Yeah i have one in the last days about magic mods, but more exactly magic damage.
I don't like lie, i'm take this from the "parma magica" of ars magica TTRPG.
here go...
"Parma mod"
this mod allows a little "ritual" that give a magic resistance, this is a %, how to work is based in the Parma type, you need wait a 1 in game hour for every ritual, you can only have one parma in your character and overrides other magic resistances from other sources.
-Blasting Parma: this parma give a 70% of magic resiatance(don't stack with resistance) every magic attack reduce the efficiency of the Blasting parma in 10%. the blasting parma takes 5 sec in restore and can't go below of 10%.
-Parma fabulosa: this parma give the half of the armor value(rounded down) has a magic resistance, this is a enchant made with the ritual and not compatible with protection related enchants and other parmas.
-Feint parma: this parma have 20% of chance to null the magic damage, if you have a low armor value they increases the parma chance of null the magic damage up 60%
-Prometheus parma: this parma give you a 30% of magic damage reduction, but if you have less than 10 hearts, every half heart add 5% of magic resistance. if you have more than 20 hearts every aditional heart decreases the value of prometheus parma by 5%
-Zombie (Villager) cure also for Zombified Piglin, Zoglin, and Zombie Horse.
Also, nether creatures that have been zombies and are cured will no longer turn just because they're in the Overworld, they've now built up a resistance.
Or
-End Villager/Piglin equivalent, green eyed endermen that don't get upset when you look at them, kids are two blocks tall like the Smash alt.
Or
-More Animals and Humanoids sleep and other life-giving details.
How to work is based in the Parma type, you need How To Clean Oil Off An Engine In Three Easy Steps wait a 1 in game hour for every ritual, you can only have one parma in your character and overrides other magic resistances from other sources.
I may end up doing it
Yeah i have one in the last days about magic mods, but more exactly magic damage.
I don't like lie, i'm take this from the "parma magica" of ars magica TTRPG.
here go...
"Parma mod"
this mod allows a little "ritual" that give a magic resistance, this is a %, how to work is based in the Parma type, you need wait a 1 in game hour for every ritual, you can only have one parma in your character and overrides other magic resistances from other sources.
-Blasting Parma: this parma give a 70% of magic resiatance(don't stack with resistance) every magic attack reduce the efficiency of the Blasting parma in 10%. the blasting parma takes 5 sec in restore and can't go below of 10%.
-Parma fabulosa: this parma give the half of the armor value(rounded down) has a magic resistance, this is a enchant made with the ritual and not compatible with protection related enchants and other parmas.
-Feint parma: this parma have 20% of chance to null the magic damage, if you have a low armor value they increases the parma chance of null the magic damage up 60%
-Prometheus parma: this parma give you a 30% of magic damage reduction, but if you have less than 10 hearts, every half heart add 5% of magic resistance. if you have more than 20 hearts every aditional heart decreases the value of prometheus parma by 5%
These have been in my head for ages;
-Zombie (Villager) cure also for Zombified Piglin, Zoglin, and Zombie Horse.
Also, nether creatures that have been zombies and are cured will no longer turn just because they're in the Overworld, they've now built up a resistance.
Or
-End Villager/Piglin equivalent, green eyed endermen that don't get upset when you look at them, kids are two blocks tall like the Smash alt.
Or
-More Animals and Humanoids sleep and other life-giving details.
Piglins sleep, Illagers sleep, Wolves sleep humanoids 'use' blocks like crafting tables, furnaces, enchanting tables, bells.
Humanoids hold and then eat food etc.
I'd love 1 or 3 the most, although maybe all 3 together could be called 'Lively Minecraft' or something haha.
Thanks for reading!
Are you there?
In reply to ImmortalAbsol:
yes
In reply to ImmortalAbsol:
In reply to ImmortalAbsol:
I like the end villager idea the most, it would be cool to try to make a village
How to work is based in the Parma type, you need How To Clean Oil Off An Engine In Three Easy Steps wait a 1 in game hour for every ritual, you can only have one parma in your character and overrides other magic resistances from other sources.
In reply to williampearson12:
Did you take a wrong turn?
I think is the guy from above in another account.
How weird. I had posted an idea but it's not there anymore....?
In reply to Colt17752:
Wasn't that elsewhere?