I hope everyone is enjoying the pack and would love to hear any feedback, Constructive criticism, and general ideas on the pack. I have more in store in a future iteration of the modpack which will be quest driven using a new set of quest mods.
Thanks everyone for trying out the modpack and I am super excited for future projects.
I went to play it, and when I tried to load up the map that came with the pack, it said there was some missing stuff.. enhanced inventory stuff from what I recall. I tried to run it anyways, and got a corrupted map error.. I ended up resetting it, and still no-go.
No I do not, this is meant to be more in the stylings of Skyfactory with no quests. I can add a list of goals if wanted but actual quests no. I want this to be free form play. I have another pack in the early stages that will be a Lovecraftian horror CTM style pack with quests.
Been playing about 10 minutes - it took me three trees before I got more than one sapling. It doesnt matter from a starting point of view because if you get no saplings out of the first few you just restart with not much lost.
However, limited sapling drops plus only one place you grow a tree may make the beginning very grindy and bonemeal intensive because you can only grow one at a time. Hmm, perhaps I can fit 4 trees in there....
Edit: sort of... its very tight, they tend to grow small.
Took a long time to get a silk worm. Wheat grows slowly.
To get more bones I've built a small dark room as far as I can get from the farming area, nothing spawned yet. Did you put a magnum torch in?
Not sure how hard you want this to be, it's going to be tricky to get to cobble without starving with the space available.
I think the sapling drops and the wheat growth may need to be buffed to speed things up.
Once I get some spare dirt I'll put a row of three dirt around the edges of the middle level and farm wheat for more dirt.
Edit again: it must be the light, I'm sure its not the intent of the pack, but people will probably build up to the surface to get things to grow better. Then it's just another skyblock but you don't die when you fall.
Very interested to see where you go with this pack, its a cool map but you will need to corral and direct players a bit I think to preserve the difference.
Been playing about 10 minutes - it took me three trees before I got more than one sapling. It doesnt matter from a starting point of view because if you get no saplings out of the first few you just restart with not much lost.
However, limited sapling drops plus only one place you grow a tree may make the beginning very grindy and bonemeal intensive because you can only grow one at a time. Hmm, perhaps I can fit 4 trees in there....
Edit: sort of... its very tight, they tend to grow small.
Took a long time to get a silk worm. Wheat grows slowly.
To get more bones I've built a small dark room as far as I can get from the farming area, nothing spawned yet. Did you put a magnum torch in?
Not sure how hard you want this to be, it's going to be tricky to get to cobble without starving with the space available.
I think the sapling drops and the wheat growth may need to be buffed to speed things up.
Once I get some spare dirt I'll put a row of three dirt around the edges of the middle level and farm wheat for more dirt.
Edit again: it must be the light, I'm sure its not the intent of the pack, but people will probably build up to the surface to get things to grow better. Then it's just another skyblock but you don't die when you fall.
Very interested to see where you go with this pack, its a cool map but you will need to corral and direct players a bit I think to preserve the difference.
Thank you for the feedback, I have tested the mob spawning issues. You need to be at least 25ish blocks in a x or z direction not a y direction as far as I can tell. This is a skyblock underwater, build out from the main base. I plan on adding more bonemeal to the starting chest along with 8 oak saplings. I had no issues on stream with sapling drops but I will look into it and see if I can make it less grindy at the beginning. I WANT people to look into different mods it's why I added newer mods. PA has a cobblegenerator that is not expensive to make. But in 2 hours in my playthrough I had a cobble gen using Extra Utilities. So it can be done fairly easy, but I will give more bonemeal and saplings to start off.
Sapling drops are enough, but low. I found a better dirt supply method which is a lot easier. With a vanilla fishing rod I can keep one barrel almost continuously composting fish.
Clay seems to be gated behind iron - I like this, knocked me out of ex nihilo autopilot.
Sapling drops are enough, but low. I found a better dirt supply method which is a lot easier. With a vanilla fishing rod I can keep one barrel almost continuously composting fish.
Clay seems to be gated behind iron - I like this, knocked me out of ex nihilo autopilot.
I believe you can use glass bottles to fill up a barrel. Or water running over the top will fill it as well.
bottles! I fished one and put it in a chest. <facepalm>
Had a read of your tweitter feed; new map? I like this one. Unless there is more dripping water in tunnels, that *really* adds to the feel. There is enough space to do stuff, while still feeling slightly claustrophobic.
Mob spawning ; still none, I built a 1x7 punch-them-in-the-shins slab dark room against the outside of the white ceramic lab wall furtherest from the terrarium dome. Then hung out in the furtherest part of the terrarium and got nothing. Maybe those squid are counting for the mob cap.
Will update, change nothing else and let you know if I get mobs.
It says version 0.0.2, still got lots of squid in the water around me and no mobs in my box.
If I hit a mature wheat with a ex nihilo stone hammer it crashes.
Mob spawning works in the nether. I love what you've done with the place...
Got it to download and install(after a dozen installation fails) but comes up missing Ex Nihilo. will try to add it on my own. Not sure if it was download issue or what.
