To basically explain this, I am a HUGE fan of anime and especially Dr.Stone! Now, I would love to see a modpack made to simulate the same level of realism and difficulty displayed in the show, but currently one does not exist (to my knowledge). I have a few ideas as to what kinds of mods I could totally see in the Modpack like Tinker's Construct, Quark, Biomes o' Plenty, Etc. Pretty much most normal mods used to make the terrain/world look more realistic, but other types of mods ones that add in machinery and complex realistically accurate crafting mods are not really my forte.
I am using this forum as a place to help gather some ideas, as well as gather people who are more pro at this then I am and possibly could get this made into an actual modpack. I was looking at "SevTech: Ages" & "RLCraft" as possible sources for modpack inspirations, but obviously need to make the pack more unique with other mods to make it thematic to the show, while also having that same real life difficulty feel to it. Also, maybe some simple special mod alterations or something might be required, what I mean for example is like a statues mod which has random stone people statues generating everywhere. Now that would be more for visual taste and making it connect more with the show, but is purely an aesthetic thing and not an absolute necessity to the modpack (just was an example I could think of for a custom modification or something).
Update: Following is the "Previous" list of mods I found/liked for this modpack.
Second Update: These are the mods I "Currently" have for the modpack, though this is opt to change as I am seeing some bits I like and others I don't like.
Generation Mod: Biomes o' Plenty Optional Villager Mod: Tek Topia
Modpack Modlist Alchemistry JEI A Lib MultiMine Aquaculture OreLib ATOP Placeable Items Better Animals Serene Seasons Better Animals Plus Streams Better Caves Underground Biomes Better Foliage Useful Backpacks Better FPS Vanilla Fix BiblioCraft Zawa Bookworm Campfire Coral Reef Craftable Chainmail CreativeCore Dynamic Surroundings Dynamic Trees Dynamic Trees BOP Exotic Birds Familiar Fauna Fancy Block Particles Farseek Fast Leaf Decay Forgelin GrowthCraft Item Physics Full
List of Suggested/Found Mods: These are a few Lists of mods I have found, as well as one's that I am looking at to put in the pack and these can be replacements for stuff, alternate mods that do a similar thing, or other mods that would add awesome stuff/mechanics to the modpack.
World Gen ModlistOptional Villager ModlistModpack Specific Mods
Biomes o' Plenty TekTopia Better Questing
Realistic World Generation Melenaire Better With Lib
Glenn's Gases Immersive Petroleum Immersive Tech Just A Few Fish Natura Nomadic Tents Project: Vibrant Journeys Primitive Tools Psi MagicalPsi Tough As Nails Worley's Caves
Please, Comment down bellow "Ideas", "Recommendations", as well as "Suggestions" for what mods would you think best fit in the Dr.Stone Modpack? Also if you are a more experienced modpack maker and would like to lend your modpack making expertise, please leave a comment here, direct message me, or contact me via my Discord. I also made a cool possible modpack icon, just for fun.
I don't have many ideas, especially when you mentioned Pyrotech. what i'm gonna suggest is for making minecraft more realistic. i hope you like it:
1. optifine for 1.dynamic lights 2.connected textures 3.adding shaders
2. Pam's Harvestcraft for 1.adding a massive amount of food to the game
3. some animal mods, especially wild animals (because you know... lions are wild) i suggest "Zoo and Wild animals" and "exotic birds" and "animania(for realistic breeding of farm animals)"
4. Sound filters for 1.making sound effects more realistic(especially in caves, it echos)
5. Tough as Nails for 1.adding thirst and body temperature
6. Goki states for 1.adding a level up system for skills
7. a chemistry mod like "minechem" or "Rockhounding Mod: Chemistry" (i'm not sure if i'm suggesting right mods, i haven't used these two yet)
Thank you, infact I didn't think of the skill thing till you mentioned it. Now, I will do some tests and see if that will feel right for the pack, though unfortunately the one you are thinking of is 1.7.10 only for what I found and this pack will be 1.12. I did however while looking that one up and found another one that could work if I add that kind of feature into the pack. (I might add it in due to the whole brawn/brain talk from the first episodes) I have already got most of the other mods you suggested in the pack so far, except for the wild animal/breeding ones which will add to the realism and challenge aspect of trying to survive. So thanks for the suggestions, I will be updating the list/status of the pack soon.
