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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to Bigchill2k3:

     Did you bridge over to the main island and explore around a bit?  You should have found an End Portal to the Overworld in the center surrounded by the pillars, it now spawns there in The End instead of having to kill the Ender Dragon.  You now summon the Ender Dragon by crafting four of those blocks that heal it and placing them in specific spots around the End Portal..
     As to what mod added this?  Vanilla Minecraft!  That's right, this is a change to vanilla Minecraft gameplay mechanics, not a mod!
     
    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]
    Quote from BrickVoid >>

    This might seem trivially simple, but I cannot do it, try as I might:  How does one START an island?  I tried looking at /island help but to no avail, telling it to start /island wood, with or without angled brackets (greater than/less than symbols) does nothing.

     

    The version is 3.3.1 so I have no idea what I'm supposed to do to tell it to actually START an island, all I know is that it's not working.

     

    Someone help, please?

     

    Edit:  I might have figured something out.  Pressing G to bring up the guide was not working.  Not sure what is broken there.  Currently reloading the pack to see if I can figure out what the problem with the guide not showing up when it should be showing up is.

     

    Turns out I should be using /island create type and I did not know that until I watched a video on it.

     

     I figured this out, turns out a keybind conflict was the issue here.  Once that was resolved, everything started falling into place!  :D
    On a side note, I have lost track of the number of preference changes I've had to make to a pack before even starting it!  What genius thought auto-jump on a skyblock was a good idea?  *sighs*  Minecraft devs, if you didn't already know!
    Every time i play a new modpack I spend up to 20 minutes just tinkering with the options until they're how I like them.  Would be nice if I could make that go faster somehow!
     
    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to raty12:

     If you're using the Twitch launcher version allocate more memory by editing the pack and upping the memory for it to 6GB or more.  I find it runs okay with 7.5GB although it probably could use more.
    The default amount the Twitch launcher uses will not cover the memory requirements for this pack.  if you're not using the Twitch launcher you will have to allocate more memory in whichever program you're using to run the pack.
     
    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    This might seem trivially simple, but I cannot do it, try as I might:  How does one START an island?  I tried looking at /island help but to no avail, telling it to start /island wood, with or without angled brackets (greater than/less than symbols) does nothing.

     

    The version is 3.3.1 so I have no idea what I'm supposed to do to tell it to actually START an island, all I know is that it's not working.

     

    Someone help, please?

     

    Edit:  I might have figured something out.  Pressing G to bring up the guide was not working.  Not sure what is broken there.  Currently reloading the pack to see if I can figure out what the problem with the guide not showing up when it should be showing up is.

     

    Turns out I should be using /island create type and I did not know that until I watched a video on it.

     

    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to Restingsound:

     Have you crafted a Wand of the Forest that shows you what has mana in it, what is bound to where, etc?  It sounds like something got unbound if your mana's not being transferred.
    If a mana pool is full it can't accept any more mana.  If something receiving mana fills up, mana spreaders will stop sending mana to it.
    If that's not the issue, have you tried breaking and replacing all Botania blocks and items that are in-world?
    Does the issue persist if you start Botania over from scratch with newly crafted items, for instance cheating in a new item and trashing the old one or throwing it into the void?
    Has there been a pack update between play sessions?  That may have reset restricted items, follow the quest in the book that resets everything.  Note:  You may have to spend a bit of time editing quests until it looks like what you've already handed in, as quests sometimes get reset after an update.
    Just a few questions, suggestions, and pointers from someone who's been watching Direwolf20's videos on this modpack, don't mind me if they're not entirely accurate!  :D
    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    I loaded this pack up to try it out, selected Void Islands to generate something to test flying around in without any modded contraptions in it, and while the pack takes a good while to load, it eventually loaded.  I had to allocate more memory by editing the modpack in the Twitch launcher, didn't touch any files, just allocated 7.5GB of memory so JEI didn't crash, and it works now.

     

    After it loaded, there didn't seem to be any noticeable issues generating terrain chunks or flying around in Creative mode.  I'm not sure what I would need to test to verify it's going to be reasonably decent to play in.

     

    Is there anything I can do to speed up the loading times for the pack and creating or loading a world?

     

    How would I select the starting island to begin on?  The quest book doesn't seem to be very clear or laid out so as to explain that properly.  Maybe I'm missing something somewhere.  Is there anywhere in the opening screen itself that tells me what version the Twitch launcher loaded on my client instance?

     

    If there's an island type that would favor less lag, I would prefer to play that island as it would mean less problems with lag, if that's a thing in this modpack.  At least for early game stuff, until I can get something decent up and running.

     

    Posted in: Modpack Discussion
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