• 0.96045197740113

    posted a message on BUTTONPUSHER

    Jtrent, do you even have their permission to make and distribute this modpack using their names / likeness etc.?

    I don't think you do, because i am in constant contact with both Meatwagon22 and Gunns4hire, and I made MeatyPack.

    Point being, I would know if you had permissions from them to make and monetize this modpack (if it is monetized under the rewards program).

    I will be taking a screenshot of this and I will be talking to Curse staff about this Jtrent, you might wanna take this down, because if anyone would be permitted to make this particular modpack, it would be me or someone else on their staff (Nitro, Dazz, etc.)

    Posted in: General Discussion
  • 0

    posted a message on BUTTONPUSHER
    Quote from Reevalot jump

    If anyone is having trouble getting started in this pack watch some of the Agrarian Skies videos others have posted.  Since this map starts off with the Ex Astris and Ex Nihilo mods.

     

    Tip:  If you need water in a barrel and are not having luck getting a bottle fishing or don't want to do that, punch a hole in the ceiling of your base somewhere and plug the hole with barrels.  As long as there is nothing but transparent blocks between a barrel and the sky (in this case water) it will fill with water when it rains.  So if you structure it right wait and you'll have water, then you can put your dust in there for the clay to create your crucible and make your first bucket of lava.  Strange right? 200 blocks below the surface and rain will fill your barrels still.

     

    Also can we get a sieve recipe for Slimy Saplings?  I'd like to get a slimeball so I can make the OpenBlocks sponge, but there is no method to acquiring them short of expanding around and hoping i hit a slime chunk.

     

    Also not sure if this is a bug but Iron/Gold Ore Reeds from B0b's Growable Ores smelt to a 1:1ingot ratio in the alloy smelter(blue power).  Not that I'm really complaining, growing 8 for just one of nearly everything else is tedious.  Maybe instead the Ore Reeds could craft into ore dust?  That way 4 will turn into one ore dust block which will equal 2 ingots in the smeltery.  Diamond and Emerald however, well probably good the way they are.  Now I just got to figure out how to automate the growable ores.  (edit: planters seem to do the trick.)

     

    Perhaps to make it easier for us to turn those reeds into metals, could you consider giving them smeltery values?  Like say 8 copper ore reeds turn into one copper ingot which equals 144mb of molten copper, so perhaps a single copper ore reed in the smeltery will turn into 18mb of molten copper?  Similar approach for Iron, Gold, Tin, Aluminum, Ardite... basically any ore that has a molten equivalent.  This would make it loads easier to create a metal production system, removing most of an automatic crafting system (since the Auto Packager doesn't have a donut crafting recipe)

    Slimy sapling already drops from sieving dirt (i think, or sand, can't remember, check NEI) , and as far as the ore reeds go, i am using cyclic assemblers to autocraft the ore reeds straight into ingots, this makes for a snappy production line straight into my AE setup, so I do not personally see the need to go all out adding all kinds of values and furnace/alloy smelter recipes that are not necessary, Tedy may disagree with this opinion, I do not know off hand.

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on BUTTONPUSHER
    Quote from Reevalot jump

    Relocator from Refined Relocation and Iron construction Block from Mariculture share the same recipe.  The relocator pipe recipe is the only one you can craft and I need Iron Contruction Blocks.

     

    No way I can find to get Lilypads (gotta get me my Lilypads of Fertility, but need the originals first)  I can't remember but there's a possibility that a Water bee hive can create them, but I think it requires one as a flower to begin with.

     Tedy can easily change around one of those recipes using Minetweaker, or perhaps you can if you need to do so immediately, it is not very difficult. The lily pads (vanilla) drop from both Mariculture and MineFactory Reloaded fishers.

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on BUTTONPUSHER
    Quote from Raetac jump
    Quote from Reevalot jump

    No way I can find to get Lilypads (gotta get me my Lilypads of Fertility, but need the originals first)  I can't remember but there's a possibility that a Water bee hive can create them, but I think it requires one as a flower to begin with.

     You can get lilys from the MFR Fisher as demonstrated in my latest DJL video

     Raetac, Reevalot, lily pads drop from the fishers

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on BUTTONPUSHER
    Quote from darthvader45 jump
    Quote from tedyhere jump

    Ok I have no clue why it crashes for some but not others. I guess I will possibly look into removing OC and OL someone with the crash, verify if this fixes it? 

     OC and OL?  Sorry, not good with abbreviations.

     OpenComputers and OpenLights, just throw them away into recycle bin, or perhaps update to newest modpack version released today

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on BUTTONPUSHER

    if you are experiencing crashes with opencomputers in the crash log (the few posts above have the same issue) , make a backup of your world, then remove OpenComputers from the modpack (or disable in Curse launcher)

     

    this should enable you to play until Tedy can fix the issue and update the pack

    Posted in: Non-CurseForge Modpacks
  • 0

    posted a message on BUTTONPUSHER

    i think i know what's happening here... IF you have at least a minimum of 8GB total system memory (RAM), do this:

    make sure your curse client settings are set at minimum 2GB (2048m) , max 4GB (4096m) , perm gen 256m

    now make sure when you launch and arrive at the Mojang launcher, to check to make sure all of the settings match in the vanilla launcher

    shut down everything you don't absolutely need running to play the pack, even your browser, you can leave your antivirus or whatever running, that's fine. the curse client will install and run the proper version of java for you inside the instance

     

    if that doesn't work try using the manual files and MultiMC and redo the steps, make sure you have the newest version of Java 8 installed, if that doesn't work, try the newest version of Java 7, good luck

    Posted in: Non-CurseForge Modpacks
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