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    posted a message on Modern Skyblock 2 [Discussion]

    I have a problem with the rftools custom dimensions. I right-clicked my unknown dimlets into parts and used the absorbers to absorb biomes, terrain and material. I only got a biome and material dimlet now, but it seems that there is only a void terrain dimlet available? how do i create actual worlds then? i also couldnt get the feature absorber to absorb any feature like orbs and so on for a feature dimlet, so i cant even get my material that way.

    Can someone help me? im sincerely lost, im sure im missing something though

     

    edit: nevermind, just found out how to create random dimensions...

    Posted in: Non-CurseForge Modpacks
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    posted a message on Modern Skyblock 2 [Discussion]

    In reply to j777kin777:

    i see. not sure what you mean by format? type /bq_admin edit to enable editing, open your questbook and look for a list with all the pagenames. click on Vazkiis Mods, then "designer" on the right. might have to go back and forth until you find the right button. This should give you the normal questpage, but with some icons on the right where you can manually complete quests. type /bq_admin edit again to stop editing. cheats need to be enabled
    have you tried /bq_admi default load? this updates the questbook/quests, maybe something is just messed up
    Posted in: Non-CurseForge Modpacks
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    posted a message on Modern Skyblock 2 [Discussion]

    In reply to j777kin777:

     I see, didnt know there was a change since Im completed them already. Whats the requirement?  you could use /bq_admin edit to manually complete the quest so you can keep playing
     Edit: i tried recreating it but it works just fine for me. odd. the requirement for the apothecary ist just the completion of mystical flowers. Maybe try /bq_admin default load aswell
     
    Posted in: Non-CurseForge Modpacks
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    posted a message on Modern Skyblock 2 [Discussion]

    In reply to j777kin777:

     no loop, just a gate :) the quest book / quest requirements will tell you Tech Reborn Alloy Smelter (Bronze) + Embers Hammer to make casings => Forestry to make impregnated stuff => Immersive Engineering blast furnace to make steel => Cauldron/ Rock cleaning => Main gems (lapis) => Floral fertilizier from lapis+red+yellow dye => Botania flowers
    long way to go but i recommend to enjoy the mods it takes you through :)
    (youll need them later anyway)
    Posted in: Non-CurseForge Modpacks
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    posted a message on Modern Skyblock 2 [Discussion]

    In reply to Batch_2:

    In advance: i didnt know a lot of the lesser known mods and therefore fiddled my way through the pack on my own so i might not be aware of every trick.
    Yeah i remember wasting stacks of ingots on plates i never really used :D At least thats what worked best for me since i had a lot of coal. I went from iron to electrum/steel followed directly by enderium. Used the netherrack casing only when needed. The others i never really used because they were either too expensive when i needed them (and i didnt have a good energy production to use them) or not good enough anymore when i had the resources
    Not sure about the questbook tip, maybe its meant to be used with fuel-independent generators .. dunno
    Posted in: Non-CurseForge Modpacks
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    posted a message on Modern Skyblock 2 [Discussion]

    Is it normal that it takes hours for the resource ore miner (1) to produce some erodium? I probably have it running for around 10 real life hours and so far i only got around 50 erodium. right now im using a clear lens because i dont have enough for a crystal lens. its going to take another 10 h before i can get to tier 2 and finally into white matter. right now im just leaving the game running because i literally have nothing left to do besides knocking out some random quests that wont get me anywhere.

    am i missing something? do i just need MORE miners?

     

    In reply to Batch_2:

    You will only need the nether casing for a few things before getting a better one. just put some coal in there and swap it out for your normal casing after youre done. i remember it only taking max 10 coal to fill up the heat once, probably less. woudlnt worry about the efficieny too much

    Posted in: Non-CurseForge Modpacks
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    posted a message on Modern Skyblock 2 [Discussion]

    In reply to LukeSkywaIker:

     you should look into flux networks (under sonar mods). theyre cheaper but can only transfer energy.
    Posted in: Non-CurseForge Modpacks
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    posted a message on Modern Skyblock 2 [Discussion]

    In reply to NiSiSuinegEht:

     Oh wow thanks man, didnt know that was a thing! ill try that as soon as i can
    Posted in: Non-CurseForge Modpacks
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    posted a message on Modern Skyblock 2 [Discussion]

    I keep having troubles with machines that output multiple fluids e.g the electrolyzer (nuclearcraft) or the distillation tower (IE). I usually give them one barrel for each fluid but as soon as one barrel gets empty it starts filling it with something else even if there is already a barrel for that fluid attached to the pipe. I have been using fluidducts with servos.

     

    Is there a possibility to lock the barrels for one fluid or whitelist one?

     

     

    In reply to LukeSkywaIker: I  dont think there is one yet unfortunatly, at least i couldnt find one. Maybe try matching the inputspeed with servos( reducing the stack size to 1) to the working speed of the machine?

    Posted in: Non-CurseForge Modpacks
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    posted a message on Modern Skyblock 2 [Discussion]

    I got a question regarding this whole bee-mod: is it actually necessary to fully progress through the mod and breed bees (e.g. the wither-bees) to progress further in the questline? I already got my me system online and almost everything production/crafting-wise automated. Im not really interested in doing anything with this mod at all. It seems to be very tideous and not like an effective production source.

    Posted in: Non-CurseForge Modpacks
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