I also think that you should use "Reforged" mod instead of "Matchlock Guns", because has Blunderbuss, Musket, Mortar and a lot of other weapons beside those. like: Katana(the main reason why i chose this mod), Battleaxe, Boomerang, Crossbow, Blowgun(and darts), Knife, Javelin(Throw-able for hunting), Saber etc.
To answer your question, yes I am still working on this pack. Though I have been slacking due to my other obligations, I will give that mod a look see and see if it will fit, I am trying to make sure I add enough mods that would make it look like the show and would have some unique stuff you hardly see in other modpacks all while not completely destroying your game experience.
I use google translator) So sorry for the translation. He also began to build for himself and saw yours. I decided to give you what I already had xD
1. Of course, these are Just Enough Items (JEI) since there are many mods and all recipes you will not remember, although the mod shows not only recipes, but also the abilities of the item.
2. Relevance.
2.1 Realistic and beautiful trees. I suggest: DynamicTreesBOP, but I need it ("Dynamic Trees" and "Biomes O 'Plenty Compat").
2.2 Seasons, which will complicate the game if you install the mod about which you already spoke (ToughAsNails): SereneSeasons.
2.3 Mod on natural phenomena (storms, northern lights, etc.): DynamicSurroundings (It needs "OreLib").
2.4 This mod also affects physics, if you didn’t manage to dig diamonds for example, then the block will remain half dug up. This will help you leave notes on the trees by chopping them up: MultiMine. 3. Chemistry. I checked the mods I wrote about earlier about Alchemistry (I need "A Lib" and "Shadowfacts Forgelin" for it). The mod is excellent, sorry I can’t say about the mods that were proposed earlier. 4. Physics. Mod for physics: "ItemPhysicFull" (it needs CreativeCore) and "Placeable Items". 5. One of the main parts of the anime was the village, but in 1.12.2 it is poorly implemented. I propose a mod: Tek Topia. 6. Backpack mod: Backpack. I hope it helped)
I appreciate the work/research you did, I will most likely be using these mods and many I already was testing I just have been busy so my updates on this page became null tbh. I will take time when I can this week to make a proper updated list of mods I am looking at for this pack, I also will be making updates on my discord when things move forward. Thank you very much! :D
I appreciate the work/research you did, I will most likely be using these mods and many I already was testing I just have been busy so my updates on this page became null tbh. I will take time when I can this week to make a proper updated list of mods I am looking at for this pack, I also will be making updates on my discord when things move forward. Thank you very much! :D
By the way, will you include texture packs and a map here? What about a mod that creates the world exactly like Earth? Mod "Terra 1to1". Besides the fact that he will create a world on a scale of 1 block = 1 meter, he will give the opportunity to teleport to Japan to the place where our scientist woke up.) To teleport there, it is enough to find out the coordinates of this point in our world through the Google Maps and teleport to them. It needs mods: CubicWorldGen and OpenCubicChunks.
Hello, I’m starting to play on the assembly, but the mod proposed by you "Pyrotech" interferes. When I create any of this mod, minecraft crashes. Are there any solutions to this problem?
That mod hasn't crashed for me? So I don't know how to fix the problem your having, but I've also been checking out other mods to use, this list is not updated I will have an update ready by Saturday. My schedule is wonky atm, so my time to put towards it is minimal especially when I am trying to make videos for my channel on top of it. I am downloading some more mods to look at right now, and will check them out in my free time.
I'm sorry. As I found out, the point is not in fashion, but in my server. I am waiting for the update, I would like to find fashion for primitive clothes and crafts (glassmaking, pottery, etc.).
I just updated the modlist, i also added mods that were suggested by other people and my own research. I am still working on adding stuff in as I am slowly trying to build the modpack, I am not sure what to add/change out and many of the mods look great, though too many mods can be daunting to most people's PCs so that is also an issue that I am trying to figure out.
I mainly wanted to say that there is no "Glassblowing" specific mods out either in older or newer versions. I might have overlooked one, though I am pretty positive none exist and only one post about one that seemed actually like an actual glassblowing mod was basically never completed nor uploaded for someone else to finish. That is pretty much the situation and it's a bummer definitely, but it's how it is I guess.
Finally the bit about Terra 1 to 1, that mod setup is way crazy and while I like it for that level of crazy ... its WAY too much. The mod is also WIP, so not everything works as advertised, the cubic chunks mod never worked for me and especially when I used it in the pack with other mods. For these reasons I feel that while it would be more correct in essence to being like Earth, it is "10 billion" percent not usable in this modpack as it stands right now.
