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    posted a message on Modern Skyblock 3 [Discussion]

    Hi,

    Still having severe lag issues. After a couple of minutes, the game just freezes for 5-10 seconds every 30 seconds or so, and CPU fan runs at high speed during the freezes. Seems the game now requires more than 12Gb of RAM, which I cannot provide because my machine only has 16Gb. I saw forum posts recommending 6Gb, I bumped it up to 8Gb, then to 12Gb, seems this is never enough. Besides of the lag, the game constantly crashes or hangs, requiring full restart. Modded Minecraft is now insanely frustrating, requiring regular full restart from scratch on different modpacks. I have major difficulties mining, it takes me hours and hours and hours to get a couple of pieces of iron, so I focused on skyblock packs, but now the current skyblock pack requires 32Gb of RAM, which is in my opinion a real non-sense. If packs are so unstable, I really need a way to transfer my world from one pack to another, but each time I searched for this, it was impossible. Of course, some parts of my world would be broken if they rely on mods absent from the new packs, but at least the collected resources and infrastructures based on mods present in the new pack would be preserved. I don't care anymore about packs with progression. I now know these are just non-sense, if the game is too unstable to run a lot of mods. This will just lead to dead ends requiring intense cheating and need to abort playback and start from scratch on another world, another pack.

     

    Besides constant need to restart the pack, alt-tabbing out of Minecraft now takes several seconds, for no reason, and JEI causes some parts of the inventory GUI to be inaccessible in GUI scale auto (e.g., the + sign in the crafting recipe).

     

    Is there any way to speed up loading of the pack? Again, seems I need to upgrade my PC with a RAID setup to have it load faster.

     

    Yes, I can to downgrade from 3.4 to 3.3, because the issues started with the 3.4 version that added Thaumcraft, but I don't want to get Endermen Evolution back and I suspect downgrading will completely break the questbook.

    Posted in: Official Modpack Threads
  • 0.951236749116608

    posted a message on Modern Skyblock 3 [Discussion]

    In reply to Dr_ift:

     Hi,
    You're probably on the start island. This is a bedrock island, it is normal. You need to press t and write the /island create command to get an island. You can specify the type of island you wand, e.g., sand, press tab after /island create to see the available types.
    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

     Summary of all the issues I ran into since yesterday while working on the Immersive Engineering quests (Heavy Machinery). The chapter was unlocked prior to the pack update that broke Factory Tech quests)
    Mod pack version: 3.4.1.4
    1. Severe lag spikes making the game almost unplayable. Memory usage at 99%, 12Gb allocated to the JVM, cannot go higher unless I bujmp up my RAM from 16Gb to 32Gb. The issue starts as soon as I use the Projector from Immersive Petroleum. Nothing can then alleviate the problem until I relog. Even if the projector is not in my hotbar anymore, even if it's not in my inventory, the problem persists. Leaving the dimension to unload the chunk doesn't clear the problem. Only relogging does. If the problem is left unsolved, it results into a complete crash of the pack. I'm worried this issue is not caused just by the Projector. Other blocks or items from other mods may cause it, or the expansion of my base in the future may make memory usage higher, making the game prone to such GC hangs. I also saw Direwolf20 use the Projector successfully, so the high memory usage may be just one example of a greater problem, or the Projector is bugged in the new version of Immersive Petroleum included in the pack. Without the projector, making large structures such as the distillation tower will be very hard. I also got a lot of trouble making the crusher, which is a fairly easy machine to build
    2. Projector bug: after I assembled the crusher and it formed, it was redered with lots of red lines, then after a couple of seconds, the game crashed. Restarting and relogging showed the same red lines, until the Projector wasn't in my hotbar anymore. This leads me to believe the Projector continues to render fake blocks even after the projected structured is completed and formed. I found no way to reset the projector, other than setting it to display a different machine.
    3. Broken questbook. After a couple of crashes, quest database became corrupt and there were no more quests in the book. Only solution was to restore a backup from yesterday. BQM commands only recovered the questbook, all progression was lost. I had to restore a backup.
    3. Some parts of the GUI became unusable: the upper right slot of my inventory and the + button in JEI. Clicking did nothing. Only workaround was to temporarily change GUI scale from auto to something else, but this was too small for me, so I came back to auto. The problem comes from time to time.
    4. Number of hearts reset to 8. I thought it was because of the corruption, but the issue seems to have appeared after a modpack update, the one that introduced Thaumcraft. No commands allow to restore the number of hearts to 9 like I had before, and there is not enough food types at start to get to 9 hearts without going into Pam's and completing all the AgriCraft (Basic farming) chapter. My priority is to go as straight as possible to AE2 so I wasn't planning to work on basic farming for a while. I'm considering cheating a red heart from tinkers until I find a real solution, but I would like to avoid cheating as much as possible.
    5. Immersive engineering cables gone and cannot be replaced. Partly caused by attempts to restore parts of my backup to correct the issue with number of hearts. The number of played days was also reset because of the corruptions. Restoring enough parts of my world to restore the counts caused the cables to vanish. I had to break and replace one of the connectors that wasn't accepting cables anymore.
    Hope I'm not alone having these issues, and that some of my findings may help others.
    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

