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    posted a message on Modern Skyblock 3 [Discussion]

    Hi,

    I am stuck with yet another issue. When I launch my world, it takes more than 45 seconds (after more than 5 minutes to start the pack), and then I get "shutting down the internal server" and the game crashes. This is really annoying, because I searched and cannot find any way to speed up the start of the game.  The crash log has no useful information, except there was yet another ConcurentModificationException because of silly Java iterators not allowing to modify the iterated over collections and all mods doing all sorts of stuff concurrently. This worked in the past, I didn't update the pack nor the JVM, and then I cannot start my world anymore. I cannot continue playing that game if I have a limited time to complete packs, and then they go out of life and cannot start at all after a while.

    In case this can help, here is the crash report: https://pastebin.com/X378WnnT.

     

    Hi,

    Right before my game became unusable, starting to crash at world load, I was in the Aether trying to get the entrance to the Slider's Labyrinth. I searched for that totem for more than 3 hours without any result. Seems since the update to 3.6.0, something changed and the totem isn't generated anymore. I saw Direwolf20 find this entrance and defeat both the Slider and the Valkirie queen, but I'm stuck. Is it because packs now have a limited time duration and after a while, things break and we have to switch pack. That pretty much irons out non-kithensink packs for me then because I am working full time and can just play during weekends.

    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

     Hi again, after logging out and back in, the two previously discovered constellations reappeared so I was able to attune, get the minor constellation papers (from loot bags) and create the ritual pedestal and anchor, completing the Astral Sorcery chapter. The difficulty to discover additional constellation will prevent me from choosing what my player will be attuned to and to experiment with rituals and attuned wands, but at least I'm not blocked anymore in the progression.

    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

     This doesn't work at all. The mod offers absolutely no clue to figure out what constellation is in there. The mouse pointer doesn't snap anywhere, forcing me to restart, restart, restart, and I cannot find any complete constellation. I'm starting to think that even though I'm not attuned yet, the telescope shows all minor constellations, and that completely blows my mind. I cannot remember the patterns of the four major constellation so I'm always mixed up and cannot find out what the points are suposed to link. That thus stops my progression there. I understand now that expert-style modpacks are not for me but this is the hard and very frustrating way.

    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    Hi,

    I'm still blocked with Astral Sorcery. Somehow, discovered constellations reset and now the sky only shows parts of constallations. Many pages showed by the telescope have no stars brighter than the others, and the others have stars forming part of a constellation, but there is always something missing. It takes me more than 5 minutes figuring this out, so I don't have enough time to get anything discovered until day time, and then I have to wait 15 minutes before I can try again. This is excessively frustrating, because no matter how hard I try, it fails, and I already discovered two constellations which don't show up anymore in the sky. The problem is that the pack makes this mandatory in staged and gated modes in order to reach Thaumcraft. Blood Magic would also help, providing a ritual that makes it night time, but access to Blood Magic is also gated by Astral Sorcery.

    Attaching images of partially present constellation, and sky without any special stars.

    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    Hi, anybody was able to go through the Power of Stars chapter of the pack, version 3.5.0. The constellation discovery just does NOT work. The looking glass and telescope show a bunch of stars, but they are constantly appearing and disappearing.  Anything can be linked together to form what looks like a valid constellation, but the mod doesn't detect them, so I cannot "discover" any constellation. After a couple of minutes, it is day time again and I have to wait ten minutes until I can try again. This is not a problem per se, as I could skip that part of the mod, but the questbook makes it mandatory to find at least one constellation to attune to it, in order to get the constellation papers for the minor constellations. This is a real non sense. I tried for at least five nights, without any success. I know about a ritual from Blood Magic that could make it nighttime, but Blood Magic is locked behind Astral Sorcery.

    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

     More and more concerned about this issue, I tried in a test world to cheat a minimal AE2 system with auto-crafting, and I was able to auto-craft a Machine Frame, which is a staged recipe. So AE2 still correctly works around the RecipeStages mod. But all pre-AE2 auto-crafting a Itried so far fails.
    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

     I am more and more sorry to notice that absolutely no auto-crafting is possible on this pack for any staged recipe. All autocrafting blocks react differently. Some don't craft, some destroy the crafting materials, some seem to craft but this i sjust an on-screen display.
    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    Hi,

    I tried the assembly halo and worktable in 3.5.0, and both don't work well with non-vanilla or staged items, not sure which one. When right-clicking on a recipe memorized by the halo, the recipe just clears and that's it. The worktable won't craft any staged item. It appears it crafted, but if I close and reopen my inventory, everything undoes and nothing gets crafted. The worktable also cannot memorize any staged recipe.

