My friends and I started a server, version 1.13.2, and I decided to get a couple small mods for them into a modpack, they're currently playing vanilla but want to ease into the modding scene slowly (most of them haven't played since alpha days). I was unfortunately delegated the person to figure out how to add mods (we have a hosted server on mcprohosting.com) and I decided a modpack would be the simplest approach to it as I've played on plenty of modpack servers before, but it's kind of kicking my butt. :C
I followed this guide, created a custom profile and used the latest version of forge when I did so (25.0.44). I got the mods we wanted (only the ones that said compatible with 1.13.2) and did my best to get their various requirements (I assumed that if I failed to get the requirements for one mod it just wouldn't load that specific mod?)
Mod List: Global XP GraveStone Mod Morpheus Useful Backpacks VoxelMap
Rift (had a problem with this one as they said to use the Chocohead branch of Rift for 1.13.2 but I didn't know where to find the actual files I needed in the SVN they linked, I had to make my best guess and I probably didn't do it right, not even sure I put the files in the right folder) Rift Mod List (not required but figured it'd be useful for me to see what is and isn't loading) U Team Core Hammer (Lib) Core
So after all was said and done, added the mods I wanted to the pack as the guide explained, I hit Play to test out the pack and make sure it all worked. Minecraft loaded, no errors, but in vanilla mode, no mods at all loaded. I thought at the very least GraveStone would load as it doesn't seem to have any prerequisites so I wonder if the problem lies elsewhere. Other modpacks I have installed run perfectly fine through Twitch as well, load up all their mods. I just feel like something's missing from my modpack's folder maybe? (If I'm even looking at the right folder... ><;;;; )
I looked up several forum posts about it, dug through Google (almost all posts about this are probably a good 4-5 years old now) but I have no idea what they're saying in their suggestions for fixes or where to find those files.
My modpack isn't even exported into a jar file yet, I just want to get it working first. And most of those posters never edited their posts to say how they eventually fixed their problems, if they even did.
I don't even know where to start with this as my modding experience used to lie in simply installing individual mods in the beta days of the game and more recently using the Twitch launcher to load already-created modpacks, so if you could explain things to me like a complete noob (cuz I basically am) I would love you.
I want to get this working for my friends and eventually expand it to include all the bigger things, or we'll just go straight to FTB when they get bored with all these vanilla extensions. This is enough of a nightmare that I want to stick with premade packs in the future, I've been at this for days and this is me giving up and adding to the pile of threads regarding this issue, so I apologize ._.;
I've uploaded two screenshots of the instance folder and the mods folder inside that. I'm not sure if that's of any use so if I need to add something else I will.
Anyways, thanks in advance for your time (and reading this encyclopedia of a post), any help is greatly appreciated!
First off, Rift is for 'Rift mods' I have a thread listing compatible Rift mods so any new mods that come up 90% of them are Forge 1.13.2 supported basically. Go visit that to know what is Rift compatible and what I now update that thread with it Forge 1.13.2 mods these days since few updates come to Rift mods these days, the odd time but less and less updates to almost none now with Forge 1.13.2 happening and people moving to it. And any open to 1.14 are moving to Fabric.
Rift Discussion Thread, for anything to tell you the difference between Rift and 1.13.2 Forge and updated daily for fans by a fan that wanted to know the answer one day. :)
Created this midway through Rift relevance and before 1.13.2 Forge was a thing and to cover Rift mods despite the '1.13. Forge where is it?' phase and video clickbaiting going on youtube before 1.13.2 Forge came out. So I know what's been going on even for covering Rift and I'm not part of their team I'm just player/mod content fan that informs about it as best I can.
Secondly, I'd recommend 1.12.2, Forge 1.13.2 is not ready yet, it might be open to the public, but for a public beta period it isn't ready for modpacks or anything. I've tested a few of the mods any chance I get in-between Fabric mod testing and updates and Forge 1.13.2 mods or Forge itself is functional somewhat but not ready yet. You try and notice mod developers making adjustments or easing in their blocks, recipes and so on. You can tell from that even if you don't see the coding, but the content/updates show for Forge mods being ported to 1.13.2 over time. Only use 1.13.2 Forge unless you wish to test mods and report to developers or the Forge team, otherwise don't bother.
Twitch & Forge I've answered in another thread. In short Forge and Twitch aren't 1.13.2 ready yet. I've tried a few times when it was possible with version 44 of 1.13.2 Forge and it won't work and gives you a Vanilla setup for profiles, I asked others who would try to work out the issues with this and they don't know either. I can't get an unofficial setup working either so it's not ready yet by any stretch, not even a 1.13.2 Forge profile would show up any time I tried to get it working. It's not ready yet. Twitch removed it as they probably know it's not ready yet but is for public beta testing. Which Twitch isn't allowing Forge states that are for public beta testing clearly which makes sense. It's why MultiMC isn't allowing 1.13.2 Forge instances yet and why Twitch removed access to Forge 1.13.2 versions because it's not ready yet for public modpack/survival or anything yet. It's public beta status, not just on the title screen when the game loads with 1.13.2 Forge properly but it shows in state/stability of Forge and mods development stages.
I wish they would allow Rift but there is a situational reason why I assume hence it isn't available. Liteloader I feel could official/unofficially but eh that's obviously 1.12.2 and not 1.13+ related.
Niche Mod Finder/Acknowledger/Tester/Player. Fan of Datapacks, Rift 1.13/1.13.2 Mods, Fabric 1.14 Mods and interesting underrated or new 1.12.2 and below versions of mods. :) Testing 1.13.2 Forge and Fabric 1.14 mods mostly though.
I sometimes create the odd modpack or adventure map once an idea comes together.
I see! Good to know it wasn't just me. I did actually see that the Twitch loader removed the Forge version the day after I made this post, so I assumed that it wasn't yet ready, because I was able to make a profile using that Forge version before and suddenly the spot where it was was blank.
I suppose we'll just wait until Forge is ready for 1.13.2. My group is happy with vanilla for now, so we'll stick with that until then. I would downgrade the version to 1.12.2 but some of the 1.13.2 features are what they're playing with right now and I don't want to take those away for some small mods. They've said they can wait so we will. C:
Thank you very much and I'll keep an eye on that thread you linked for the future!