Based on problems I am having in 1.10+ and that Crafting Harmonics is much too complicated to simply edit the file, especially if you don’t understand .json that well …
And well, it occurs to me, that I now have an idea for a mod that I am willing to write if someone doesn’t beat me to it. Please beat me to it, only say you were inspired by Kreezxil and refer folks back to http://kreezcraft.com, that is all I ask. I don’t want to code it. But I will out of necessity if no one jumps on it.
A graphic interface mod to Crafting Harmonics would be great, or a completely new one that removes, adds all kinds of recipes, using items from all the mods that were initialized in a pack, it would because it would be completely in-game.
is that you as op would issue a command like /tweaker for instance and that would bring up the interface. For this to work you will need to have JEI or NEI installed and cheat mode enabled in the the appropriate config for the item viewer.
You will be presented with a crafting grid and output,
an option to set shapeless,
and the ability to oredict the recipe.
A remove button.
And finally an add button.
Remove a Recipe
There you are in your world and that gui has been activated. Now you want to remove a recipe, so you position your mouse over an item in the JEI and hit the ‘r’ key or left click and it populates the grid you’re looking at and ofcourse the resulting output.
The recipe is now blocked from further use.
Add a Recipe
Whether or not the previous screen is still up and populate, imagine that you have a populated grid and something in the output slot. The output slot will not auto-generate as it does with a player level crafting grid, that is so you can switch the output to anything you want.
When everything is to your liking, you will press, “Add”, and now the recipe is loaded into your world for further use.
There would also be the oredict and shapeless check boxes to indicate a further action to done to the recipe when adding it to the game.
Clicking the “Add” and “Remove” button is what will finalize the recipe into your system and generate the necessary config file so that it will be reloaded on next boot of the server or ssp world.
Why even stop there. I mean make that and get it out and become popular you will. But don't stop, take it a step further and allow someone to easily make a collection of blocks and items with no idea of code and then save it all as a mod. With some thought you could have it where you combined an item with another item to get a hybrid of the two items, redesign the recipe and visually as if in a modeler redefine what the block/item itself looks like. I won't elaborate more than this. The idea prior to these thoughts is good enough, but if you someone really wanted to to go all the way, these thoughts can serve as a seed.
Are those two mods visual and inside the game? if that is the case, then you are mostly right. I also would like to be able to make custom blocks like you would do with chisels and bits or chisels and save them out to be used with said recipes. Also link multiblock builds. In essence, I want to be able to create a modded block or tool inside of the minecraft gaming world with the trees and the pigs running around me.
MineTweaker isn't. You can find it in many mod packs.
MineTweakerRecipeMaker is an addon that requires MineTweaker. It doesn't do everything you're were asking for, but it does make it so you can visually see the recipes you want to make or disable. It doesn't let you add things to an oredict or create a new oredict.
They are only for 1.7.x
Making custom blocks, there is a mod called Quadrum that lets you do that. However there is still some behind the scenes coding you would have to do in the configs to make it happen. You can also make custom items, the Regrowth modpack is a good example of that.