This seems to be a problem in the Twitch Client. If a PC-restart doesn't help, try to reinstall the modpack or the Twitch Client if this problem is also happening on other packs.
I checked it and it is happening on another pack too, so I reinstalled the twitch client but still no luck. I'll try remove all my modpacks as I only have a couple and delete the local minecraft files and do clean install. Thanks for your help, I'm aware this probably isn't the thread to post in if its happening wider than just this modpack, I just haven't played many other mod packs and had only noticed it on this one and MS2.
I think Enderman Evolution is currently bugged - or at least, it makes the pack incredibly annoying.
In the config file you have it set as:
B:EndermanSpawnIgnoreLightLevel=false
which should stop the evolved endermen from spawning wherever they want. Despite this, they still spawn all over my fully lit island, and are more than happy to steal blocks. I'd rather not have to spend my entire game staring at the ground to avoid having to fight endermen.
Why did you removed Advanced Rocketary? Because in your strawpoll 54% votet for "No". I like Galacticraft, but I think you should not let the users vote if, in the end, whatever the outcome, you get the idea across.
I think Enderman Evolution is currently bugged - or at least, it makes the pack incredibly annoying.
In the config file you have it set as:
B:EndermanSpawnIgnoreLightLevel=false
which should stop the evolved endermen from spawning wherever they want. Despite this, they still spawn all over my fully lit island, and are more than happy to steal blocks. I'd rather not have to spend my entire game staring at the ground to avoid having to fight endermen.
God I agree, it's super annoying that they spawn all over the place.. I dunno if you noticed but the enderman head they drop can be worn as a helmet which will make them ignore you (even when you attack them, which is nice) .. doesn't help with the annoying sounds they make though.
Hello People from the internet! Hope you're doing fine. So here's a question, does anybody know how to fix gated mode? What I mean by that is that me and my friend are playing on a server (That I created) and we came upon a problem. The problem is as follows: Even though you haven't unlocked the stage you can still craft things from that stage whatever that stage may be as if you were in kitchensink mode the whole time(but we weren't).
I absolutely LOVED MS2, this one however, on gated, 32 energy cores to move on? I don't know if its broken or what, but it takes an exceptional amount of time and resources to make Energite, plus the Core Charger seems to be broken? It is my understanding(since their is barely any info on FactoryTech) that a better battery in a machine will work better and/or last longer, I can't even get a 50% charge from an Energite battery in the core charger without it being gone. That means it might take me a few weeks, literally, to get out of FactoryTech and on to the next set of mods. Considering that it is that bad this early I might just have to go back to MS2 where it was challenging but rewarding for the effort, the items used in all these machines break after maybe 4 or 5 operations and are just chewing right through 100s of iron, copper, and nickel ingots. Not really the experience I was looking for that early in the pack. And, I doubt I would ever use FactoryTech again once I(if I) move beyond it.
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Are there any servers?
After killing the ender Dragon, no Portal ist generated. I had to use The /home command to get back.
And there are no Chorus plants, so how do i get Chorus.
The Agri Culture Seeds needs Chorus to do, same for the Enviromental Machine.
IP: yt-gamer.net:25566
You have 5h to vote: http://www.strawpoll.me/15043019
How do I get cobblestone? Started with a GoG island.
In reply to purplehel:
I think Enderman Evolution is currently bugged - or at least, it makes the pack incredibly annoying.
In the config file you have it set as:
B:EndermanSpawnIgnoreLightLevel=false
which should stop the evolved endermen from spawning wherever they want. Despite this, they still spawn all over my fully lit island, and are more than happy to steal blocks. I'd rather not have to spend my entire game staring at the ground to avoid having to fight endermen.
There's an issue thread on the project ozone lite page stating that this config setting flat out doesn't work. The issue was closed by the pack developer because "More enderpearls". See here: https://minecraft.curseforge.com/projects/project-ozone-lite/issues/97
It's possible that some other mod that both this pack and that one share is conflicting with the setting.
Why did you removed Advanced Rocketary? Because in your strawpoll 54% votet for "No". I like Galacticraft, but I think you should not let the users vote if, in the end, whatever the outcome, you get the idea across.
In reply to MSandro:
That was fixed in 3.1.2.
After killing the ender Dragon, no Portal ist generated. I had to use The /home command to get back.
And there are no Chorus plants, so how do i get Chorus.
The Agri Culture Seeds needs Chorus to do, same for the Enviromental Machine.
any Ideas?
What mod is adding the extra rows of inventory and how do you disable? Asking for a friend.
Nevermind found the mod Item zoom Shift+Z disables.
And another two: http://www.strawpoll.me/15060237/r
http://www.strawpoll.me/15060488
Mod suggestions:
Hello People from the internet! Hope you're doing fine. So here's a question, does anybody know how to fix gated mode? What I mean by that is that me and my friend are playing on a server (That I created) and we came upon a problem. The problem is as follows: Even though you haven't unlocked the stage you can still craft things from that stage whatever that stage may be as if you were in kitchensink mode the whole time(but we weren't).
The person known as NoTouchie
I absolutely LOVED MS2, this one however, on gated, 32 energy cores to move on? I don't know if its broken or what, but it takes an exceptional amount of time and resources to make Energite, plus the Core Charger seems to be broken? It is my understanding(since their is barely any info on FactoryTech) that a better battery in a machine will work better and/or last longer, I can't even get a 50% charge from an Energite battery in the core charger without it being gone. That means it might take me a few weeks, literally, to get out of FactoryTech and on to the next set of mods. Considering that it is that bad this early I might just have to go back to MS2 where it was challenging but rewarding for the effort, the items used in all these machines break after maybe 4 or 5 operations and are just chewing right through 100s of iron, copper, and nickel ingots. Not really the experience I was looking for that early in the pack. And, I doubt I would ever use FactoryTech again once I(if I) move beyond it.