Since sometimes I regulary saw zombies with an extra head floating over themself, wich follow their movements. I'm not really sure wich mod could be the cause, but since it's recent I could post a screen of my latest added mods. I tried removing one by one mobs related ones, but the issue was still here. from the go, any idea ?
Also, I can put this in a question I always had but never really saw a global answer, besides from each mod regarding it's compatibilities, and the obvious conflics for mods that touch the same game parts: Is it playable to have multiple mob related mods, or does they conflict too much with each other in definitive ?
I have the impression my world should be overpopulated with all kind of mobs, but in fact most of the time it's still almost only vanilla mobs, and in regular number. I really rarely see special mobs, I only have a horde of zombies sometimes thanks to "zombies awareness". Same for friendly mobs, the more I add animals related mod the less it seems to have wildlife ingame ! Lot of deserted biome with only some birds, verry few fish in water, etc...
I've read that nothing can really change to an extreme the core of spawning system in minecraft owever, so I'm not attempting to make the overworld hell on earth, but I feel like i'm doing something wrong.
Whichever mod you have that's changing the model of the zombies, tell the author that their mod doesn't work with the pumpkin heads that Zombies and Skeletons have during Halloween.
Also, yes it's okay to have several mob-related mods in one instance. Mod incompatibilities are largely a thing from the past now. The only conflicts you could have between mods now would be if any of the mods replace or remove vanilla items, blocks, entities etc. (Which all good modders will avoid doing.)
Well, it's a pumpkin with that texture pack at least, with the vanilla one it was a zombie head. I didn't knew about any kind of event, and since I installed multiple mod that week, I assumed it was linked. But nonetheless, it's true that I don't see it anymore ! ^^ I wonder what mod was adding that, or was it Mojang ? The issue is probably from a zombie mod anyway, because babies have still the bug sometimes wearing helmets.
Much thanks for the answers =) After reinstalling everything from fresh, and tweaking a bit what I can understand in config files, I managed to have a world mob generation that seem pretty legit. I was maybe indeed biased by my knowlege coming from way older minecraft version ^^
Hi there.
Since sometimes I regulary saw zombies with an extra head floating over themself, wich follow their movements.
I'm not really sure wich mod could be the cause, but since it's recent I could post a screen of my latest added mods. I tried removing one by one mobs related ones, but the issue was still here. from the go, any idea ?
Also, I can put this in a question I always had but never really saw a global answer, besides from each mod regarding it's compatibilities, and the obvious conflics for mods that touch the same game parts: Is it playable to have multiple mob related mods, or does they conflict too much with each other in definitive ?
I have the impression my world should be overpopulated with all kind of mobs, but in fact most of the time it's still almost only vanilla mobs, and in regular number. I really rarely see special mobs, I only have a horde of zombies sometimes thanks to "zombies awareness". Same for friendly mobs, the more I add animals related mod the less it seems to have wildlife ingame ! Lot of deserted biome with only some birds, verry few fish in water, etc...
I've read that nothing can really change to an extreme the core of spawning system in minecraft owever, so I'm not attempting to make the overworld hell on earth, but I feel like i'm doing something wrong.
Thanks !
That's a pumpkin. You posted this on Halloween...
Whichever mod you have that's changing the model of the zombies, tell the author that their mod doesn't work with the pumpkin heads that Zombies and Skeletons have during Halloween.
Also, yes it's okay to have several mob-related mods in one instance. Mod incompatibilities are largely a thing from the past now. The only conflicts you could have between mods now would be if any of the mods replace or remove vanilla items, blocks, entities etc. (Which all good modders will avoid doing.)
Well, it's a pumpkin with that texture pack at least, with the vanilla one it was a zombie head.
I didn't knew about any kind of event, and since I installed multiple mod that week, I assumed it was linked.
But nonetheless, it's true that I don't see it anymore ! ^^ I wonder what mod was adding that, or was it Mojang ? The issue is probably from a zombie mod anyway, because babies have still the bug sometimes wearing helmets.
Much thanks for the answers =) After reinstalling everything from fresh, and tweaking a bit what I can understand in config files, I managed to have a world mob generation that seem pretty legit. I was maybe indeed biased by my knowlege coming from way older minecraft version ^^