I just updated the modlist, i also added mods that were suggested by other people and my own research. I am still working on adding stuff in as I am slowly trying to build the modpack, I am not sure what to add/change out and many of the mods look great, though too many mods can be daunting to most people's PCs so that is also an issue that I am trying to figure out.
I mainly wanted to say that there is no "Glassblowing" specific mods out either in older or newer versions. I might have overlooked one, though I am pretty positive none exist and only one post about one that seemed actually like an actual glassblowing mod was basically never completed nor uploaded for someone else to finish. That is pretty much the situation and it's a bummer definitely, but it's how it is I guess.
Finally the bit about Terra 1 to 1, that mod setup is way crazy and while I like it for that level of crazy ... its WAY too much. The mod is also WIP, so not everything works as advertised, the cubic chunks mod never worked for me and especially when I used it in the pack with other mods. For these reasons I feel that while it would be more correct in essence to being like Earth, it is "10 billion" percent not usable in this modpack as it stands right now.
Yes, I checked Terra 1 to 1 does not work in the assembly.
For a long time you did the update, but it rather surprised me. Everything is cool, but from the list of mods that you are considering, there are mods for magic or more modern technologies, it seems to me superfluous. Regarding the generation of too many mods on trees, I think BOP is enough, otherwise it's overkill) And the mods on the caves are not impressive. Find a mod that adds a quick place of birth. And damn I'm waiting for the second season and then a new assembly)
Also continue to look for fashion. There is no mod for "Glassblowing", but you can find a mod for flasks to make the same laboratory.
Currently I am the sole person working on this modpack, I do what I can in my spare time and not every mod I posted about will be in the final version. I just posted what was currently working, some possibilities, and alternatives. be cause I thought "It's been a long time since a proper update was made, I should do my best and give people a lot of info that I can get/got already, to show I am doing my best" I am no professional modpack maker and no one who is, wanted to help, so I am on my own at the moment with a few people wanting to help but only able to help test play stuff not help with research or alteration/adding stuff to make mods work off one another. They are suggestions also, so I haven't been able to play with a lot of the mods to test how they are and the ones that are magic related are ones that were suggested because of late game stuff in the story, as the original person who was helping but bailed out of the project read ahead in the story. Something to do with the petrification stuff, I won't get into it as its a spoiler. Also finding exact stuff fitting something (especially anime's with high detailed and specific crap that only a mod which was themed after it could implement properly) all by using others work/mods it isn't as easy as one would believe. Finally, I will leave it off a little lighter note, as I second the feeling of damn I can't wait for season 2 as well, Dr.Stone is one of my most favorite animes in recent years and I am a nerd when it comes to survivalist/crafting/science shit so seeing all them combined is 10 billion percent awesome for me! I love the anime and I will do this modpack justice, just takes longer with little to no people properly working on it.
I understand. And I don’t see anything wrong with the fact that the modpack is done for a long time. I will continue to write you mods that I think fit in this pack. By trying to find a minimum of 10 mods. Wait! XD
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To basically explain this, I am a HUGE fan of anime and especially Dr.Stone! Now, I would love to see a modpack made to simulate the same level of realism and difficulty displayed in the show, but currently one does not exist (to my knowledge). I have a few ideas as to what kinds of mods I could totally see in the Modpack like Tinker's Construct, Quark, Biomes o' Plenty, Etc. Pretty much most normal mods used to make the terrain/world look more realistic, but other types of mods ones that add in machinery and complex realistically accurate crafting mods are not really my forte.
I am using this forum as a place to help gather some ideas, as well as gather people who are more pro at this then I am and possibly could get this made into an actual modpack. I was looking at "SevTech: Ages" & "RLCraft" as possible sources for modpack inspirations, but obviously need to make the pack more unique with other mods to make it thematic to the show, while also having that same real life difficulty feel to it. Also, maybe some simple special mod alterations or something might be required, what I mean for example is like a statues mod which has random stone people statues generating everywhere. Now that would be more for visual taste and making it connect more with the show, but is purely an aesthetic thing and not an absolute necessity to the modpack (just was an example I could think of for a custom modification or something).
Update: Following is the "Previous" list of mods I found/liked for this modpack.
Immersive Engineering
Immersive Craft
Tinker's Construct
Pyrotech
Rustic
Primitive Tools
Matchlock Guns
Sulfur and Potassium (Adds Gunpowder Recipe)
Fused (Place-able Gunpowder)
Second Update: These are the mods I "Currently" have for the modpack, though this is opt to change as I am seeing some bits I like and others I don't like.
