, back to mob ideas: Rhinos would be interesting, using their tusks to make horns which in turn would help you control them when tamed, Monkeys would be another great addition, adding the possibility for banana's (Hopefully support with Pam's harvest which has bananas) Cheetah's and Panther's would be great too. A Gigantopithecus boss in the jungles would be amazing as well (I'm thinking of the scene from the newest jungle book movie, the Gigantopithecus), this would also be an excuse to add orangutans. Getting into some mystical mobs: I think a medium sized white stag would be amazing, kind of like the one from the film Snow White and the Huntsman. I would love to see some form of mud creature, possibly even a mud/swamp boss with tentacles and a gaping mouth. Adding brute types hostile mobs would be interesting as well, having them hunched over and a bit larger than the vanilla hostiles. Ice biomes are rather lacking and I think penguins would be a wonderful addition, possibly even walruses. Giant ice worms would be an interesting concept as well, possibly a boss idea. Butterflies of all kinds would be good to see, alongside butterfly jars and maybe even a book to document the ones you catch, obviously a net as well. I forgot to mention but jellyfish would be a great addition too, possibly even a mother jellyfish as a boss. Scarabs could be added to deserts too, blue-shelled beetles, (beetle Sheilds and Armor). Pigmen villages and villagers would be nice to see as well. Anyways, I could keep going on and on, but this post is large enough. Hope these ideas are helpful in some way, I'd love to talk more / work with you if you want to hear even more ideas.
There will be four bosses in this mod related to four elements, i have to dissapoint you a little bit, bosses are already planned (not includeing the water boss he may be a Kraken or something like Loch Ness monster), we plan to be compatible with biomes o plenty and traverse, not only with animal spawns but also with insects and entomology. Just like you i would love to have more ocean life in minecraft, so its really posibble to add nearly every water mob you suggested. Pigmen wont get villages, you have belloved by me netherex mod for 1.12, but we maybe will add ender villages. The mob list that i posted on start, is not up to date, i have no mob list to make, we will probably add as many mobs as we can.
Thanks for the reply and the nice video! The clarification was needed, I'm looking forward to using this mod eventually. I love all of your textures and models and I think it'll be a wonderful addition to the modded community. I think it's wonderful that you're going to be adding more life to the game, and you truly are very creative, so keep up the great work!
For the utility mobs we will add Moleminers and mothowls. Mole minerswill mine (chaoticly) ores for you. Mothowl will be the item tranfer for the mod. We are also planning to add mob for fluid transfer and Ogres which will create semi-society making different tasks.