Added Ex Nihilo and this time it said my Thaumcraft version needed a minimum version. So i decided to just delete and redownload.
Now im back to failed installs. I refuse to give up!
Hello everyone and welcome to Davy Jones Locker.
I hope everyone is enjoying the pack and would love to hear any feedback, Constructive criticism, and general ideas on the pack. I have more in store in a future iteration of the modpack which will be quest driven using a new set of quest mods.
Thanks everyone for trying out the modpack and I am super excited for future projects.
Tedyhere
Is it on Curse? I heard about it, and would love to give it a spin!
Actually wait, I found it! c: Are there any stipulations for putting it on YouTube? Like recordings and whatnot?
I went to play it, and when I tried to load up the map that came with the pack, it said there was some missing stuff.. enhanced inventory stuff from what I recall. I tried to run it anyways, and got a corrupted map error.. I ended up resetting it, and still no-go.
Crafting Mines since Minecraft was under $10
HEre is a screenshot of the error screen (I hope)
Crafting Mines since Minecraft was under $10
You can put it on Youtube no issues there. It's in an Beta state but there shouldn't be any issues. And yes it's on the Curse Voice Client
The issue with the missing blocks is fine, hit yes. I used none of those in the build and the mods were removed due to interactions with other mods.
Do you plan to add HQM and quests to this pack?
No I do not, this is meant to be more in the stylings of Skyfactory with no quests. I can add a list of goals if wanted but actual quests no. I want this to be free form play. I have another pack in the early stages that will be a Lovecraftian horror CTM style pack with quests.
Been playing about 10 minutes - it took me three trees before I got more than one sapling. It doesnt matter from a starting point of view because if you get no saplings out of the first few you just restart with not much lost.
However, limited sapling drops plus only one place you grow a tree may make the beginning very grindy and bonemeal intensive because you can only grow one at a time. Hmm, perhaps I can fit 4 trees in there....
Edit: sort of... its very tight, they tend to grow small.
Took a long time to get a silk worm. Wheat grows slowly.
To get more bones I've built a small dark room as far as I can get from the farming area, nothing spawned yet. Did you put a magnum torch in?
Not sure how hard you want this to be, it's going to be tricky to get to cobble without starving with the space available.
I think the sapling drops and the wheat growth may need to be buffed to speed things up.
Once I get some spare dirt I'll put a row of three dirt around the edges of the middle level and farm wheat for more dirt.
Edit again: it must be the light, I'm sure its not the intent of the pack, but people will probably build up to the surface to get things to grow better. Then it's just another skyblock but you don't die when you fall.
Very interested to see where you go with this pack, its a cool map but you will need to corral and direct players a bit I think to preserve the difference.
Thank you for the feedback, I have tested the mob spawning issues. You need to be at least 25ish blocks in a x or z direction not a y direction as far as I can tell. This is a skyblock underwater, build out from the main base. I plan on adding more bonemeal to the starting chest along with 8 oak saplings. I had no issues on stream with sapling drops but I will look into it and see if I can make it less grindy at the beginning. I WANT people to look into different mods it's why I added newer mods. PA has a cobblegenerator that is not expensive to make. But in 2 hours in my playthrough I had a cobble gen using Extra Utilities. So it can be done fairly easy, but I will give more bonemeal and saplings to start off.
I just noticed that you have the "Ranchable Fluid Cows" mod but not the "Moo Fluids" mod.
Sapling drops are enough, but low. I found a better dirt supply method which is a lot easier. With a vanilla fishing rod I can keep one barrel almost continuously composting fish.
Clay seems to be gated behind iron - I like this, knocked me out of ex nihilo autopilot.
Interesting..I must have overlooked it. Re-adding it next update. Total oversight on my part
I believe you can use glass bottles to fill up a barrel. Or water running over the top will fill it as well.
bottles! I fished one and put it in a chest. <facepalm>
Had a read of your tweitter feed; new map? I like this one. Unless there is more dripping water in tunnels, that *really* adds to the feel. There is enough space to do stuff, while still feeling slightly claustrophobic.
Mob spawning ; still none, I built a 1x7 punch-them-in-the-shins slab dark room against the outside of the white ceramic lab wall furtherest from the terrarium dome. Then hung out in the furtherest part of the terrarium and got nothing. Maybe those squid are counting for the mob cap.
Will update, change nothing else and let you know if I get mobs.
It says version 0.0.2, still got lots of squid in the water around me and no mobs in my box.
If I hit a mature wheat with a ex nihilo stone hammer it crashes.
Mob spawning works in the nether. I love what you've done with the place...
This looks like a cool pack :D
Got it to download and install(after a dozen installation fails) but comes up missing Ex Nihilo. will try to add it on my own. Not sure if it was download issue or what.
Added Ex Nihilo and this time it said my Thaumcraft version needed a minimum version. So i decided to just delete and redownload.
Now im back to failed installs. I refuse to give up!
---downloading files...fingers crossed.
Odd 4oz_scoop May be a derp on curseforge end. I tested it again last night and no issues.
I did have trouble, It would not run. The minecraft launcher screen was full of java errors.
I restarted after the install and it ran.