Rftools dimensions as void-only worlds are still very useful and playable. I've played skyblock packs both with void rftools worlds and with "normal" rftools worlds.
For void worlds, you just have to be a little more creative and use good feature dimlets to accomplish what you want. You can't just create a world with X ore as the material type and be done with it. With the new rftools, it's definitely a lot harder to find those features, too, which is good.
In my testing, I was able to do what I expected to be able to do with rftools dimensions, knowing that the void world option is turned on.
I think you should know about this video and my comments about this topic.
The basic idea of the pack is awesome, making a pack around SkyResources 2 is a whole new idea and I absolutely like it, I was just bored with sifting and sifting and still sifting without a possibility of automation at earlier stage. I also liked how things gone to the 2.4.x versions, recipes were fine, progression was not too easy but doable. However, after the 2.5 versions I saw things coming in and recipes and stuff changing from far the original progession schedule. Also EnderZoo added nothing but annoyance to the game, it has absolute no effect to the gameplay of the modpack, neither of the mobs that adds are useful or fun - at least not in a SkyBlock pack where you almost never fight with mobs face-to-face, instead you spawn and kill them in a mob spawner where you almost never see them.
Tinker's Skyblock was a great addition and I really wanted to play with it - until I realized you disabled almos the whole mod. It was a terrible idea since Tinker's Skyblock exists for really only one thing: to make skyblock starting easier. Ripping out everything but wooden hoppers is... a questionable decision in a SkyBlock modpack.
Providing different ways to do different things is a good thing. I have no problems with Gendustry and Binnie's or NuclearCraft and ExtremeReactors and AdvGens, they both have benefits and drawbacks and ppl have to decide which branch is good for them.
However. you should always consider not every gamer has a decent gaming box, some of us plays on an older workstation or even worse - on a laptop. BetterFPS and FoamFix helps to some point but these mods are not replacing careful picking of a modpack content - both performance-wise and from the gaming experience aspect. You should consider the opinion of the owners of modest computers.
I can understand this pack is under heavy development but I still not see where you want to go with it. With 2.4 versions I was able to see a direction but at this point I cannot. Take a look at Age of Engineering, it has a strong progression line, clear targets what the player can want to reach, rewards and stuffs what makes the player feel it came from somewhere and go somewhere. In this pack I do not feel this same.
Ah, I wasn't aware that McJty had added a "voidOnly" option to the RFTools Dimensions config. If you can still add feature and structure dimlets to a dimension then that is an entirely different story. If all you get is an empty dimension that lets you control weather, time, and spawning rules then I argue that adding RFT Dimensions to the pack is overkill.
Wow, I dislike NuclearCraft. I'm just getting into it and I've already gotten 2 client crashes with the Manufactory. With this pack, that's around 15 minutes wasted just booting up the pack again. Plus the additional time to look into the bug and post it to their issue tracker.
Both have been GUI crashes just trying to look at the progress of the machine.
Edit: Looks like this is a bug with NuclearCraft and SMP. The GUI works fine in SSP, but with SMP, any NuclearCraft block's GUI causes frequent client crashes. Sounds like it should be fixed with the next release.
Well, I've decided I can't play this pack anymore, the updates happen too often, the direction/ recipies changes too much. The concept is fantastic, but this is not a finished pack, it should be listed as alpha. I realise now the updates are just to boost the download numbers, not to add anything useful to the pack. The creator attitude towards the player base is abhorrent, I'm sure he knows, but does not care. If this pack ever has a final release and does not just carry over into Modern Skyblock 3, I'll replay it, until then this is goodbye.
Pretty sure this is a bug: applying Bonemeal to any Tall Mystical Flower from Botania gives you a stack of White Tall Mystical Flowers.
Bonemeal, or enriched bonemeal? If you're talking about enriched bonemeal/plant matter, then there's been a PR to Sky Resources 2 which fixes this, but (as of two days ago when I checked) it has yet to be integrated and released. It seems like BartZ has been otherwise occupied as of late.
I don't think anyone's found a good method to obtain extra bees base bees yet. Presumably you could get them with a little work in Rftools dimensions, but maybe not, since only voidWorlds are active with dimensions. And by the time you get to dimensions, there isn't a lot of reason for bees, unless you just want to "catch them all".
Okay, I'm playing NuclearCraft and the number of steps required to get the LECf-251 oxide fuel is a bit much. At the very least, it looks like it's: Uranium -> HEU-235 -> HEP-239 -> HECm-245 -> LEB-248 -> LECf-251 (Then run through Fluid Infuser to get the oxide variant) ... And there's a lot of wasted material in there. And each step takes a lot of time to run it through the fission reactor. I've spent a lot of time in NuclearCraft already and I'm not really close to the LECf-251 fuel yet.
Contrast to FTB Infinity Evolved Expert Mode, which has a similar progression to get to Big Reactors. In that pack, the Big Reactor Fuel Rods need RTG Fuel, which takes 3 plutonium + 6 dense iron plates (27 tiny piles of plutonium + 36 iron). Each Depleted Uranium fuel rod gives 1 tiny plutonium. It isn't that hard to find a reactor design that uses 12 double cells for 24 tiny piles of plutonium a cycle or 7 quad cells for 28 tiny plutonium. So you had roughly a Big Reactor Fuel Rod each reactor cycle. Another common tactic in that pack was to just generate 1 plutonium and then use UU-matter to replicate it.
To me, it would be great if the Extreme Reactor fuel rods required the HEP-239 oxide (or the LEP-239 oxide Fuel) instead. (I like the idea of having to setup the Fluid Infuser to create the oxide variant.)
Hi everyone, just had a quick question, have been trying to progress through this pack, and am now at the point where I need to make empowered Palis crystals. This step requires getting iron ore, the recipe in JEI states to put stone in the crucible with the iron alchemical dust in the condenser (currently have steel frame and condenser). The game does not seem to accept stone in the crucible, looks like only lava and crystals can go in? I am just stuck here and can't find any information in this, would be amazing to get an answer! thanks!