Generation Mod: Biomes o' Plenty
Optional Villager Mod: Tek Topia
Modpack Modlist
Alchemistry JEI
A Lib MultiMine
Aquaculture OreLib
ATOP Placeable Items
Better Animals Serene Seasons
Better Animals Plus Streams
Better Caves Underground Biomes
Better Foliage Useful Backpacks
Better FPS Vanilla Fix
BiblioCraft Zawa
Bookworm
Campfire
Coral Reef
Craftable Chainmail
CreativeCore
Dynamic Surroundings
Dynamic Trees
Dynamic Trees BOP
Exotic Birds
Familiar Fauna
Fancy Block Particles
Farseek
Fast Leaf Decay
Forgelin
GrowthCraft
Item Physics Full
List of Suggested/Found Mods: These are a few Lists of mods I have found, as well as one's that I am looking at to put in the pack and these can be replacements for stuff, alternate mods that do a similar thing, or other mods that would add awesome stuff/mechanics to the modpack.
World Gen Modlist Optional Villager Modlist Modpack Specific Mods
Biomes o' Plenty TekTopia Better Questing
Realistic World Generation Melenaire Better With Lib
Minecraft Comes Alive Better With Mods
Custom Main Menu
Modlist
Animania Immersive Craft Realistic Item Drops
Antique Atlas Immersive Engineering Rockhounding Chemistry
Athenaeum Industrial Craft Rockhounding Core
Better FPS Instant Unify Rustic
Better Geology Inventory Tweaks Sound Filters
Buildcraft KJLib Standard Expansion
Ceramics LevelUp2 Sulfer Potassium Mod
Chisel Magneticraft Tinker's Compliment
Craft Studio Mantle Tinker's Construct
Creatio Matchlock Guns Tinker's Tool Leveling
CTM MCJTYLib Tinkered Hegemony
Earthworks Model Loader Construct's Armory
Electrostatics Phosphor Toast Control
FoamFix Pyrotech Unloader
Fused Quark
Armor Underwear Mod
Carry On
Comforts
Cuisine
Engineer Decor
Glenn's Gases
Immersive Petroleum
Immersive Tech
Just A Few Fish
Natura
Nomadic Tents
Project: Vibrant Journeys
Primitive Tools
Psi
MagicalPsi
Tough As Nails
Worley's Caves
Please, Comment down bellow "Ideas", "Recommendations", as well as "Suggestions" for what mods would you think best fit in the Dr.Stone Modpack? Also if you are a more experienced modpack maker and would like to lend your modpack making expertise, please leave a comment here, direct message me, or contact me via my Discord. I also made a cool possible modpack icon, just for fun.
Discord Link:
https://discord.gg/uUeWhHk
I don't have many ideas, especially when you mentioned Pyrotech. what i'm gonna suggest is for making minecraft more realistic. i hope you like it:
1. optifine for 1.dynamic lights 2.connected textures 3.adding shaders
2. Pam's Harvestcraft for 1.adding a massive amount of food to the game
3. some animal mods, especially wild animals (because you know... lions are wild) i suggest "Zoo and Wild animals" and "exotic birds" and "animania(for realistic breeding of farm animals)"
4. Sound filters for 1.making sound effects more realistic(especially in caves, it echos)
5. Tough as Nails for 1.adding thirst and body temperature
6. Goki states for 1.adding a level up system for skills
7. a chemistry mod like "minechem" or "Rockhounding Mod: Chemistry" (i'm not sure if i'm suggesting right mods, i haven't used these two yet)
that's all! hope you could improve your modpack.
In reply to Forge_User_65809326:
Thank you, infact I didn't think of the skill thing till you mentioned it. Now, I will do some tests and see if that will feel right for the pack, though unfortunately the one you are thinking of is 1.7.10 only for what I found and this pack will be 1.12. I did however while looking that one up and found another one that could work if I add that kind of feature into the pack. (I might add it in due to the whole brawn/brain talk from the first episodes)
I have already got most of the other mods you suggested in the pack so far, except for the wild animal/breeding ones which will add to the realism and challenge aspect of trying to survive. So thanks for the suggestions, I will be updating the list/status of the pack soon.
I also think that you should use "Reforged" mod instead of "Matchlock Guns", because has Blunderbuss, Musket, Mortar and a lot of other weapons beside those. like: Katana(the main reason why i chose this mod), Battleaxe, Boomerang, Crossbow, Blowgun(and darts), Knife, Javelin(Throw-able for hunting), Saber etc.
