VOXELIZATION EDUCATION: LEARNING WITH TECHNOLOGY MINECRAFT------ SPANISH VERSION BELOW A Minecraft mod with great POWER: MAGNETICRAFT
¿Have you another mod recomendation for our project?
Sorry... Another Google traduction:
One of the objectives we seek is the technological literacy of the society, because we see it as an urgent need to pair the development of societies, both the relationship of the subject as consumer products and services.
While there are many mods that allow interaction with technological experiences, not all have the necessary characteristics of immersion and educational viability. In some cases, compliance with certain objectives requires interaction between two or more mods and this LLEV complexity produces a delay in the acquisition of goals, time to invest in learning the use of mods and relegated own academic activity. Since the first version of the Industrial mods Craft, Craft and Red Power Buid, we imagine the possibility of taking a step beyond the educational gamification, deepen learning generation products and engineering necessary to obtain them. Beyond fantasy components often have mods, you can always decant and stay with a series of educational content weight.
By the magic of Google searches, we recently met Magneticraft, a mod that are just "scratching" but that in the respective learning a wealth of technology and engineering is highly recommended. Therefore we have decided that our first Virtual Training Environment technology area will be based on the use of this mod. Its creator, very humble, the Spanish that we know as Cout970 said "I have no problem in my mod is used in your project, but not that can be helpful when educating" Cout: We're going to surprise and you'll see you've created an excellent tool. Magneticraft mod is a young, recently, on October 10 has completed its first year of life and facing mods that already have a veteran and a long history of updates, has nothing to envy. It is stable, versatile, properly interact with other mods, have the intuitiveness required, complexity and gameplay are in equilibrium. That is a Minecraft mod excellent for both its recreational and educational use. The development team of the mod we analyze is composed of:
cout970 Owner
Cypher121 Contributor
MechWarrior99 Artist
Take this circumstance from Team Didactikraft Project to acknowledge the excellent predisposition towards our goals and send them sincere congratulations on the product developed, encouraging them to continue the updates are on the way.
Not a mod that you can work entirely with any group, although it has a good degree of intuitiveness, the complexity of the creation of equipment and processes to be performed (that well represent real processes) can cause discouragement for recipients with little immersion in technology and engineering content. We estimate that a suitable target for gamification with Magneticraft eductaiva students are racing the technology spectrum (Institutions of Higher and Tertiary Education Technical) Teaching Centers and Technical Education and to consider that in the early years of racing areas University degree Technology and Engineering would be fertile ground for learning gamificado this mod Minecraft. Does not remove the possibility of thinking in other target, but the accompanying teacher will be a key element for the success of the experience.
Basing a bit: While we are only at the stage of familiarization with the mod, the experience we have had with him provides us with important fundamentals that lead us to think as a great teaching tool:
SYMBOLIC SIMULATION TOTAL: Like all activities has developed in Minecraft, they are generated as a "simulator Symbolic Total". Not only come into play actions and their results, but the planning stages of the project to make the organization of the tasks of the process, the distribution of tasks within teams, allocation of roles and responsibilities, deadlines and Full details of technological activity are represented. While, as with any mod are symbolic processes, simulation of all activities to develop human resources for from the operational and intellectual generate a comprehensive understanding of the technological activity in engineering processes. Technological concepts
COMPREHENSIVE LEARNING: Learning technology goes beyond recognition of basic concepts. With a well developed EFV, Magneticraft allowed to work, among other things, with the representation of raw materials and resources, sustainability, environmental impact, manufacturing, tools, equipment, electrical and thermal processes, tools and measurements, evaluation of economic viability, identifying equipment and electrical and thermal processes, design and creation of industrial sites, hazard identification, creation and use of regulations, manuals and safety standards, warehousing and distribution, transportation networks, transportation of fluids and solids, assembly lines, automation, process control.
Use of physical knowledge: not only physical variables can be measured, but use use units as ° C, Amper Volt, Joule, Watt, calories. This allows the predictive calculation, the previous design of the facilities required for a process that aims to meet a real goal on a scale relevant time and apply knowledge to reality simply.
