Well I mostly replaced the old one because of the Dirt block being created under the grave. I guess tt waa a minor side-effect. The modder's aware of it though, but doesn't know why it happens.
Well guys the pack just hit 10K downloads! Thank you all for your support and help! All I can say is keep supporting, sharing and overall playing it and we'll hopefully hit 20K in much less time!
hey, i've recently just (re)started youtubing and i started with SF3 but i'm getting suggestions on this pack and i really like it and i'm considering on doing a series on it
i have one suggestion for a mod addition if you can squeeze it in, it's a mod i really love and no one seems to be using it in their pack
its a utility mod called Cyclic
i'll do a series regardless, but i would really love to see it included
Well most of its features are already added by other mods, though the main reason why it isn's in the pack are the Magical Beans. Which feature is it that you like about it?
yeah, they are a little overpowered, personally it just kinda got my attention, i stumbled upon it and learned it had so many useful tools, but now that i think about it, it might be more suited to a more non skybllock map
mostly it's stuff like the inventory upgrade system(since endertech hasn't updated), the fruit that lets you fly for a limited time,the uncrafting grinder, the super overpowered harvester and other machines that don't require power(admitedlly they would have to be really expensive in any pack to make them balanced), THE VOID CHARM
truthfully, i haven't played modded minecraft since 1.4.7 and i'm jumping in to 1.10 with SF3 and now 1.11 with MSB so i don't know what alot of mods add, so it's fine if you've already decided against Cyclic, i'm still gonna play the pack :)
yeah, i started minecraft just before the nether was added, and started messing with mods soon after, but i stopped playing(no computer) till 1.4.7, did a couple youtube series, then stopped playing again til a couple months ago
[Edit] Closing down and re-starting/re-loading the world seemed to fix the missing recipes, for now. Not sure if the tinker's sword crash caused something to hiccup.
Just trying this pack out again, and I'm running into all sorts of problems with JEI - ie Sky Resources tells us to check JEI for heat sources, and recipes... but a lot of the time, the recipes aren't showing up in JEI. Most immediate missing ones for my current early game are the Alchemical Condenser & Crystalliser (for getting iron), the Crucible, the Iron Combustion Heater, and even the Tiny Progressions cobblestone generators... I can guess the cobblestone generator recipes (since I've used them often enough elsewhere), just as I guessed the clay bucket recipe (which again doesn't show in JEI)... but it's getting a little ridiculous.
Also, the oak wooden door texture seems glitched, and I had a crash putting a broken wooden Tinker's sword into the Tool station to repair it.
Other than that, this could be a fun pack to play, but these quirks are getting annoying at the moment!
Please post the crash in the issues page so that it can be resolved. Also, the door is an old small problem that simply would take too long to figure out what's causeing it, so it's going to remain for the entirety of version 1.x.x. Other than that, it seems that the JEI bug is a random one, e.i. sometimes you get it, sometimes not. I wish I could be more helpful, but that's all I can say and do, for that manner.
Lost the crash reports in a clean-install of the modpack, but if/when it happens again, I'll post the logs appropriately. Meanwhile, I have Actual Additions rice plants showing up in WAILA as 'Cheese' for a time (though they harvested correctly, and are currently named properly in WAILA... another occasional bug)... and the vanilla cauldron shows up named 'Air' in WAILA and can't be filled with water with a clay bucket...
p.s. Is there any way to turn off the double-hotbar? I can see why some would find it useful, but its playing havoc with my play-style (I rapidly mouse-wheel to get to left or right of the hotbar, and instead I'm ending up on the upper one instead of where i'm expecting)
p.p.s. is there any point of this 'cash' i'm getting from mobs in single-player?
Well the AA crops desplay bug is a thing that's been there since 1.10.2, the Cauldron can be filled with a bottle, the hotbar can be disabled by simply uninstalling the mod and the money is mostly for multiplayer, but $50 can be turned into xp.
Hi, just my humble opinion, but the prefab mod for structures seems a little too much and kinda takes away from the start with nothing theme of skyblock :)
Also is there anything that stores rf AS rf and not as eu,fe,fu,cf <-wtf?
overall it's a great concept and nice pack but could use some refining/optimising.