Hope this would also work.
In reply to RecaWronghouse:
GokiStats is for both 1.7.10 and 1.12.2. here's the link:
https://www.curseforge.com/minecraft/mc-mods/gokistats
In reply to Forge_User_65809326:
I must have mistaken the mod I saw, lol. xD thanks for letting me know and I will check out Reforged as well.
If you're still working on the modpack, may I suggest Glenn's Gases, or any mod similar to it?
In reply to Moon_Dew:
To answer your question, yes I am still working on this pack. Though I have been slacking due to my other obligations, I will give that mod a look see and see if it will fit, I am trying to make sure I add enough mods that would make it look like the show and would have some unique stuff you hardly see in other modpacks all while not completely destroying your game experience.
i would really recommend terrafirmacraft (https://www.curseforge.com/minecraft/mc-mods/tfcraft) it will do half of the job but you will have problems adding stuff.
I use google translator) So sorry for the translation. He also began to build for himself and saw yours. I decided to give you what I already had xD
1. Of course, these are Just Enough Items (JEI) since there are many mods and all recipes you will not remember, although the mod shows not only recipes, but also the abilities of the item.
2. Relevance.
2.1 Realistic and beautiful trees. I suggest: DynamicTreesBOP, but I need it ("Dynamic Trees" and "Biomes O 'Plenty Compat").
2.2 Seasons, which will complicate the game if you install the mod about which you already spoke (ToughAsNails): SereneSeasons.
2.3 Mod on natural phenomena (storms, northern lights, etc.): DynamicSurroundings (It needs "OreLib").
2.4 This mod also affects physics, if you didn’t manage to dig diamonds for example, then the block will remain half dug up. This will help you leave notes on the trees by chopping them up: MultiMine.
3. Chemistry. I checked the mods I wrote about earlier about Alchemistry (I need "A Lib" and "Shadowfacts Forgelin" for it). The mod is excellent, sorry I can’t say about the mods that were proposed earlier.
4. Physics. Mod for physics: "ItemPhysicFull" (it needs CreativeCore) and "Placeable Items".
5. One of the main parts of the anime was the village, but in 1.12.2 it is poorly implemented. I propose a mod: Tek Topia.
6. Backpack mod: Backpack.
I hope it helped)
Here are the links to make it easier for you: 1. JEI: https://www.curseforge.com/minecraft/mc-mods/jei 2.1 DynamicTreesBOP: https://www.curseforge.com/minecraft/mc-mods/dtbop Dynamic Trees: https://www.curseforge.com/minecraft/mc-mods/dynamictrees Biomes O 'Plenty: https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty 2.2 Serene Seasons: https://www.curseforge.com/minecraft/mc-mods/serene-seasons 2.3 Dynamic Surroundings: https://www.curseforge.com/minecraft/mc-mods/dynamic-surroundings OreLib: https://www.curseforge.com/minecraft/mc-mods/orelib 2.4 MultiMine: https://www.curseforge.com/minecraft/mc-mods/multi-mine 3. Alchemistry: https://www.curseforge.com/minecraft/mc-mods/alchemistry A Lib: https://www.curseforge.com/minecraft/mc-mods/a-lib Shadowfacts Forgelin: https://www.curseforge.com/minecraft/mc-mods/shadowfacts-forgelin 4. Item Physic Full: https://www.curseforge.com/minecraft/mc-mods/itemphysic Creative Core: https://www.curseforge.com/minecraft/mc-mods/creativecore Placeable Items: https://www.curseforge.com/minecraft/mc-mods/placeable-items 5. Tek Topia: https://www.curseforge.com/minecraft/mc-mods/tektopia 6. Backpacks: https://www.curseforge.com/minecraft/mc-mods/forge-backpacks
In reply to he4cb:
I appreciate the work/research you did, I will most likely be using these mods and many I already was testing I just have been busy so my updates on this page became null tbh. I will take time when I can this week to make a proper updated list of mods I am looking at for this pack, I also will be making updates on my discord when things move forward. Thank you very much! :D
By the way, will you include texture packs and a map here? What about a mod that creates the world exactly like Earth? Mod "Terra 1to1". Besides the fact that he will create a world on a scale of 1 block = 1 meter, he will give the opportunity to teleport to Japan to the place where our scientist woke up.) To teleport there, it is enough to find out the coordinates of this point in our world through the Google Maps and teleport to them. It needs mods: CubicWorldGen and OpenCubicChunks.