APPLICATION PROCESS ENGINEERING: Installation of the equipment requiring the production of parts that require assembly, there is the use of multipurpose modules that can be exchanged or recycled for moificaciones in the structure of industrial processes.
VIABILITY OF HOLDINGS: Prospecting, management and analysis of materials and energy resources, coupled with the possibility of building spaces processing or transportation networks required for goods require an examination of the feasibility of projects.
USE OF NON-TRADITIONAL ENERGY: The mod is characterized by allowing experimenting with various forms of energy, both traditional and alternative. We live in a time where energy is a brand that shapes our society and we are not very smart when it comes to choosing how to produce. We see generally economically before it healthy for us or friendlier to the planet we lived. You can experiment with the variety of methods of obtaining energy and assess its performance, material costs and operational, impact and mechanisms to minimize negative impacts, putting into action many procedural contents that are essential to proper training.
GENERATION POTENTIAL CHALLENGES: In a game of roles, assuming the role of teacher investor can propose to teams and an industrial production target students formed into teams, to take the necessary compliance activities entrusted project. A good methodological planning would comply with multiple educational objectives in an atmosphere of healthy competition in terms of cost, efficiency and time specific. Here we are with this first approach to this mod and sincerely, creating Article autofundamenta me the importance of creating a network environment with Magneticraft.
As always, I hope I have been helpful, Big magneticraftianos greetings !!!
Uno de los objetivos que buscamos es la alfabetización tecnológica de la sociedad, pues la vemos como una necesidad urgente par el desarrollo de las sociedades, tanto desde la relación del sujeto como consumidor de productos y servicios, como de generador de los mismos.
Torre de fraccionamiento de petróleo
Si bien existen muchos mods que permiten la interacción con experiencias tecnológicas, no todos reúnen las características necesarias de inmersión y viabilidad pedagógica. En algunos casos, el cumplimiento de ciertos objetivos requiere de la interacción entre dos o más mods y ello llev a una complejidad que produce demoras en la adquisición de las metas, el tiempo se debe invertir en el aprendizaje del uso de los mods y se relega el propio de la actividad académica.
Desde las primeras versiones de los mods Industrial Craft, Buid Craft y Red Power, imaginamos la posibilidad de llevar un paso más allá a la gamificación educativa, profundizar en el aprendizaje de la generación de productos y la ingeniería necesaria para obtenerlos. Más allá de los componentes de fantasía que suelen tener los mods, siempre se pueden decantar y quedarnos con una serie de contenidos pedagógicos de peso.
Por esa magia de las búsquedas de Google, recientemente nos encontramos con Magneticraft, un mod que apenas estamos "arañando", pero que en lo respectivo a riqueza en el aprendizaje de tecnología e Ingeniería es muy recomendable. Por ello hemos decidido que nuestro primer Entorno Formativo Virtual del área tecnológica se basará en el uso de éste mod. Su creador, muy humilde, el español que conocemos como Cout970 nos expresó "No tengo ningún problema en que se use mi mod en vuestro proyecto, aunque no se en que puede ser útil a la hora de educar", Cout: Te vamos a sorprender y verás que has creado una excelente herramienta.
Magneticraft es un mod muy jóven, recientemente, el 10 de octubre ha cumplido su primer año de vida y frente a mods que ya tienen una veteranía y una larga trayectoria de actualizaciones, no tiene nada que envidiarles. Es estable, versátil, interacciona adecuadamente con otros mods, tiene la intuitividad necesaria, la complejidad y la jugabilidad se hallan en equilibrio. Es decir que es un mod Minecraft excelente tanto para su uso lúdico como educativo.
El equipo de desarrollo del mod que analizamos se halla constituido por:
Aprovechamos la circunstancia desde el Equipo del Proyecto Didactikraft para agradecer la excelente predisposición para con nuestros objetivos y les enviamos una sincera felicitación por el producto desarrollado, alentándolos a continuar con las actualizaciones que tienen en camino.
