I am stuck with yet another issue. When I launch my world, it takes more than 45 seconds (after more than 5 minutes to start the pack), and then I get "shutting down the internal server" and the game crashes. This is really annoying, because I searched and cannot find any way to speed up the start of the game. The crash log has no useful information, except there was yet another ConcurentModificationException because of silly Java iterators not allowing to modify the iterated over collections and all mods doing all sorts of stuff concurrently. This worked in the past, I didn't update the pack nor the JVM, and then I cannot start my world anymore. I cannot continue playing that game if I have a limited time to complete packs, and then they go out of life and cannot start at all after a while.
Right before my game became unusable, starting to crash at world load, I was in the Aether trying to get the entrance to the Slider's Labyrinth. I searched for that totem for more than 3 hours without any result. Seems since the update to 3.6.0, something changed and the totem isn't generated anymore. I saw Direwolf20 find this entrance and defeat both the Slider and the Valkirie queen, but I'm stuck. Is it because packs now have a limited time duration and after a while, things break and we have to switch pack. That pretty much irons out non-kithensink packs for me then because I am working full time and can just play during weekends.
The Draconic Evolution chapter is driving me totally insane. The recipes were changed to be way harder and that will just never end. Awakened ingots were replaced with Awakened BLOCKS and Wyvern core require fusion crafting. I just cannot remember all of these recipes so I try to automate them with AE2 and that is a miserable failure, unless I craft ONE ITEM at a time. I tried the slimeball trick I saw Hypnotizd doing and that just fails as well. The system removes the slimeball prematurely and that just causes AE2 to push new items and the crafts completely fail. Seems there is no other solution than installing Refined Storage which has a better blocking mode, but that is just a real non-sense. If I really have to add a mod to this pack, I'd be better add something that will directly automate this fusion table, maybe even modular machines that could provide a machine that would directly accept the input ingredients, take RF and create the output. Any idea?
I'm trying to progress towards the end of this pack, and Mystical Agriculture requires tons, tons, tons, tons of Inferium. Seems I have to move my map to a server but not sure it will work. This is kind of a non-sense to waste CPU cycle waiting for mobs to die and then come back later to get the stuff. Seems to be a trend with many packs nowadays. Hypnotizd faced the same problem in Project Ozone 3; he had to have his game run hours and hours on a server to get 10k+ of some resources. There should be better ways than this.