Welcome to the official discussion thread for Modern Skyblock, the biggest and most popular 1.11.2 skyblock mod pack. If you have any questions or suggestions about the pack, it's progression and/or development simply post them below. If you haven't yet downloaded the pack you may find more information about it here: https://minecraft.curseforge.com/projects/modern-skyblock
Sadly no, not yet. I too would like one, but I guess no server group has yet seen it. Also bigger server groups probably won't be able to make one as Sponge (the API for plugins) is currently incompatible.
You mine the ore in the End, Beneath, Custom Dimensions or the one made by the Orechid. If anyone asks again tell them to check here as I've already been asked 5 times. The achievement "Mine Prosperity Ore" isn't in there for nothing. At the start it was "Mine End Prosperity Ore" which may have helped a bit, but with the other 3 possible ways I changed it. And yeah, MA is a bit mid-late game.
Is the extrautils2 transfer node deliberately not accepting non-oak chests? I did the snow start but it looks like anyone who didn't chose the start with an oak tree can't use transfer nodes until they do quite a lot of infusion work.
I'm refering to the recipe which has to be an oak chest or a trapped chest but either for me requires advanced machinery and/or a lot of infusion. I just like to use them early game so I don't get a lot of backstuffed hoppers lagging me out.
Whatever you did to the extrautils2 transfer node recipe completely disabled it. the recipe won't show up and while I'm admittedly still trying to craft it with a spruce chest, crafting the recipe from memory doesn't work.
Other than my troubles with the node I really do like the pack, tried playing with skyresources on SkyColony but the hadn't made sure that the basics for each mod were actually available.
I don't know what mod is allowing for multiple things to have the same recipe, but it is super annoying when you are crafting a bunch of a thing that isn't the first option. I'm not to auto crafting yet so I don't know how bad that is going to screw up, but if I want to make multiple pistons, I have to make iron rods by placing the iron in the crafting table, clicking the arrow twice craft 1 rod, click the arrow 3 times craft 1 more rod, rinse and repeat, shift clicking crafts one of the iron rods and the rest are conveyor rollers which I can't use to make a piston. I don't mind 3 iron per piston, but this crafting process is ridiculous, and it isn't the first time I've run into this issue, but I can't remember what the last item that did this to me was.
would you at least be willing to make the piston use the conveyor roller so that shift click crafting (and I would assume auto crafting) will work?
Sorry to disappoint you, but no. It wouldn't make too much sense and it isn't something that I could change. I could change the recipe though, but it may require too much iron than needed. My idea is it to require a Cutter (durability is used with crafting) and 2 of the respected rod material. You'd get 4 rods, technically 2 for each ingot. Would that be ok?
Material cost isn't the problem, I'd pay 10 iron ingots for a piston right now if I could shift+click to craft 10 at once. but mostly I'm just worried what's going to happen when I get an autocrafting system set up, whether it will craft the thing that is 3 layers of same recipe deep. I'm actually perfectly okay with you locking it behind a machine, maybe move it to the rolling machine like the bucket or even a block of iron in the IC2 roller on extrude.
this whole deal with multiple items with the same recipe is just a new Idea to me.