Add the certus quartz dust recipe to the Mekanism enrichment chamber.
Reasons:
The fastest machine you currently have to create certus quartz dust is the pulveriser. The pulveriser and the enrichment chamber share the same "lore logic". The enrichment chamber is way faster. You will need over a hundret thousand certus quartz dust for the digital storage quest line.
Hello, after update to version 3.2 have open all quests. And one borring problem i stuck in basic automation. I complet quest for BA but quest book say what i dont have permission for items from BA. I try reset quest book, its dont help. Try copy old quest book progress from backup befor update, and quest book wast full open (i can see all quest group, but cant progress if i dont open it). Quest groups basic automation and basic farmin was in one group like in previous versions, but game still think what i dont complet basic automation.
Hello, after update to version 3.2 have open all quests. And one borring problem i stuck in basic automation. I complet quest for BA but quest book say what i dont have permission for items from BA. I try reset quest book, its dont help. Try copy old quest book progress from backup befor update, and quest book wast full open (i can see all quest group, but cant progress if i dont open it). Quest groups basic automation and basic farmin was in one group like in previous versions, but game still think what i dont complet basic automation.
Update. Create new world in creative mod. Complet all quest what i have complet early and copy betterquest files in main world folder. ANd game still say what i dont complet BA stage, but in creative world i can craft iron hopper and so.
What file i can edit for enable BA stage in my main world? P.S. Play in stage mode
Thank you, I was driving myself nuts trying to figure out what was going on! I thought something was busted in the install or something. Removed multiple times (after backing up saves) etc, then found this.. forgot about april fools, sheesh
I recently had my quest progress "corrupted" (made random quests complete, some of which lost all objectives and rewards, and activated kitchensink mode), went to generate a new quest file and cheated it to where I was and the same happened whilst I was doing so. Extremely frustrating. Does anyone know how to fix this?
Hey man, I'm currently running through immersive engineering and I keep crashing looking at the book then having to watch yt videos on how to build it, it's kind of annoying since google chrome eats ram too as the pack so it's super slow since I barely have enough ram to play the pack already (on Ver 3.1.5.3)
I seem to have run into a problem. Mobs just aren't spawning anywhere. Last night they were working fine, but after I quit and turned it on today, they just don't work. My mob farm has nothing, and there's none of those pesky evolved endermen anywhere on my island either.
I'm no where near the entity limit, did the cofh killall command and it says no hostile mobs found. I can't seem to work out what happened. To try to solve the problem I created a new world from a backup from last week where I was 100% sure they were spawning correctly. Still nothing. I duplicated profile and still nothing.
Anyone have any suggestions to fix it? It's kinda boring with no hostiles anywhere (not to mention hard to get mob drops).
UPDATE: I created a new fresh profile and reloaded a backup save again to that. It then worked as expected. Interesting to note though, I figured maybe I could have my more current world back again so copied that into the new profile. It stopped mob spawns again in that world and also in the backup... Not related to save game but to profile. Something in the more current world killed it :(
I've got the same issues after updating as AngelifNight.
I've tried the 'claiming' by editing the files, but it doesn't seem to work for me. Maybe there's even more quests I would have to claim? They all appear green in my book. I'm stuck on Basic Automation as well if not more.
I updated yesterday to 3.2.0.1 without finishing the Bee Quest line. Since i already don't enjoy Bees i already had a hard time to get to the ee collector's Jar but the new progression Quest for the Alveary just takes way to long.
I read somewhere that if you don't like a mod you can just rush trough which is not possible with the alveary. The Bee production with Bee Huose, Apeary or Ind. Apeary are just to slow. Maybe i overlooked an easy way to get all the Royale Jelly and Pollen but i think the reaquirement should be lower.
Does anyone else have problems with Immersive Engineering Wires? Since update to 3.2.0.1 I don't see most of them anymore. If I replace them, I see them until I restart the game.
A second question: With the new version I can see every quest page before unlocking them. Is it possible to revert this change? I like the old behaviour. Maybe there is a config option? :)
Set up a Tinker's Smeltery with a smart output. Connected the smart output to a crate using an extra utilities node & pipe.
The node and pipe keep vanishing. It looks like the smart output is breaking them
Had the same questions. The irrigation system is bugged, there's a workaround though, if you place a water channel next to the water channel above the sprinkler, the system will then realize there's a sprinkler and will start working, you can then remove the water channel you added and it will still work (the added channel is just to force the update).
Regarding the twerking, I was so curious about it that I've looked into the code of the mod to check, it does indeed help spreading as spread is called when a mature crop handles a growth tick, which is also what is caused by twerking.
Suggestion:
Add the certus quartz dust recipe to the Mekanism enrichment chamber.
Reasons:
The fastest machine you currently have to create certus quartz dust is the pulveriser. The pulveriser and the enrichment chamber share the same "lore logic". The enrichment chamber is way faster. You will need over a hundret thousand certus quartz dust for the digital storage quest line.
Thanks all for the answer. All of you are so great.
Hello, after update to version 3.2 have open all quests. And one borring problem i stuck in basic automation. I complet quest for BA but quest book say what i dont have permission for items from BA. I try reset quest book, its dont help.
Try copy old quest book progress from backup befor update, and quest book wast full open (i can see all quest group, but cant progress if i dont open it). Quest groups basic automation and basic farmin was in one group like in previous versions, but game still think what i dont complet basic automation.
Just started this modpack but there seems to be some weird issues with the colours and/or lighting.
Can anyone help me out with what is causing this?