    I know there was a bug in an earlier 3.4 version of the pack preventing nearly all AE2 auto-crafting to work, so I'm concerned this bug extends to any auto-crafting and is back again. Anybody got success with AE2 auto-crafting since 3.5.0? I still didn't reach AE2, but if I'll try in a test world if I cannot find any evidence it works or not, because it's kind of a show stopper for me if I have no chance to get AE2 auto-crafting in this pack. It's likely this pack, which is a couple of months old, will receive less updates.

    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to phliptrip:

     I didn't know this got removed. Indeed, piping is quite weak in this pack when playing in staged or gated mode, until you get to Mekanism. I found no energy pipe from BuildCraft, so first power transfer I got was through Immersive Engineering cables. For items and fluids, without BuildCraft, you pretty much have FactoryTech and Immersive Engineering. Item conveyors are pretty horrible when you have a ring of magnetization so I ended up using chains of hoppers or ESDs.

    Hi,

    I was reflecting about pre-AE2 crafting helpers and could come up with these. Which one would be the best?

    - Structured crafters

    - Factory tech crafter

    - Botania crafting halo

    - Mekanism formulaic assembler

    - Forestry worktable

    The worktable may be particularly useful, capable of memorizing recipes. There could be one such worktable per mod, to help (re)crafting basic components.

    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

    Not sure what to do now. Yes I could do all sorts of other quests in chapters not depending on Embers completion, but I'd like to get AE2 as soon as possible, and Embers is in my way. From past experiences in other games, if I need to start cheating items or bypass parts of the progression, this goes on and on until the end; things continue to break and become harder and harder, requiring more and more cheating.
    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

     Still struggling with that. I aligned my setup with what I saw in some videos, tried different placements of the alchemical pedestals, nothing happens. I have 1920 mb of molten lead and 960 mb of molten sugar in the mixer centrifuge, there is 2120 ember in the centrifuge, the alchemical recombulator is hooked up to the side of the top block, I tried to break and replace the recombulator countless number of times, I have silfer and dawnstone aspecti on the pedestals just adjacent to the recombulator, I put 16 piles of ashes in each, nothing, no alchemical waste, no antimony.
    I'm attaching a picture of my setup in case it can help figure out if something went wrong (I really hope to be wrong and find a way out of this).
    At this point, my only hope is to get a signet of antimony from a villager trade, not sure it's even possible. If it is, maybe the Amadron tablet would display that trade at some point. Being blocked by a non-sense quest is very frustrating. I'm more and more considering the possibility of removing the gamestages mod to stop being blocked by it and the BQM mod as well because it often requires hackery with bq_admin, and I really dislike that. I saw many many times Youtubers like Hypnotizd and Direwolf20 tweak with bq_admin to work around broken quests. If quests cannot be tested, there should not be quests and the progression should around the crafting of items (maybe with tweaked recipes).
    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    Hi,

     

    Im stuck with a quest involving an undocumented block that doesn't work as the questbook says. The Antimony quest says that I need to place an alchemical recombulator on on the top side of the mixer centrifuge and add pedestals. I did that, I have molten sugar and molten lead in the centrifuge, I have the five pedestals with aspecti and ashes, but nothing happens. I tried shooting ember at the mixer centrifuge, I tried shooting a bean of energy (with the bean cannon) at the recombulator, no effect, nothing happens. The block is not documented anywhere, not in the Ember book, even searching on Google gives nothing. Maybe something got changed because of Embers replaced with the Rekindled version. Anybody else had issues with this quest?

    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to BrickVoid:

     What? That makes no sense, sorry. I saw Direwolf20 play and he had to fight the dragon. So now experience vary from one machine to the other? Really weird.
    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to Polpota:

     There is now a new version, 3.5.0, that should fix this. I didn't try to reinstall the pack just to check if that would work, though. I upgraded from 3.4.2, so probably that's roughly equivalent to a reinstall, and I got no issue.
    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to lewist1206:

    The best way to fix that is to restore a backup. There is a mod that automatically backs up the world, in a backups directory of the installed Minecraft (alongside the saves directory).
    If you don't have such backup, the only thing you can do is to run a /bq_admin command to reset the default questbook. That will restore questbook but you'll loose all the progression.
    This is kind of a major issue I know, because all the progression of the pack is bound to the questbook. If you by any chance picked the kitchensink play mode, you could also play casually without questbook, but of course, that kind of defeats the purpose of such a pack.
    Posted in: Modpack Discussion
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