Welp it's already there and I don't think that any sane person would make a ton of structures just to get the little extra loot. As for the storage, RF Tools has what you need, but everything you listed can also be used as RF. Btw you forgot to put LE in the list 😆
Posted this as an issue already but it seems that when you type in to filter things in the RS crafting grid, it's permanently deleting items that are filtered out in the player inventory.
Also after about 24 hours of an automated botania miner with the orechid, still no prosperity ore. Does it actually spawn?
Also tried the beneath and no luck in finding prosperity there either as far as I could tell.
It should work now. The server updated!
Just so you're aware, this new graves mod is cool but it deletes your botania baubles.
Well I mostly replaced the old one because of the Dirt block being created under the grave. I guess tt waa a minor side-effect. The modder's aware of it though, but doesn't know why it happens.
Well guys the pack just hit 10K downloads! Thank you all for your support and help! All I can say is keep supporting, sharing and overall playing it and we'll hopefully hit 20K in much less time!
hey, i've recently just (re)started youtubing and i started with SF3 but i'm getting suggestions on this pack and i really like it and i'm considering on doing a series on it
i have one suggestion for a mod addition if you can squeeze it in, it's a mod i really love and no one seems to be using it in their pack
its a utility mod called Cyclic
i'll do a series regardless, but i would really love to see it included
In reply to MrToots:
In reply to EmosewaGamer:
yeah, they are a little overpowered, personally it just kinda got my attention, i stumbled upon it and learned it had so many useful tools, but now that i think about it, it might be more suited to a more non skybllock map
mostly it's stuff like the inventory upgrade system(since endertech hasn't updated), the fruit that lets you fly for a limited time,the uncrafting grinder, the super overpowered harvester and other machines that don't require power(admitedlly they would have to be really expensive in any pack to make them balanced), THE VOID CHARM
truthfully, i haven't played modded minecraft since 1.4.7 and i'm jumping in to 1.10 with SF3 and now 1.11 with MSB so i don't know what alot of mods add, so it's fine if you've already decided against Cyclic, i'm still gonna play the pack :)
In reply to MrToots:
In reply to EmosewaGamer:
[Edit] Closing down and re-starting/re-loading the world seemed to fix the missing recipes, for now. Not sure if the tinker's sword crash caused something to hiccup.
Just trying this pack out again, and I'm running into all sorts of problems with JEI - ie Sky Resources tells us to check JEI for heat sources, and recipes... but a lot of the time, the recipes aren't showing up in JEI. Most immediate missing ones for my current early game are the Alchemical Condenser & Crystalliser (for getting iron), the Crucible, the Iron Combustion Heater, and even the Tiny Progressions cobblestone generators... I can guess the cobblestone generator recipes (since I've used them often enough elsewhere), just as I guessed the clay bucket recipe (which again doesn't show in JEI)... but it's getting a little ridiculous.
Also, the oak wooden door texture seems glitched, and I had a crash putting a broken wooden Tinker's sword into the Tool station to repair it.
Other than that, this could be a fun pack to play, but these quirks are getting annoying at the moment!
Modpack version: 1.6.4
Please post the crash in the issues page so that it can be resolved. Also, the door is an old small problem that simply would take too long to figure out what's causeing it, so it's going to remain for the entirety of version 1.x.x. Other than that, it seems that the JEI bug is a random one, e.i. sometimes you get it, sometimes not. I wish I could be more helpful, but that's all I can say and do, for that manner.
I have an link for you guys to check out the server files for the modpack, for windows uders there is a installer. but you can also use the .zip file
In reply to Forge_User_13994271:
In reply to EmosewaGamer:
In reply to Forge_User_66637567:
Hi, just my humble opinion, but the prefab mod for structures seems a little too much and kinda takes away from the start with nothing theme of skyblock :)
Also is there anything that stores rf AS rf and not as eu,fe,fu,cf <-wtf?
overall it's a great concept and nice pack but could use some refining/optimising.
Happy playing :)
In reply to Forge_User_68598724:
Posted this as an issue already but it seems that when you type in to filter things in the RS crafting grid, it's permanently deleting items that are filtered out in the player inventory.
Also after about 24 hours of an automated botania miner with the orechid, still no prosperity ore. Does it actually spawn?
Also tried the beneath and no luck in finding prosperity there either as far as I could tell.
Hmmm, quite weird is all that I'll say. As far as people have played/tested the pack it has worked.