Thermal Foundation/Ender IO support is disabled in the ExtraTiC config. Now I can certainly see why you might do this, but I'm letting you know just in case... I know a lot of people like their fancy OP tools. :P
Thermal Foundation/Ender IO support is disabled in the ExtraTiC config. Now I can certainly see why you might do this, but I'm letting you know just in case... I know a lot of people like their fancy OP tools. :P
Yes, they are intended to be off. Even if I did decide to enable them again they would be nerfed into the ground lol :P
Edit: Now that I think about it... I might add them back... hmm
Yes, they are intended to be off. Even if I did decide to enable them again they would be nerfed into the ground lol :P
Edit: Now that I think about it... I might add them back... hmm
I wouldn't nerf them directly... How about making them extremely difficult to obtain? Or maybe making the materials needed, a reward from the very end of the quest chain?
As it stands right now, you can make Signalum before even going to the nether, which is a little absurd.
I wouldn't nerf them directly... How about making them extremely difficult to obtain? Or maybe making the materials needed, a reward from the very end of the quest chain?
As it stands right now, you can make Signalum before even going to the nether, which is a little absurd.
Thermal foundation is only in the pack for the world gen, dusts, and ingots. The only alloys that have any use are Bronze and Enderium. It doesn't really matter that you can make things like Signalum easily because they have no use :P.
The tools/weapons you would be able to make with those alloys would disagree.
The crossbow I'm currently using, made with Signalum, and some enderium bolts does upwards of 100 hearts of damage. :x
If you were to enable these materials in the config, there would definitely need to be some adjustments made.
I was simply suggesting instead of nerfing the stats outright, you could make obtaining them a long term goal. :)
Yes I know what you are saying. What I'm saying is I would prefer not to have these tools available. Crossbows are unbalanced enough on their own, I don't see a reason to make them even worse.
Love your work. Thank you so much for the time and effort you put into this. The update you just released (Beta, I know), had a few bugs in it that I reported accordingly.
Love your work. Thank you so much for the time and effort you put into this. The update you just released (Beta, I know), had a few bugs in it that I reported accordingly.
I don't know why I decided to join the Cursevoice alpha then make an update without it breaking.
Is there a way to respawn the ender dragon? I'm on a server and I'm not sure how more than one person is supposed to be able to build the nasa workbench. Thanks for any help!
Is there a way to respawn the ender dragon? I'm on a server and I'm not sure how more than one person is supposed to be able to build the nasa workbench. Thanks for any help!
The pack was never really built for multiple parties killing the dragon. You can manually spawn it with the vanilla method or lend them the dragon egg you get from the quest so they can craft it.
Edit: In other words I forgot about that when making this pack :(
So I just did some quick calculations here on the power output of the advanced solar generator compared to its component parts and I found something... off.
The 4 solar generators and 1 solar panel used to make it produce a maximum of 576 RF/tick, while the advanced solar generator only produces up to 400 RF/tick. Other than the solar evaporator, why would we even use the advanced solar generator, which is more expensive, if it generates LESS power then?
Also, before I forget, is it normal for a vein-mining pick's head to be black and be unable to re-name it?
So I just did some quick calculations here on the power output of the advanced solar generator compared to its component parts and I found something... off.
The 4 solar generators and 1 solar panel used to make it produce a maximum of 576 RF/tick, while the advanced solar generator only produces up to 400 RF/tick. Other than the solar evaporator, why would we even use the advanced solar generator, which is more expensive, if it generates LESS power then?
Also, before I forget, is it normal for a vein-mining pick's head to be black and be unable to re-name it?
- You answered your own question.
- Yes the veinminer modifier changes the texture of the pickaxe, and I don't think you can rename a pickaxe once it has been made/modified.
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I've been forgetting to document the changelogs in this thread, woops :P.
Release 0.7.1
Changes:
Release 0.7.2
Changes:
Release 0.7.3
Changes:
Release 0.8.0
Changes: (Changes marked '[PT]' are changes to the PickleTweaks mod)
Release 0.8.1
Changes:
this pack needs some form of planter and harvesters or is it in it already because i don't see any of them :)
EnderIO Farming station is what you're looking for. It both plants and harvests :)
Thermal Foundation/Ender IO support is disabled in the ExtraTiC config. Now I can certainly see why you might do this, but I'm letting you know just in case... I know a lot of people like their fancy OP tools. :P
Yes, they are intended to be off. Even if I did decide to enable them again they would be nerfed into the ground lol :P
Edit: Now that I think about it... I might add them back... hmm
I wouldn't nerf them directly... How about making them extremely difficult to obtain? Or maybe making the materials needed, a reward from the very end of the quest chain?
As it stands right now, you can make Signalum before even going to the nether, which is a little absurd.
Thermal foundation is only in the pack for the world gen, dusts, and ingots. The only alloys that have any use are Bronze and Enderium. It doesn't really matter that you can make things like Signalum easily because they have no use :P.
The tools/weapons you would be able to make with those alloys would disagree.
The crossbow I'm currently using, made with Signalum, and some enderium bolts does upwards of 100 hearts of damage. :x
If you were to enable these materials in the config, there would definitely need to be some adjustments made.
I was simply suggesting instead of nerfing the stats outright, you could make obtaining them a long term goal. :)
Yes I know what you are saying. What I'm saying is I would prefer not to have these tools available. Crossbows are unbalanced enough on their own, I don't see a reason to make them even worse.
I don't know if anyone is still on this thread but I wanted to ask if nutrient distillation is supposed to not work?
I never messed with it so I am assuming that's on the EnderIO devs.
Love your work. Thank you so much for the time and effort you put into this. The update you just released (Beta, I know), had a few bugs in it that I reported accordingly.
I don't know why I decided to join the Cursevoice alpha then make an update without it breaking.
Re-releasing a fixed version now.
Is there a way to respawn the ender dragon? I'm on a server and I'm not sure how more than one person is supposed to be able to build the nasa workbench. Thanks for any help!
Hey,
I'm having trouble with downloading this pack. Everytime I try to download it in the curse client, it reports a fail:
Error:
Failed to download: http://addons.curse.cursecdn.com/files/2262/92/EnderStorage-1.7.10-1.4.7.37-universal.jar
Since it always deletes any previously downloaded content I'm not sure what to do there.. any suggestions would be appreciated :)
So I just did some quick calculations here on the power output of the advanced solar generator compared to its component parts and I found something... off.
The 4 solar generators and 1 solar panel used to make it produce a maximum of 576 RF/tick, while the advanced solar generator only produces up to 400 RF/tick. Other than the solar evaporator, why would we even use the advanced solar generator, which is more expensive, if it generates LESS power then?
Also, before I forget, is it normal for a vein-mining pick's head to be black and be unable to re-name it?