Hey everyone. So I am relatively new here so forgive me if this is obvious or well known, but I haven't been able to find this information anywhere so I'm not sure if I'm doing this right.
I'm trying to make a modpack for some friends. So far, I have done the following steps:
Created a working pack by selecting Create Custom Profile in the CurseForge launcher
Added mods just from CurseForge
Created a project at curseforge.com/minecraft/modpacks
Uploaded a file for approval (been waiting 24 hours). This file was a .zip of all of the files located in .\Curse\Minecraft\Instances\[MODPACK]
I have a few questions. If anyone could help at all, it would be greatly appreciated.
When I submit my modpack for approval, should I just submit the .zip I mentioned above, or is there more I need to do?
How long does it typically take for a modpack to be approved?
Once it's approved, will it show up on the CurseForge launcher for public download (assuming I select that option).
Once it's on CurseForge, could I easily import that pack into a hosting provider like Apex Hosting (who we are using)?
Hey. I actually ended up having to this the hard way before the "Export Profile" feature was introduced. That has since been added to the CurseForge client and all of this is now MUCH easier. I'll walk you through what you need to go since it's not really documented anywhere what the full process is.
I'm going to make this guide assuming you know the basics of modpack creation and basic usage of the CurseForge client.
1. Create your modpack on the CurseForge client by hitting the + Create Custom Profile button in the top right.
Give the profile a name and and select a Minecraft version and Forge version. The current "gold standard" for fully-featured modpacks is Minecraft 1.12.2. The forge version I recommend with this version is forge-14.253.5.2847.
2. Click the Add More Content button and install all of the mods you want. Do some research on this as many of the big modpacks have dozens of mods that just tweak small things that provide huge quality of life improvements.
3. Fix and incompatibilities. Sometimes there are dependency mods/libraries missing. Most of these should be downloaded automatically, but some are missed. Most of these issues won't be seen until you launch the modpack, so make sure all of those kinks are worked out.
4. To export the profile (which will be used upload to a project here on the CurseForge website to make your modpack public), select the 3 dots next to play and select Export Profile.
5. In the Export Profile options, Enter the Profile Name, give the package a version and make sure config and mods are selected and click Export and save the profile to a location you will remember. The default location is .\Curse\Minecraft\Instances\ (.\ is where you installed CurseForge).
6. Start your project by clicking here: Start YourProject. Fill out all required information. At some point, you'll be asked to upload a file for the modpack. That's where you upload the .zip of your profile export you did in Step 5.
7. You will need to provide quite a bit of information to get the project approved. If you want an example project description, here is mine that is approved. If its denied, they will give you a reason and you must fix it before it's approved. After it's approved, it'll show up in the CurseForge launcher within a few hours. Once it's in the CurseForge launcher, any hosting site that pulls from CurseForge modpacks will be able to see it.
I hope all of this helps! If you need more help, the CurseForge Discord Server is super helpful, specifically the #curseforge-questions and #community-support channels.
what i want to know is how in the world do you find the errors becuase often i lunch the pack im currently working on (its still a more just me for now) and the lunch fails and i geat a error message with a 0 so any palces to look?
So I've actually been trying to pick and choose mods, and I went by what you said as far as creating a profile, but I tried to just drag the mods I wanted into the mods folder, and it doesn't seem to work at all when testing it. Is that not something I can do, or do I need to export it to make that work? I would have just straight up installed them if I could find the ones I wanted by searching.
It is possibly there is a mod causing it. Faced the same problem, did the elimination game to see which one was causing it and removed it. My modpack started working perfectly.
Hey everyone. So I am relatively new here so forgive me if this is obvious or well known, but I haven't been able to find this information anywhere so I'm not sure if I'm doing this right.
I'm trying to make a modpack for some friends. So far, I have done the following steps:
I have a few questions. If anyone could help at all, it would be greatly appreciated.
Thanks in advance to anyone who can help!
I also have the same problem
In reply to noau1:
Hey. I actually ended up having to this the hard way before the "Export Profile" feature was introduced. That has since been added to the CurseForge client and all of this is now MUCH easier. I'll walk you through what you need to go since it's not really documented anywhere what the full process is.
I'm going to make this guide assuming you know the basics of modpack creation and basic usage of the CurseForge client.
1. Create your modpack on the CurseForge client by hitting the + Create Custom Profile button in the top right.
Give the profile a name and and select a Minecraft version and Forge version. The current "gold standard" for fully-featured modpacks is Minecraft 1.12.2. The forge version I recommend with this version is forge-14.253.5.2847.
2. Click the Add More Content button and install all of the mods you want. Do some research on this as many of the big modpacks have dozens of mods that just tweak small things that provide huge quality of life improvements.
3. Fix and incompatibilities. Sometimes there are dependency mods/libraries missing. Most of these should be downloaded automatically, but some are missed. Most of these issues won't be seen until you launch the modpack, so make sure all of those kinks are worked out.
4. To export the profile (which will be used upload to a project here on the CurseForge website to make your modpack public), select the 3 dots next to play and select Export Profile.
5. In the Export Profile options, Enter the Profile Name, give the package a version and make sure config and mods are selected and click Export and save the profile to a location you will remember. The default location is .\Curse\Minecraft\Instances\ (.\ is where you installed CurseForge).
6. Start your project by clicking here: Start Your Project. Fill out all required information. At some point, you'll be asked to upload a file for the modpack. That's where you upload the .zip of your profile export you did in Step 5.
7. You will need to provide quite a bit of information to get the project approved. If you want an example project description, here is mine that is approved. If its denied, they will give you a reason and you must fix it before it's approved. After it's approved, it'll show up in the CurseForge launcher within a few hours. Once it's in the CurseForge launcher, any hosting site that pulls from CurseForge modpacks will be able to see it.
I hope all of this helps! If you need more help, the CurseForge Discord Server is super helpful, specifically the #curseforge-questions and #community-support channels.
Good luck!
In reply to choolio123:
TYSM! This was a life-saver, very thorough and informative.
This post helped me so much! One thing I would like to ask is what licence do you recommend I use?
this helped so much thx
making my own modpack rn, thanks so much man
how to do the server files?
In reply to choolio123:
what i want to know is how in the world do you find the errors becuase often i lunch the pack im currently working on (its still a more just me for now) and the lunch fails and i geat a error message with a 0 so any palces to look?
now the fail happens when i go to fire the game
In reply to choolio123:
Just wanted to say thanks, this worked like a charm and my modpack got approved in 24hours time thanks to your tutorial.
Tysm i made one
but it hasent been approoved yet
J'ai le même problème.
vidmate snaptube
I'm at 2 days and still nothing
Bro i just created a modpack with all the little things they asked us to do and is still they rejected me.... Im sad
hey, where does it ask for a zip file? im currently making a modpack. i cant find anything mentioning a zip file.
In reply to choolio123:
Hey can you help me and a friend to create a modpack and make sure it works? if so add me on discord, it Alastor#3660
So I've actually been trying to pick and choose mods, and I went by what you said as far as creating a profile, but I tried to just drag the mods I wanted into the mods folder, and it doesn't seem to work at all when testing it. Is that not something I can do, or do I need to export it to make that work? I would have just straight up installed them if I could find the ones I wanted by searching.
Hey! I also think I need to create a modpack too
Work Time
In reply to lechkingofdead:
It is possibly there is a mod causing it. Faced the same problem, did the elimination game to see which one was causing it and removed it. My modpack started working perfectly.
I had the same issue and the there was a mod that was causing all this issue for me too
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