Estación de extracción de crudo alimentada con energía solar luminosa
No es un mod que se puede trabajar en su totalidad con cualquier grupo, si bien tiene un buen grado de intuitividad, la complejidad de la creación de equipamientos y los procesos a realizar (que muy bien representan a procesos reales) pueden ser causa de desaliento para destinatarios con escasa inmersión en contenidos de tecnología e ingeniería. Estimamos que un target adecuado para la gamificación eductaiva con Magneticraft son alumnos de carreras del espectro tecnológico (Instituciones de Educación Secundaria y Superior Técnica), Centros de Formación Docente y Técnica y hasta consideramos que en los primeros años de carreras de grado Universitario en áreas de Tecnología e Ingeniería serían terreno fértil para el aprendizaje gamificado con éste mod Minecraft. No quita la posibilidad de pensar en otros target, pero si, el acompañamiento del docente será una pieza clave para el éxito de las experiencias.
Planta generadora de energía eléctrica mediante la tecnología de torre solar con parque de espejos heliostáticos.
Fundamentando un poco:
Si bien, sólo nos hallamos en la etapa de familiarización con el mod, la experiencia que hemos tenido con él nos permite contar con importantes fundamentos que nos llevan a pensarlo como una gran herramienta pedagógica:
SIMULACIÓN SIMBÓLICA TOTAL: Como todos las actividades ha desarrollar en Minecraft, se generan en forma de un "Simulador Simbólico Total". No sólo entran en juego las acciones y sus resultados, sino que la planificación de los pasos del proyecto a realizar, la organización de las tareas del proceso, la distribución de tareas en equipos, la asignación de roles y responsabilidades, el cumplimiento de plazos y todos los pormenores de la actividad tecnológica se ven representados. Si bien, como en cualquier mod existen procesos simbólicos, la simulación de todas las actividades a desarrollar por los recursos humanos desde lo operacional y lo intelectual genera una comprensión global de la actividad tecnológica en procesos de ingeniería.
APRENDIZAJE AMPLIO DE CONCEPTOS TECNOLÓGICOS: El aprendizaje de tecnología va más allá de un reconocimiento de conceptos básicos. Con un EFV bien desarrollado, Magneticraft permite trabajar, entre otros puntos, con la representación de materias primas y recursos, sustentabilidad, impacto medioambiental, manufactura, herramientas, equipos, procesos eléctricos y térmicos, instrumentos y mediciones, evaluación de viabilidad económica, identificación de equipamiento y procesos eléctricos y térmicos, diseño y creación de espacios industriales, identificación de riesgos, creación y uso de reglamentaciones, manuales de uso y normas de seguridad, almacenamiento y distribución, redes de transporte, transporte de fluidos y sólidos, cadenas de montaje, automatización, control de procesos.
USO DE CONOCIMIENTOS FÍSICOS: Las variables físicas no sólo se pueden medir, sino que utilizan unidades de uso como °C, Amper, Volt, Joule, Watt, calorías. Ello permite el cálculo predictivo, el diseño previo de las instalaciones requeridas para un proceso que pretende cumplir con un objetivo real en una escala de tiempo pertinente y extrapolar los conocimientos a la realidad en forma sencilla.
APLICACIÓN DE PROCESOS DE INGENIERÍA: El montaje del equipamiento exige la fabricación de piezas que requieren del ensamblaje, existe el uso de módulos multipropósito que pueden intercambiarse o reciclarse para realizar moificaciones en la estructura de los procesos industriales.
VIABILIDAD DE EXPLOTACIONES: La prospección, gestión y análisis de recursos materiales y energéticos, sumado a la posibilidad de construcción de los espacios de procesamiento o las redes de transporte requeridas para los bienes obligan a realizar un examen de la viabilidad de proyectos.
