About elevators, I found my problems. In the config file, it said the teleport fails if there are more than four blocks between two elevators and the max range between two elevators is twenty blocks (searchDistance)
Whats the point of crafting advanced solar generator with 200 RF generation with Solar Panel IV with generation 256 RF?
Oh woops... I forgot to double the power generation of all the Mekanism generators when I halved the RF <-> Joules conversion. Thanks for letting me know, will be fixed next update.
Release 0.3.1
Changes:
Yes I know I forgot to change the version numbers. #Beta
Pretty cool update ! *_*
I would know if it's easy to create and HQM book ? I would make a french modpack with it.
It's very easy to do, just takes a lot of time.
About elevators, I found my problems. In the config file, it said the teleport fails if there are more than four blocks between two elevators and the max range between two elevators is twenty blocks (searchDistance)
Release 0.3.2
Changes:
Release 0.4.0
Changes:
Wow ! Lot of changes ! It looks like pretty cool !
Release 0.4.1
Changes:
Release 0.5.0
Changes:
Lot of changes ! Nice.
Edit : about the cranberry seed, either you should modify the Hunger Overhall config file or modify the quest deleting the cranberry tasks.
That is changed next update. Thanks for letting me know.
Release 0.5.1
Changes:
Argh ! How I suppose to kill vampire mobs without wooden weapons ? -________-
Release 0.6.0
Changes:
Release 0.7.0
Changes:
Why Mekanism is in MJ mode and not in RF? It's so confusing.
It's that way because I didnt think it mattered. Ill change it though.
Whats the point of crafting advanced solar generator with 200 RF generation with Solar Panel IV with generation 256 RF?
Oh woops... I forgot to double the power generation of all the Mekanism generators when I halved the RF <-> Joules conversion. Thanks for letting me know, will be fixed next update.
#Beta
Questbook is in edit mode.
I know im releasing a hotfix now.