Here's a question that probably will make 99% of you burst out in laugheter, but please have some patience with a total n00b. Can someone here be kind enough to explain to me how Forge behaves and treats client-only mods if they are installed on a multiplayer server by mistake?
The reason why I'm asking is that I'm putting together a small custom made mod pack. Although I try to discern what mods are single player/client-side only, I can't help but feel some mistakes are bound to happen. For that reason, I'd like to know how Forge is going to deal with a mod that's only meant to be installed on the client side.
Depends some client side mods crash the server others just do nothing at all and some of them like jei has an extra function if it is installed on the server
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Here's a question that probably will make 99% of you burst out in laugheter, but please have some patience with a total n00b. Can someone here be kind enough to explain to me how Forge behaves and treats client-only mods if they are installed on a multiplayer server by mistake?
The reason why I'm asking is that I'm putting together a small custom made mod pack. Although I try to discern what mods are single player/client-side only, I can't help but feel some mistakes are bound to happen. For that reason, I'd like to know how Forge is going to deal with a mod that's only meant to be installed on the client side.
Any help is appreciated. Thank you!
Depends some client side mods crash the server others just do nothing at all and some of them like jei has an extra function if it is installed on the server