Does this happen every time you try to load the game/world?
It happens every time without fail, specifically when attempting to launch the game, Curse launches the minecraft launcher and when i hit play, it instantly shows me the crash screen with that exact error.
Edit: Reinstalling the Pack fixed it, Fix your bloody update system Curse :/
I have a problem" the quest book wont notice that I have crafted a mana tablet, so the quest won't complete. Also, I cant find a recipe for the infusion stone in NEI -or- in the THauminomicon. Any ideas/help?
I have a problem" the quest book wont notice that I have crafted a mana tablet, so the quest won't complete. Also, I cant find a recipe for the infusion stone in NEI -or- in the THauminomicon. Any ideas/help?
Ill fix the mana tablet in the next update. You have to do research to unlock recipes using the thaumonomicon.
Idea for the quest book, under in the Tinkers quest line add a material before fairy because you can't mine ardite with a steel pick and it would be nice to keep a flow for one upgrade to the next upgrade.
And secondly do you have to go to the End to get a mana spreader, if so I think that isn't smart because mana spreaders are supposed to be an easy way to transport mana from point a to point b.
Idea for the quest book, under in the Tinkers quest line add a material before fairy because you can't mine ardite with a steel pick and it would be nice to keep a flow for one upgrade to the next upgrade.
And secondly do you have to go to the End to get a mana spreader, if so I think that isn't smart because mana spreaders are supposed to be an easy way to transport mana from point a to point b.
I will be sure to fix the tinkers line, forgot to add a quest for Alumite D;
Also what makes you think you need to go to the end for a Mana Spreader?
I've been putting off moving from my temporary base to the area I've chosen for my perm base because there aren't any early game ways of moving chests that I know of. If there is one in the pack, can someone tell me?
I've been putting off moving from my temporary base to the area I've chosen for my perm base because there aren't any early game ways of moving chests that I know of. If there is one in the pack, can someone tell me?
Yeah, I see. Is there any reason (other than having 2 mass storage mods) that you don't have JABBA? Just for the record, I'd rather have storage drawers, but that dolly...
Yeah, I see. Is there any reason (other than having 2 mass storage mods) that you don't have JABBA? Just for the record, I'd rather have storage drawers, but that dolly...
It doesn't work on Enhanced Inventories, I've tried :(
I don't really see a reason to add it anyways as I do feel it is a bit redundant in this pack.
Hi, awesome modpack (I'm a relative beginner and it's really nice to be taken through stuff slowly) - just had a couple of points I noticed:
King Slime spawned really randomly - I set up pretty close to the spawn and he kind of dropped on my house. When I fought him there was no boss music or anything (although the boss health bar thing did come up) and he just looked like an ordinary slime - he didn't drop slimes as he took damage or anything. It should be noted I am right under two slime islands so maybe he came from there. When I killed him I did get king slime shurikens so pretty sure he was king slime! BUT when I killed him all of my hotbar inventory vanished. I kept the stuff in my normal inventory.
I don't know much about mods/modpacks so sorry if this is something everyone knows about!
Also I noticed with the tinker's construct quests - I'd been using my flint pickaxe long enough that it had already gone up a mining level so I didn't need copper tools - so that one felt a bit unnecessary - but I guess some people will get to it quicker so it's probably worth keeping. Then my nice flint pickaxe got eaten by King Slime anyway so...
Seriously, thanks for the modpack! I think this one's going to get pretty popular :)
Hi, awesome modpack (I'm a relative beginner and it's really nice to be taken through stuff slowly) - just had a couple of points I noticed:
King Slime spawned really randomly - I set up pretty close to the spawn and he kind of dropped on my house. When I fought him there was no boss music or anything (although the boss health bar thing did come up) and he just looked like an ordinary slime - he didn't drop slimes as he took damage or anything. It should be noted I am right under two slime islands so maybe he came from there. When I killed him I did get king slime shurikens so pretty sure he was king slime! BUT when I killed him all of my hotbar inventory vanished. I kept the stuff in my normal inventory.
I don't know much about mods/modpacks so sorry if this is something everyone knows about!
Also I noticed with the tinker's construct quests - I'd been using my flint pickaxe long enough that it had already gone up a mining level so I didn't need copper tools - so that one felt a bit unnecessary - but I guess some people will get to it quicker so it's probably worth keeping. Then my nice flint pickaxe got eaten by King Slime anyway so...