Links :
Terra 1 to 1 :
https://www.curseforge.com/minecraft/mc-mods/terra-1-to-1-minecraft-world-project
CubicWorldGen :
https://www.curseforge.com/minecraft/mc-mods/cubicworldgen
OpenCubicChunks :
https://www.curseforge.com/minecraft/mc-mods/opencubicchunks
Speaking of the "Immersive Engineering" mod, there is an addition to it "Engineer's Decor".
Link :
https://www.curseforge.com/minecraft/mc-mods/engineers-decor/files
Hello, I’m starting to play on the assembly, but the mod proposed by you "Pyrotech" interferes. When I create any of this mod, minecraft crashes. Are there any solutions to this problem?
In reply to he4cb:
That mod hasn't crashed for me? So I don't know how to fix the problem your having, but I've also been checking out other mods to use, this list is not updated I will have an update ready by Saturday. My schedule is wonky atm, so my time to put towards it is minimal especially when I am trying to make videos for my channel on top of it. I am downloading some more mods to look at right now, and will check them out in my free time.
I'm sorry. As I found out, the point is not in fashion, but in my server. I am waiting for the update, I would like to find fashion for primitive clothes and crafts (glassmaking, pottery, etc.).
In reply to he4cb:
I just updated the modlist, i also added mods that were suggested by other people and my own research. I am still working on adding stuff in as I am slowly trying to build the modpack, I am not sure what to add/change out and many of the mods look great, though too many mods can be daunting to most people's PCs so that is also an issue that I am trying to figure out.
I mainly wanted to say that there is no "Glassblowing" specific mods out either in older or newer versions. I might have overlooked one, though I am pretty positive none exist and only one post about one that seemed actually like an actual glassblowing mod was basically never completed nor uploaded for someone else to finish. That is pretty much the situation and it's a bummer definitely, but it's how it is I guess.
Finally the bit about Terra 1 to 1, that mod setup is way crazy and while I like it for that level of crazy ... its WAY too much. The mod is also WIP, so not everything works as advertised, the cubic chunks mod never worked for me and especially when I used it in the pack with other mods. For these reasons I feel that while it would be more correct in essence to being like Earth, it is "10 billion" percent not usable in this modpack as it stands right now.
Yes, I checked Terra 1 to 1 does not work in the assembly.
For a long time you did the update, but it rather surprised me. Everything is cool, but from the list of mods that you are considering, there are mods for magic or more modern technologies, it seems to me superfluous. Regarding the generation of too many mods on trees, I think BOP is enough, otherwise it's overkill) And the mods on the caves are not impressive. Find a mod that adds a quick place of birth. And damn I'm waiting for the second season and then a new assembly)
Also continue to look for fashion. There is no mod for "Glassblowing", but you can find a mod for flasks to make the same laboratory.
In reply to he4cb:
Currently I am the sole person working on this modpack, I do what I can in my spare time and not every mod I posted about will be in the final version. I just posted what was currently working, some possibilities, and alternatives. be cause I thought "It's been a long time since a proper update was made, I should do my best and give people a lot of info that I can get/got already, to show I am doing my best" I am no professional modpack maker and no one who is, wanted to help, so I am on my own at the moment with a few people wanting to help but only able to help test play stuff not help with research or alteration/adding stuff to make mods work off one another. They are suggestions also, so I haven't been able to play with a lot of the mods to test how they are and the ones that are magic related are ones that were suggested because of late game stuff in the story, as the original person who was helping but bailed out of the project read ahead in the story. Something to do with the petrification stuff, I won't get into it as its a spoiler. Also finding exact stuff fitting something (especially anime's with high detailed and specific crap that only a mod which was themed after it could implement properly) all by using others work/mods it isn't as easy as one would believe. Finally, I will leave it off a little lighter note, as I second the feeling of damn I can't wait for season 2 as well, Dr.Stone is one of my most favorite animes in recent years and I am a nerd when it comes to survivalist/crafting/science shit so seeing all them combined is 10 billion percent awesome for me! I love the anime and I will do this modpack justice, just takes longer with little to no people properly working on it.
In reply to RecaWronghouse:
I understand. And I don’t see anything wrong with the fact that the modpack is done for a long time. I will continue to write you mods that I think fit in this pack. By trying to find a minimum of 10 mods. Wait! XD