USO DE ENERGÍAS NO TRADICIONALES: El mod se caracteriza por permitir experimentar con diversas formas de obtener energía, tanto tradicionales como alternativas. Vivimos en unos tiempo en los que la energía es una marca que da forma a nuestra sociedad y no somos muy inteligentes a la hora de elegir como producirla. Generalmente vemos lo económico antes que lo saludable para nosotros o más amigable con el planeta que nos tocó vivir. Se puede experimentar con la variedad de métodos de obtención de energía y evaluar su rendimiento, costos de materiales y de operatividad, impacto y mecanismos de minimización de impactos negativos, poniéndose en acción muchos contenidos procedimentales que son imprescindibles en una adecuada formación.
POTENCIALIDAD DE GENERACIÓN DE DESAFÍOS: En un juego de roles, el profesor asumiendo en papel de inversionista puede proponer a equipos de trabajo un objetivo productivo industrial y los alumnos conformados en equipos de trabajo, llevar adelante las actividades necesarias para el cumplimiento del proyecto encomendado. Una buena planificación metodológica permitiría cumplir con múltiples objetivos pedagógicos en un clima de sana competencia en cuanto a costos, eficiencia y plazos de concreción.
Hasta aquí llegamos con éste primer acercamiento a éste mod y sinceramente, el crear el artículo me autofundamenta la importancia de generar Entornos Formativos Virtuales con Magneticraft.
Como siempre, espero haber sido de utilidad,
Grandes saludos magneticraftianos!!!
Cesar
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VOXELIZATION EDUCATION: LEARNING WITH TECHNOLOGY MINECRAFT------ SPANISH VERSION BELOW
A Minecraft mod with great POWER: MAGNETICRAFT
¿Have you another mod recomendation for our project?
Sorry... Another Google traduction:
One of the objectives we seek is the technological literacy of the society, because we see it as an urgent need to pair the development of societies, both the relationship of the subject as consumer products and services.
While there are many mods that allow interaction with technological experiences, not all have the necessary characteristics of immersion and educational viability. In some cases, compliance with certain objectives requires interaction between two or more mods and this LLEV complexity produces a delay in the acquisition of goals, time to invest in learning the use of mods and relegated own academic activity. Since the first version of the Industrial mods Craft, Craft and Red Power Buid, we imagine the possibility of taking a step beyond the educational gamification, deepen learning generation products and engineering necessary to obtain them. Beyond fantasy components often have mods, you can always decant and stay with a series of educational content weight.
By the magic of Google searches, we recently met Magneticraft, a mod that are just "scratching" but that in the respective learning a wealth of technology and engineering is highly recommended. Therefore we have decided that our first Virtual Training Environment technology area will be based on the use of this mod. Its creator, very humble, the Spanish that we know as Cout970 said "I have no problem in my mod is used in your project, but not that can be helpful when educating" Cout: We're going to surprise and you'll see you've created an excellent tool. Magneticraft mod is a young, recently, on October 10 has completed its first year of life and facing mods that already have a veteran and a long history of updates, has nothing to envy. It is stable, versatile, properly interact with other mods, have the intuitiveness required, complexity and gameplay are in equilibrium. That is a Minecraft mod excellent for both its recreational and educational use. The development team of the mod we analyze is composed of:
cout970 Owner
Cypher121 Contributor
MechWarrior99 Artist
Take this circumstance from Team Didactikraft Project to acknowledge the excellent predisposition towards our goals and send them sincere congratulations on the product developed, encouraging them to continue the updates are on the way.
Not a mod that you can work entirely with any group, although it has a good degree of intuitiveness, the complexity of the creation of equipment and processes to be performed (that well represent real processes) can cause discouragement for recipients with little immersion in technology and engineering content. We estimate that a suitable target for gamification with Magneticraft eductaiva students are racing the technology spectrum (Institutions of Higher and Tertiary Education Technical) Teaching Centers and Technical Education and to consider that in the early years of racing areas University degree Technology and Engineering would be fertile ground for learning gamificado this mod Minecraft. Does not remove the possibility of thinking in other target, but the accompanying teacher will be a key element for the success of the experience.