It's April Fool's. Not the day to start the pack.
LOL so this will go away tomorrow?
Create new world in creative mod. Complet all quest what i have complet early and copy betterquest files in main world folder. ANd game still say what i dont complet BA stage, but in creative world i can craft iron hopper and so.
P.S. Play in stage mode
In reply to EmosewaGamer:
Couple of quick Agricraft questions.
The irrigation system doesn't seem to work for me, is this intentional?
Twerking makes plants on crop sticks grow, does it help them spread too? It doesn't look like it does.
I recently had my quest progress "corrupted" (made random quests complete, some of which lost all objectives and rewards, and activated kitchensink mode), went to generate a new quest file and cheated it to where I was and the same happened whilst I was doing so. Extremely frustrating. Does anyone know how to fix this?
Ok, i solved a problem.
For edit files i use Notepad++, your can use any text editor.
Better if minecraft is closed or just launched for start menu.
So instruction step by step:
1. Open minecraft folder.
2. Find your save folder (Example: C:\Users\Admin\Documents\Curse\Minecraft\Instances\Modern Skyblock 3 Departed\saves)
3. Open your world folder and find BetterQuest folder (for me its 4 from top)
4. Your need 2 files: QuestDatabase.json and QuestProgress.json
In file QuestDatabase use search for find name of your broken quest. Your need look on Quest ID.
Example:
"16:10": {
"questID:3": 16,
"preRequisites:11": [
860,
104,
847,
583,
355,
357
],
"properties:10": {
"betterquesting:10": {
"issilent:1": 0,
"snd_complete:8": "minecraft:entity.player.levelup",
"lockedprogress:1": 1,
"tasklogic:8": "AND",
"repeattime:3": -1,
"visibility:8": "UNLOCKED",
"simultaneous:1": 0,
"icon:10": {
"id:8": "structuredcrafting:structured_crafter",
"Count:3": 1,
"Damage:2": 0,
"OreDict:8": ""
},
"globalshare:1": 0,
"questlogic:8": "AND",
"partysinglereward:1": 0,
"snd_update:8": "minecraft:entity.player.levelup",
"autoclaim:1": 0,
"ismain:1": 0,
"name:8": "Basic Automation",
"desc:8": " This unlocks small bits from a few mods that will help you with early-game automation."
}
},
"tasks:9": {},
"rewards:9": {
"0:10": {
"hideCommand:1": 1,
"rewardID:8": "bq_standard:command",
"viaPlayer:1": 1,
"index:3": 0,
"command:8": "/gamestage add @p ba"
}
}
},
In example my broken quest have ID 16:10
5. Open file QuestProgress and search quest ID
6. For again claim reward change line {"claimed:1": 1} (0 - represent false, 1 - represent true)
Example:
"16:10": {
"questID:3": 16,
"completed:9": {
"0:10": {
"claimed:1": 1,
"uuid:8": "e80f1a88-c924-3bb1-aa36-d0ec681e642c",
"timestamp:4": 1729475
}
},
"tasks:9": {}
},
P.S Sorry for code blok under spoilers, insert code block have some issue for me(
Hey man, I'm currently running through immersive engineering and I keep crashing looking at the book then having to watch yt videos on how to build it, it's kind of annoying since google chrome eats ram too as the pack so it's super slow since I barely have enough ram to play the pack already (on Ver 3.1.5.3)
I seem to have run into a problem. Mobs just aren't spawning anywhere. Last night they were working fine, but after I quit and turned it on today, they just don't work. My mob farm has nothing, and there's none of those pesky evolved endermen anywhere on my island either.
I'm no where near the entity limit, did the cofh killall command and it says no hostile mobs found. I can't seem to work out what happened. To try to solve the problem I created a new world from a backup from last week where I was 100% sure they were spawning correctly. Still nothing. I duplicated profile and still nothing.
Anyone have any suggestions to fix it? It's kinda boring with no hostiles anywhere (not to mention hard to get mob drops).
UPDATE: I created a new fresh profile and reloaded a backup save again to that. It then worked as expected. Interesting to note though, I figured maybe I could have my more current world back again so copied that into the new profile. It stopped mob spawns again in that world and also in the backup... Not related to save game but to profile. Something in the more current world killed it :(
I've got the same issues after updating as AngelifNight.
I've tried the 'claiming' by editing the files, but it doesn't seem to work for me. Maybe there's even more quests I would have to claim? They all appear green in my book. I'm stuck on Basic Automation as well if not more.
Okay, here's a weird one.
Set up a Tinker's Smeltery with a smart output. Connected the smart output to a crate using an extra utilities node & pipe.
The node and pipe keep vanishing. It looks like the smart output is breaking them
It's breaking them because otherwise they'd crash your world.
I updated yesterday to 3.2.0.1 without finishing the Bee Quest line. Since i already don't enjoy Bees i already had a hard time to get to the ee collector's Jar but the new progression Quest for the Alveary just takes way to long.
I read somewhere that if you don't like a mod you can just rush trough which is not possible with the alveary. The Bee production with Bee Huose, Apeary or Ind. Apeary are just to slow. Maybe i overlooked an easy way to get all the Royale Jelly and Pollen but i think the reaquirement should be lower.
Does anyone else have problems with Immersive Engineering Wires? Since update to 3.2.0.1 I don't see most of them anymore. If I replace them, I see them until I restart the game.
A second question: With the new version I can see every quest page before unlocking them. Is it possible to revert this change? I like the old behaviour. Maybe there is a config option? :)