Seriously, thanks for the modpack! I think this one's going to get pretty popular :)
I have never actually heard of King Slimes taking away hotbars... do you happen to have that belt from Tinkers Construct on? If so press the key bind for it because you may have accidentally pressed it.
Also the mining level boost isnt supposed to be enabled so I will be sure to fix that next update.
Edit: It is disabled, so mining levels will not boost.
Im not sure why that is ;c, seems to happen with a lot of other mod things like Magical Crops.
I dont really think its a big deal honestly.
It happens every time without fail, specifically when attempting to launch the game, Curse launches the minecraft launcher and when i hit play, it instantly shows me the crash screen with that exact error.
Edit: Reinstalling the Pack fixed it, Fix your bloody update system Curse :/
I have a problem" the quest book wont notice that I have crafted a mana tablet, so the quest won't complete. Also, I cant find a recipe for the infusion stone in NEI -or- in the THauminomicon. Any ideas/help?
Ill fix the mana tablet in the next update. You have to do research to unlock recipes using the thaumonomicon.
Idea for the quest book, under in the Tinkers quest line add a material before fairy because you can't mine ardite with a steel pick and it would be nice to keep a flow for one upgrade to the next upgrade.
And secondly do you have to go to the End to get a mana spreader, if so I think that isn't smart because mana spreaders are supposed to be an easy way to transport mana from point a to point b.
I will be sure to fix the tinkers line, forgot to add a quest for Alumite D;
Also what makes you think you need to go to the end for a Mana Spreader?
Sorry my mistake looked at the wrong recipe
I've been putting off moving from my temporary base to the area I've chosen for my perm base because there aren't any early game ways of moving chests that I know of. If there is one in the pack, can someone tell me?
Someone recommended this mod to me for that reason: http://minecraft.curseforge.com/projects/inventory-tools?gameCategorySlug=mc-mods&projectID=235172
I may add it if I can implement it well enough.
I personally stick to just having 1 base throughout a whole play through so I didn't really think about this issue.
Edit: So far I am unable to find a solution for the Enhanced Inventories chests.
Looks like an interesting mod.
Known mods supporting/supported by Inventory Tools dolly transfer mode (this list may at any point be incomplete):
(taken from the page you linked)
Looks like enhanced inventories is supported.
The dollys work on every single block. That is the most exploitable thing ever lol.
If there was a whitelist instead of a blacklist in the config for which blocks it can work on I would 100% use it.
Yeah, I see. Is there any reason (other than having 2 mass storage mods) that you don't have JABBA? Just for the record, I'd rather have storage drawers, but that dolly...
It doesn't work on Enhanced Inventories, I've tried :(
I don't really see a reason to add it anyways as I do feel it is a bit redundant in this pack.
Hi, awesome modpack (I'm a relative beginner and it's really nice to be taken through stuff slowly) - just had a couple of points I noticed:
King Slime spawned really randomly - I set up pretty close to the spawn and he kind of dropped on my house. When I fought him there was no boss music or anything (although the boss health bar thing did come up) and he just looked like an ordinary slime - he didn't drop slimes as he took damage or anything. It should be noted I am right under two slime islands so maybe he came from there. When I killed him I did get king slime shurikens so pretty sure he was king slime! BUT when I killed him all of my hotbar inventory vanished. I kept the stuff in my normal inventory.
I don't know much about mods/modpacks so sorry if this is something everyone knows about!
Also I noticed with the tinker's construct quests - I'd been using my flint pickaxe long enough that it had already gone up a mining level so I didn't need copper tools - so that one felt a bit unnecessary - but I guess some people will get to it quicker so it's probably worth keeping. Then my nice flint pickaxe got eaten by King Slime anyway so...
Seriously, thanks for the modpack! I think this one's going to get pretty popular :)
I have never actually heard of King Slimes taking away hotbars... do you happen to have that belt from Tinkers Construct on? If so press the key bind for it because you may have accidentally pressed it.
Also the mining level boost isnt supposed to be enabled so I will be sure to fix that next update.
Edit: It is disabled, so mining levels will not boost.
Hi, BlakeBr0
To in PPM3 v0.3.4
Where is in Tinker's construct for pickaxe head cast, material Molten manasteel no fond in list.
It tells you in your own screenshot, http://prntscr.com/apuxd2 . :P
A good mod that I recommend adding to the pack is EnderIO. Good early game technology
It's a magic pack.
With Thermal Expansions, AE2, Extra Utilites etc.