Basing a bit: While we are only at the stage of familiarization with the mod, the experience we have had with him provides us with important fundamentals that lead us to think as a great teaching tool:
SYMBOLIC SIMULATION TOTAL: Like all activities has developed in Minecraft, they are generated as a "simulator Symbolic Total". Not only come into play actions and their results, but the planning stages of the project to make the organization of the tasks of the process, the distribution of tasks within teams, allocation of roles and responsibilities, deadlines and Full details of technological activity are represented. While, as with any mod are symbolic processes, simulation of all activities to develop human resources for from the operational and intellectual generate a comprehensive understanding of the technological activity in engineering processes.
Technological concepts
COMPREHENSIVE LEARNING: Learning technology goes beyond recognition of basic concepts. With a well developed EFV, Magneticraft allowed to work, among other things, with the representation of raw materials and resources, sustainability, environmental impact, manufacturing, tools, equipment, electrical and thermal processes, tools and measurements, evaluation of economic viability, identifying equipment and electrical and thermal processes, design and creation of industrial sites, hazard identification, creation and use of regulations, manuals and safety standards, warehousing and distribution, transportation networks, transportation of fluids and solids, assembly lines, automation, process control.
Use of physical knowledge: not only physical variables can be measured, but use use units as ° C, Amper Volt, Joule, Watt, calories. This allows the predictive calculation, the previous design of the facilities required for a process that aims to meet a real goal on a scale relevant time and apply knowledge to reality simply.
APPLICATION PROCESS ENGINEERING: Installation of the equipment requiring the production of parts that require assembly, there is the use of multipurpose modules that can be exchanged or recycled for moificaciones in the structure of industrial processes.
VIABILITY OF HOLDINGS: Prospecting, management and analysis of materials and energy resources, coupled with the possibility of building spaces processing or transportation networks required for goods require an examination of the feasibility of projects.
USE OF NON-TRADITIONAL ENERGY: The mod is characterized by allowing experimenting with various forms of energy, both traditional and alternative. We live in a time where energy is a brand that shapes our society and we are not very smart when it comes to choosing how to produce. We see generally economically before it healthy for us or friendlier to the planet we lived. You can experiment with the variety of methods of obtaining energy and assess its performance, material costs and operational, impact and mechanisms to minimize negative impacts, putting into action many procedural contents that are essential to proper training.
GENERATION POTENTIAL CHALLENGES: In a game of roles, assuming the role of teacher investor can propose to teams and an industrial production target students formed into teams, to take the necessary compliance activities entrusted project. A good methodological planning would comply with multiple educational objectives in an atmosphere of healthy competition in terms of cost, efficiency and time specific. Here we are with this first approach to this mod and sincerely, creating Article autofundamenta me the importance of creating a network environment with Magneticraft.
As always, I hope I have been helpful, Big magneticraftianos greetings !!!
ORIGINAL TEXT:
VOXELIZACIÓN EDUCATIVA: APRENDER TECNOLOGÍA CON MINECRAFT
Uno de los objetivos que buscamos es la alfabetización tecnológica de la sociedad, pues la vemos como una necesidad urgente par el desarrollo de las sociedades, tanto desde la relación del sujeto como consumidor de productos y servicios, como de generador de los mismos.
de petróleo
Desde las primeras versiones de los mods Industrial Craft, Buid Craft y Red Power, imaginamos la posibilidad de llevar un paso más allá a la gamificación educativa, profundizar en el aprendizaje de la generación de productos y la ingeniería necesaria para obtenerlos. Más allá de los componentes de fantasía que suelen tener los mods, siempre se pueden decantar y quedarnos con una serie de contenidos pedagógicos de peso.
tecnología de torre solar con parque de espejos
heliostáticos.
Si bien, sólo nos hallamos en la etapa de familiarización con el mod, la experiencia que hemos tenido con él nos permite contar con importantes fundamentos que nos llevan a pensarlo como una gran herramienta pedagógica: