Well possible that my mob farm is too large. I also have issues with Endermen teleporting out of the farm, even though the mobs fall into a 3x3 tunnel with 9 spikes at the bottom (4 diamonds, rest iron). I started with 4 diamond spikes+vector plates and replaced the plates with spikes in the hope it would kill Endermen faster before they teleport out, but no, they always get out, not all of them, but some.
Botania's Vinculotus helps a bit but requires mana. I put that flower in my Botania area (where I have mana pools) and a Bellethorn nearby. When Endermen try to teleport out of the mob farm, they get there and are killed by the flower. But sometimes they aren't killed and chill indefinitely in my Botania area until I slay them with a sword. Don't know why the Bellethorn stops working on them.
These are not Evolved Endermen. When I was on 3.3, I removed Endermen Evolution, and that mod got removed in 3.4 so still regular Endermen in 3.4.2.
Yesterday I got fed up and cheated an End Tether, which I cannot obtain since I don't have Wither skulls. But I would be glad to replace this with a working legitimate solution. Maybe the only one will be an inhibition obelisk when I get EnderIO. Or a more convoluted build involving golden spikes (to drop XP), rosa arcana to turn XP into mana, Vinculotus flower (floating) on the 3x3 tunnel wall and hope that no mobs can break the flowers.
So I am still sad about the fact that I can't install the texturepack that I love. So after I got patient and got the game to run (nearly finished one quest site ;D ) I tried again and just let the thing load.
It crashed and showed this:
The game crashed whilst updating screen events Error: java.lang.OutOfMemoryError: GC overhead limit exceeded
Only a guess: does this mean 6GB ram are not enough for this pack including the texturepack? The modpack itself runs fine with 6gb, few laggs every now and then but mostly solid 60fps and no prblems at all. If so: what what you guys suggest? Giving it more, doing something else or even giving up an accepting that it won't look like I want it to look.
The answer is still exactly the same as the last time I answered this question: upgrade to 64-bit java 1.8, set twitch to use the jar launcher, use the JVM arguments I gave you, and then either use a lower res texture pack, or give it more RAM.
Sorry I didn't know this also works for the texturepack I thought this solution was only for the main modpack which works totally fine.
It's really only the texturepack that doesn't want to work right now.
okay so right now I have no idea what's wrong, I installed this java and it still says it's not the right one but... it is. I give up on that one. That's just a waste of time i guess, better no texturepack than no game at all.
Since I upgraded to 3.4.2, I am getting many delays in the game, when opening chests, crafting stations, picking items from drawers and even flipping levers. It takes 2-3 seconds each time. There is no delay when clicking on a vanilla crafting table. For chests, I observed that delay for vanilla and iron chests. I am using the Java arguments tuning the garbage collector and assigned 8Gb to the pack. Even with that amount of memory, the game uses from 60% to 75% of the memory, but that's at least far better than the 95% I was getting with 3.4.1 without the JVM arguments.
I have no Chisel and Bits constructions of any kind in my base, but I am using Chisel quite a bit. I didn't test if it happens in other dimensions such as the Nether or compact machines, but I will try it as soon as possible. I am working on the "Under pressure" chapter, so no crazy automation yet except a mob farm running all the time.
To be fair, it always seemed a little rediculous that the End Tether needed wither materials to craft. FYI, other than (normal) creepers, there aren't any mobs in this pack that break floating flowers, and even regular creepers don't break blocks in this pack.
I don't understand how an inhibition obelisk would help you. Surely if you didn't want endermen, then the roof of your mob trap would be lower? If your roof is tall enough to spawn endermen, then surely you want their drops?
I hope you can find it in your heart to enjoy the pack, even without a texture pack. :)
While playing make sure you read the quest information, the various mod manuals, and for sure the Sky Resources information guide. I see so many people playing on Youtube who make their game much harder than it needs to be because they don't bother to read the information available to them. For example, you can use wooden trapdoor on the top of your wooden combustion chamber multi-block to open and close it for dropping items in without having to break a block each time.
And make sure you check all of the tabs in JEI when you're looking to see how to make stuff. Often times the one you want is on the last page of the tabs.
Hi I am new to the forum also I started playing the sky block and I’m stuck at thaumcraft quest line. My question is there any other way to increase my heart other than eating 50 different types of food?
Oh well.. took me a lot of time to figure out how to get the ball of moss. XD
I mostly google stuff when I am stuck and the given isn't enough for me. But most of the time I try to figure it out on my own, even if I make it harder or complicated than it should be, that's how I play such packs. :)
So far I really enjoy the pack especially when I kinda rage quit after I simply cannot get something to work and go back because I really want to get that thing to work instead of like giving up. And yes it still bothers me because I am so used to this texturepack that the normal graphics look "wrong" to me. xD But well better original graphics than not playing it at all.
Some of the Mega Loot Crate items give an extra heart. You need to set up a mob farm with "Player Drops" (such as using diamond spikes) to get those, or kill mobs yourself. Maybe they also show up in quest reward loot crates? Or possibly only in loot crates?
Hi, I need Ender Pearls so this is why my spawner is 3 block high. If there is a reliable way to generate pearls without Endermen, I could well lower the ceiling of my mob spawner and the problem would be solved.
The problem is that Endermen, for some reason, teleport out of the spawner, maybe because the spikes (4 diamond spikes, 5 iron spikes, in a 3x3 pattern) don't deal enough damage to kill them fast enough. The inhibitor obelisk could prevent such teleport, without requiring a Wither skull to craft, but I didn't reach EnderIO yet.
Since I upgraded to 3.4.2, I am getting many delays in the game, when opening chests, crafting stations, picking items from drawers and even flipping levers. It takes 2-3 seconds each time. There is no delay when clicking on a vanilla crafting table. For chests, I observed that delay for vanilla and iron chests. I am using the Java arguments tuning the garbage collector and assigned 8Gb to the pack. Even with that amount of memory, the game uses from 60% to 75% of the memory, but that's at least far better than the 95% I was getting with 3.4.1 without the JVM arguments.
I have no Chisel and Bits constructions of any kind in my base, but I am using Chisel quite a bit. I didn't test if it happens in other dimensions such as the Nether or compact machines, but I will try it as soon as possible. I am working on the "Under pressure" chapter, so no crazy automation yet except a mob farm running all the time.
Sorry that I just noticed this. I remember a while ago the CTM mod was causing issues like this, maybe it started again? Try disabling CTM first, and if that does nothing, back up your world and try disabling Chisel. That will at least give you some ideas.
Hi, I need Ender Pearls so this is why my spawner is 3 block high. If there is a reliable way to generate pearls without Endermen, I could well lower the ceiling of my mob spawner and the problem would be solved.
The problem is that Endermen, for some reason, teleport out of the spawner, maybe because the spikes (4 diamond spikes, 5 iron spikes, in a 3x3 pattern) don't deal enough damage to kill them fast enough. The inhibitor obelisk could prevent such teleport, without requiring a Wither skull to craft, but I didn't reach EnderIO yet.
My bad, I thought you were talking about the aversion obelisk.
My question may have been answered a 1000x but I can't find a resolution. I started a new game and it defaults to kitchen sink mode but I want to be in staged mode. I've tried just creating new maps but all of them do the same. If anyone knows how to fix this, I would greatly appreciate the help.
Thanks. I just tried disabling CTM (ConnectedTexturesMod I guessed) and it just reenabled itself automatically. I unlocked the modpack's profile, got a toggle besides each mod and unticked ConnectedTexturesMod, which ticked back again after a few second or if I mouse wheel into the list. This is how I disabled Endermen Evolution in 3.2 and that worked, I'm not getting why it fails for that ConnectedTextures mod.
Disabling Chisel will just ruin my world. I have several platforms made of chiseled blocks as well as the box in which my water wheel chills. Without a wand of equal trade or exchangers mod, I won't be able to exchange all the chiseled blocks with something else in an efficient way.
Actually this is even worse. Each time I tried to disable ConnectedTexturesMod in the Twitch profile of the pack, it randomly disabled another mod! I just figured out EnderIO, Chisel, Twilight Forest, Tinker Construct and some others have been unexpectedly disabled. I tried to turn them back on, but I'm concerned there is an issue with mouse pointer capture in the Twitch client causing each click to randomly tick or untick something else.
But I found a config option that seems to completely disabled CTM; I will experiment with that, if I can still load my world.
I was just able to start the pack and load my world, but disabling CTM had no effect. It still takes 2-3 seconds to open up a chest, crafting table, etc. The only workaround is to be in a compact machine or the Nether. I am definitely very unlucky with this pack. Anything I try just fails or eats me an increasing amount of time. If this pack requires a Core i9 8-core CPU to run, that should be documented. I spend weeks and weeks trying to start on this, to end up stuck and having to start over from scratch on some other packs.
