server has 8gig assigned to it. using multicraft. Had someone test for me and that area is still an issue if someone gets near it or ports into it. Now the server is not crashing but it boots all the players and they are forced to log back in
So been working with the mrs doing some troubleshooting. I changed the max tick rate to -1 to shut down the watch dog. Had her log in and port to our island from the main island (running Hermit skies map) there was a significant lag on the server but she was able to load up the base with 4fps. she then removed AE2 advanced inscriber and immediately frames went to 34 then removed something called a compressor (used it to make blaze rods) and her fps went up significantly from there. Seems we are back up and running on this island but the issue as with one of these two devices.
I have changed the max tick to -1 but can not test it at present. I am wondering after this if there is something in the base htat is just lagging horribly and that is the issue. Thank you for the response going to try this and see where it leads us :)
Other folks are fine and able to play. THe moment anyone enters our area the game crashes. If you attempt to load into game after the crash you load in the world is completely blank and it crashes again. Below I will post my crash report in the hopes someone can assist me. I would hate to loose all of my progress and a roll back is not an option due to the other players. Thank you in advance for any assistance given.