To make ore, don't do the crucible setup with the condenser. Just place stone (not cobble) in the spot where normally the melted stuff ends up, right above the condenser. I setup a separate condenser for ores, but I suppose you could just break the bottom-most fluid dropper so you can get at the spot above the condenser and place the stone manually.
I hated the crucible / crystal setup, so I setup a vanilla stone-gen above the condenser early on for all my metal needs. (Lava flowing down onto flowing water == stone) A vanilla stone-gen can get messed up sometimes if the lava flows ahead of the water, so I'd have to go unclog it sometimes, but it was pretty nice not having to worry about the glass crystals. There's a couple metals that don't have an ore version, so I still had to have the "normal" condenser setup.
I also setup a vanilla stone-gen for early rock grinding with a mechanical user filled with stone rock grinders.
You can just apply a redstone signal to the fluid dropper and it will stop dropping. In this manner I only need one condenser setup. I turn off my fluid dropper and turn on my auto-placer to switch between crystal and stone. FYI using stone instead of crystal takes twice the alchemical ore (and twice as long, I believe). Of course you can do additional processing with ores.
On an unrelated note, the guide says you need Botania to progress through mid-tier tech, but I'm just about to make dark matter and I don't remember needing botania for anything. Does anyone remember what it was needed for?
I used the same condenser setup. The shards are easy to automate. Once I had tier 3 catalyst I filled a drawer with it. That batch lasted me the whole play through with 500+ left over. Once in a while I fed it 5 stacks (1 advanced smelting factory batch) of glass that lasted for another 4-5k ingots. I think that is easier than an ore processing setup. Only a bit of iron, lead and platinum ore is required for progression, less than a stack in total.
Except for dark matter, the pack doesn’t really require a high amount of resources. And even the 3.5 stacks of dark matter you need still don’t require that much resources. I automated annoying time consumers like the glass shards for the condenser, dirty gem generation/cleaning of course and a small mob farm setup (9x3x3 below y16 generated a silly amount that I never used up). Everything else I did in batches by hand with fully upgraded tools and machines. Because you don’t need that much of most resources, I never felt like it was worth it to implement autocrafting. Only during my very last play session I made a tiny crafting setup for the essences to at least make some use of the master infusion crystal. I made the tech reborn blast furnace while still rummaging around in crates. The tiny AE2 system with 10 4K drives I made shortly after never used the 10th drive. My base covered 6 chunks, main layer with a basement for cabling. I finally had to extend to a 7th chunk to fit the bloody end portal (disable it once you’ve used it and switch to teleportation, because the fish are annoying).
Automation is fun to set up, but to my mind this pack is not very suitable for it. Well, I mean I don’t think it is the most optimal way to play through it. If you want to take it slow and make big automated builds than the pack is very suitable. But if you want to make quick progress, I would only automate the bare minimum, push hard for tool and machine upgrades and look well ahead in the progression to know the amounts of the resources you are going to need.
Sorry, got a little sidetracked. To answer your question: Botania is the gateway to Actually Additions, you need a Botania lens to start AA. You need enough mana for 4 manasteel iirc, so you only have to progress into Botania for a tiny amount. You probably already were into AA when Botania was added to the progression, so you never encountered it.
On the bright side, you didn't lose as many things as you would have if I removed it next week. Though, the last time I switched between thrm only the patterns were removed. I just hope that you weren't in expert mode as that would suck.
I didn't have that many AL blocks, I went with RS instead (which I'm kind of regretting, RS crafting on complex items seems to really lag the server). But the few that I did have (condenser block, cables) all stayed. I'm curious what blocks that you lost.
According to config/beneath/oregen.json, only vanilla ores are configured to spawn there. I imagine some other mods ores may spawn there also. But in the world gen in the mystical agriculture config, prosperity ore is setup for nether and end only. And since nether is void, it'll never spawn there.
I got all of my prosperity ore from a T6 void miner. It actually wasn't too bad to get to a T6 once you get past the T2/T3 stage and you can get some speed modifiers added to the miners.
Ah yes, I did need botania for the lens. It's such a tiny foray into botania that I merely forgot. Other than manasteel shears and the dirt rod (which I swear I'm going to make one of these days), botania was a pretty pointless addition to this pack. Almost as pointless as Astral Sorcery. I get the idea that with several of the mods in here the author's thought procecss was, "Hey, these mods seem cool; I'll require an entry level item for crafting and then just tell people to go nuts. It'll be great!"
Your description of your world/playstyle pretty much describes my entire playthrough as well, except that I'm still working on my vacuum freezer (I apparenty jumped the gun a bit when I said I was about to make dark matter; I forgot wintry bees don't make ice shards). It sounds like you actually built more infrastructure than me, but in a smaller area than I did.
I think they are on 2.5.4 right now. If you need to add more mods, you'll need to unlock the pack and then manually add the new mod. I'd hope they'd have a sticky note about it in that discord. (I'm not on that discord, so I can't say for sure.)
For the blast furnace, I did 8 advanced casings (tier 3), all the rest reinforced casings (tier 2). This gave enough heat to do the tungsteel. That was a lot easier than doing more advanced casings.
The vacuum freezer is craftable, but doesn't seem to work in 2.4.4, so I ended up using the gelid cryotheum method with a magma crucible / fluid transposer combination setup (that I needed anyway for enderium, etc).
Yeah, it's important to remember to upgrade the heating coils as well as the casings to get the blast furnace up to temperature. Did you notice if putting lava inside still had any effect?
*EDIT* lol, they never even implemented the heating coils - instead they just bumped up how much heat each block gives. But don't worry, the heating coils still exist...
Hey guys, I wanted to ask if anyone else has this issue...
I just started this modpack, and when I'm harvesting wood, sometimes after I break a log or destroy the leaves, the sapling or the wood block gets stuck mid air, and it stays like until I relog on the server.
I get the item, but its image stays in the world and this is making me go mad :s
There isn't one. The pack is still under heavy development. Either pick a version and then never update, or get used to the fact that the pack is going to change underneath you.
What I chose to do was stick with the last release of the previous minor version (so, 2.4.x), and then unlock the pack and just manually keep the mods updated. Doing this, however, means that you accept the burden of ensuring that newer versions of mods don't break the pack. The advantage of this is it allows you to get rid of the vast numbers of trash mods (fairy lights, xtones, xNICEx, googly eyes, hats, etc.), which improves the pack's loading times and improves the performance of JEI.
Are you sure that you're using the same versions of the pack on the client and on the server? And also the same recipe modes? I know I personally don't have this issue, but I play SSP, not SMP. Does hitting F3+L fix the issue? (Now that I think of it, F3+L might be an optifine only command).