Hello! I'm making this thread for any suggestions that may come up for the Infected Cash modpack. More details can be found at the project page, but generally its a very large modpack with a focus on speed even on lower end computers.
I love seeing constructive criticism, mod suggestions, or even scripts and config suggestions. This pack has been a work in progress for almost half a year now. Server files are available and I run a server myself with the modpack out of Germany that I built with CentOS. So if you have ANY server questions I would love to answer them as well.
Server files are coming out a bit late because of some issues with all the server files I am uploading getting rejected. I am currently trying to contact the admins about it.
I will post here when they are finally uploaded. I'm confident they will be available by the end of today or earlier.
For some reason Forestry backpacks don't seem to work. I am far from an expert but the configurations seem to include most of the values, but I can't get the bags to accept anything.
I will look into that for the next update and hopefully fix this issue. The next update will be out this week. If you find anything else about the problem please let me know! :)
It looks like the Deminsion ID's for the deep dark and galacticcraft are overlapping and not allowing the world creation of the deep dark? just let me know if this is only a problem with me or with you too
Also i had this world crash that happend yesterday and this was the crash report i didnt know if you could help me understand what all happend and that way i can report any bugs to mod authors if thats the case http://pastebin.com/BBgCf7sh
It looks like the Deminsion ID's for the deep dark and galacticcraft are overlapping and not allowing the world creation of the deep dark? just let me know if this is only a problem with me or with you too
I see what your saying and thanks for catching this! I tested it and had the same problem. Without changing any world IDs I found the conflict lies in the way player IDs are made for each mod to use. I found a mod that makes the ID more streamlined which allowed me to easily enter the deep dark AND galacticraft planets. That mod is Player API.
Also i had this world crash that happend yesterday and this was the crash report i didnt know if you could help me understand what all happend and that way i can report any bugs to mod authors if thats the case http://pastebin.com/BBgCf7sh
To me it looks like you were using a minefactory harvester on a special forestry tree. This looks like it caused a crash while trying to get a special sapling from it that was maybe a mutation. This might be fixed with the newer version of minefactory reloaded in 2.0.5, but yes this is something that the mod devs would have to fix, or sometimes you have to use the different tools at your disposal to see which won't cause a crash.
I personally go through many different methods of harvesting before I find my favorite, or the most stable/fast one.
And also on another note is there anyway way to fix ore gen instead of having multiple mods produce the same ore, and have you had any thoughts on possibly adding Agricraft to the pack its minor but i didnt know if you have had any thoughts or looked into it?
Which mods are producing the same ores? I spent a lot of time trying to make sure that wouldn't happen but I might have missed a couple. Or the configs might have changed since I last did that.
Responding to your comment about agricraft: I have seen this mod before and considered putting it on the modpack. I decided not to at first pass because of its strong similarities to forestry (as the dev points out themself) and the possibilities for crashes. Having to configure and test each seed in its broad configurations was just a little too steep for me. I appreciate the suggestions though :)
Forestry and project red are both producing ores when they shouldn't be, i double checked the configs and everything is turned off in there but they still produce so im not really sure where the issue is
and ok no worries on Agricraft man i understand and another suggestion have you thought about simply jetpacks?
I love simply jetpacks! One of my favorite mods. I didn't include it initially because the pack was getting a bit heavy. I am going to have to cut back and add some mods anyway in 2.1.0 so I will hopefully be able to get that one in again.
Forestry and project red are both producing ores when they shouldn't be, i double checked the configs and everything is turned off in there but they still produce so im not really sure where the issue is
Okay thanks so much for finding this too! I will check it out and make sure its fixed for the next update.
Have you tried the server version for this update and connected to it via the client because both the client and server start up fine but they wont connect to each other?
Have you tried the server version for this update and connected to it via the client because both the client and server start up fine but they wont connect to each other?
Lemme try it again. BRB
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Hello! I'm making this thread for any suggestions that may come up for the Infected Cash modpack. More details can be found at the project page, but generally its a very large modpack with a focus on speed even on lower end computers.
I love seeing constructive criticism, mod suggestions, or even scripts and config suggestions. This pack has been a work in progress for almost half a year now. Server files are available and I run a server myself with the modpack out of Germany that I built with CentOS. So if you have ANY server questions I would love to answer them as well.
The project page for my modpack is here.
Thanks! And a huge thanks to all the mod devs out there that make this game so great!
Where are your 2.0.4 server files located?
Server files are coming out a bit late because of some issues with all the server files I am uploading getting rejected. I am currently trying to contact the admins about it.
I will post here when they are finally uploaded. I'm confident they will be available by the end of today or earlier.
Hooray! It was approved. Here is the link to the download: Server files
6th time was the charm haha
For some reason Forestry backpacks don't seem to work. I am far from an expert but the configurations seem to include most of the values, but I can't get the bags to accept anything.
I will look into that for the next update and hopefully fix this issue. The next update will be out this week. If you find anything else about the problem please let me know! :)
FIXED IT! Yay now the forestry backpacks work in the update. Thanks for pointing this out Dark0_0firE.
Update will be out by no later than tomorrow.
It looks like the Deminsion ID's for the deep dark and galacticcraft are overlapping and not allowing the world creation of the deep dark? just let me know if this is only a problem with me or with you too
Also i had this world crash that happend yesterday and this was the crash report i didnt know if you could help me understand what all happend and that way i can report any bugs to mod authors if thats the case http://pastebin.com/BBgCf7sh
I see what your saying and thanks for catching this! I tested it and had the same problem. Without changing any world IDs I found the conflict lies in the way player IDs are made for each mod to use. I found a mod that makes the ID more streamlined which allowed me to easily enter the deep dark AND galacticraft planets. That mod is Player API.
This fix is available in 2.0.5
To me it looks like you were using a minefactory harvester on a special forestry tree. This looks like it caused a crash while trying to get a special sapling from it that was maybe a mutation. This might be fixed with the newer version of minefactory reloaded in 2.0.5, but yes this is something that the mod devs would have to fix, or sometimes you have to use the different tools at your disposal to see which won't cause a crash.
I personally go through many different methods of harvesting before I find my favorite, or the most stable/fast one.
And also on another note is there anyway way to fix ore gen instead of having multiple mods produce the same ore, and have you had any thoughts on possibly adding Agricraft to the pack its minor but i didnt know if you have had any thoughts or looked into it?
Which mods are producing the same ores? I spent a lot of time trying to make sure that wouldn't happen but I might have missed a couple. Or the configs might have changed since I last did that.
Responding to your comment about agricraft: I have seen this mod before and considered putting it on the modpack. I decided not to at first pass because of its strong similarities to forestry (as the dev points out themself) and the possibilities for crashes. Having to configure and test each seed in its broad configurations was just a little too steep for me. I appreciate the suggestions though :)
Forestry and project red are both producing ores when they shouldn't be, i double checked the configs and everything is turned off in there but they still produce so im not really sure where the issue is
and ok no worries on Agricraft man i understand and another suggestion have you thought about simply jetpacks?
hey the server files page is coming up as not found any ideas?
I love simply jetpacks! One of my favorite mods. I didn't include it initially because the pack was getting a bit heavy. I am going to have to cut back and add some mods anyway in 2.1.0 so I will hopefully be able to get that one in again.
Yes its fixed now. I had to replace the update files last night because a library was missing when I tried to start it from the client.
Okay thanks so much for finding this too! I will check it out and make sure its fixed for the next update.
Have you tried the server version for this update and connected to it via the client because both the client and server start up fine but they wont connect to each other?
Lemme try it again. BRB