Finally found something! My colossal chest collecting mob drops had a lot of junk. Emptying the chest removed the delay when opening that chest but all other chests in my base! I'm not sure this will last, but at least if that colossal chest is the culprit, I accumulated enough mob drops in my drawers for a good time, maybe I can get to AE2 with what that system collected over time. Not sure yet, still struggling with PneumaticCraft but progressing.
Woot! I'm glad you found the solution. Were the items dropping on the ground? I don't really understand why a well stocked colossal chest would lag things, but I never use them.
FYI, I wasn't suggesting that you *play* without chisel, just back up the world and try it without chisel, to rule it out. I'm glad it wasn't neccessary though.
There was quite a bit of stuff involved there, so not sure the exact culprit:
- 7x7x7 colossal chest with a lot of stuff in it. I'm considering removing it in favor of more drawers and a better voiding system for all junk. Of course, AE2 is the ultimate goal for handling this, but with a subnetwork to limit cluttering main storage with mob drops.
- A system of 9 wooden hoppers to collect mob drops and funnel them into a crate. I'm wondering if the items get stuck in these hoppers and cause lags, or get stuck in the 3x3 tunnel where mobs are killed using spikes. I plan on removing this in favor a range collector that I now have access to.
- BuildCraft pipes starting from the crate, one stop (insertion pipe) into loot bag storage, second stop in a drawer controller, last stop the colossal chest interface. My plan is to finish up PneumaticCraft, unlock Mekanism and use better pipes. I tried FactoryTech transport rollers, not good, because the ring of magnetization sucks everything from rollers when I'm close.
- Botania ring of magnetization is active and not collecting a bunch of junk when going nearby the system. So I suspect stuff get stuck in hoppers or pipes.
My experience with colossal chests is that once you get a lot of items in them, they start to lag out the world, this was back in 1.10 and it left a bad taste for me and I dont use them anymore.
As for your mob farm, if you can use an ender chest but if you cannot then maybe mekanism pipes or enderio item pipes.
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In reply to Timeslice:
So I am still sad about the fact that I can't install the texturepack that I love.
So after I got patient and got the game to run (nearly finished one quest site ;D ) I tried again and just let the thing load.
It crashed and showed this:
The game crashed whilst updating screen events
Error: java.lang.OutOfMemoryError: GC overhead limit exceeded
Only a guess: does this mean 6GB ram are not enough for this pack including the texturepack? The modpack itself runs fine with 6gb, few laggs every now and then but mostly solid 60fps and no prblems at all.
If so: what what you guys suggest? Giving it more, doing something else or even giving up an accepting that it won't look like I want it to look.
In reply to Forge_User_31667842:
In reply to Timeslice:
I give up on that one. That's just a waste of time i guess, better no texturepack than no game at all.
Thank you that you tried to help tho. ;)
Hi,
Since I upgraded to 3.4.2, I am getting many delays in the game, when opening chests, crafting stations, picking items from drawers and even flipping levers. It takes 2-3 seconds each time. There is no delay when clicking on a vanilla crafting table. For chests, I observed that delay for vanilla and iron chests. I am using the Java arguments tuning the garbage collector and assigned 8Gb to the pack. Even with that amount of memory, the game uses from 60% to 75% of the memory, but that's at least far better than the 95% I was getting with 3.4.1 without the JVM arguments.
I have no Chisel and Bits constructions of any kind in my base, but I am using Chisel quite a bit. I didn't test if it happens in other dimensions such as the Nether or compact machines, but I will try it as soon as possible. I am working on the "Under pressure" chapter, so no crazy automation yet except a mob farm running all the time.
In reply to EricBuist:
In reply to Forge_User_31667842:
Hi I am new to the forum also I started playing the sky block and I’m stuck at thaumcraft quest line. My question is there any other way to increase my heart other than eating 50 different types of food?
In reply to Timeslice:
In reply to AznPrzuazion:
In reply to Timeslice:
In reply to EricBuist:
Hi
My question may have been answered a 1000x but I can't find a resolution. I started a new game and it defaults to kitchen sink mode but I want to be in staged mode. I've tried just creating new maps but all of them do the same. If anyone knows how to fix this, I would greatly appreciate the help.
Thank you
In reply to Timeslice:
In reply to EricBuist:
In reply to EricBuist:
In reply to EricBuist:
In reply to EricBuist:
In reply to Timeslice:
In reply to EricBuist: