I am looking for some assistance from a mod dev that has a lot of creativity. One of my biggest regrets from the original COTT was that the "Titans" were simply recycled bosses from mods that already existed. This really limited my ability to make them as challenging as the pack demanded. In COTT2 I would very much like to have Titans that actually fit the lore and purpose of the pack.
So what would that entail? The creation of about 6-8 difficult "boss" mobs. Unique attack patterns, attributes, and spawn conditions. These bosses need to be hard... painful... mean. Also 3-4 regular mobs would need to accompany the pack to fill related purposes. We can talk deatils, commission, etc.. if interested.