     Looking at my recordings, seems I have only 8 hearts since the modpack upgrade that removed Endermen Evolution and added Thaumcraft. Seems I will be stuck with 8 hearth until I spend hours creating the AgriCraft seeds. It should definitely take less food types to go to 10 hearts. I can understand getting more than 10 could require 50, if not 100 food types per heart, of course.
    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

     More specifically, when clicking on a connector, I'm getting "you cannot attach this wire here". Sometimes, it says it's linking to.. and the message disappears before I get time to read it all. I just cannot figure out why suddenly I cannot connect IE wires.
    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    Hi,

    Another one. Now some of my Immersive Engineering cables are gone and if I try to replace them, it just does nothing. I cannot figure out why cables don't place, while sometimes they do. This Immersive Engineering mod is a real pain, almost to the point of forcing me to stop playing, because of the staged progression.

    Posted in: Official Modpack Threads
  • 0

    posted a message on Modern Skyblock 3 [Discussion]

    Hi,

    As soon as I started to play Immersive Engineering, the pack is eating 99% of the memory. I increased the RAM to 11Gb and that's still not enough. The game now chokes every 5-6 seconds, freezing for 2-3 seconds. This is very very frustrating, I'm angrier than ever before while playing this game. I have 16Gb of RAM on this machine, and it will take me a week to get other DDR3 modules to bump it up to 32Gb. I don't want to wait, I'm tired of waiting. I waited more than 4 months to progress in this pack, and still cannot get AE2, no automation, almost no RF, I'm just fed up and very very annoyed. Staged progression is really insane, and I don't want to start from scratch to get into kithensick. Even if I increase memory to 32Gb, I suspect this is a memory leak. It is not normal that a game requires so much memory. It worked correctly until I started playing Immersive Engineering. I cannot verify that the problem is specific to that mod or if it will just grow with the expansion of my base.

    Hi,

    Another one again! My questbook is completely gone, no more quests, completely empty. I tried to find a command that could help me, tried bqm_admin default load, and that restored the quests. But ALL my progression is lost, ALL the quests are reset. I just cannot spend hours and hours reviewing all the quests and manually completely the ones I "think" are completed. This is a real non-sense. I don't want to spend my time tweaking the pack, I want to be able to play. This is the first time I'm getting so many bugs with a modpack. After the severe lags caused by excessive memory usage, now the questbook is broken. All the progression is bound to the questbook so I cannot just ignore it and go on with whatever I want to try. Any better solution than restarting from scratch? If I really need to review all quests manually or start from scratch, I'll be better off picking a new pack. But I won't pick a pack with a progression, ever. This is insanely time consuming and making me really mad when I'm completely stuck with anything I try just failing consistently.

    Hi,

    I'm now back to 8 earths, without any obvious reason. I don't have access to 50 kinds of foods. I tried and cannot get to 50. I need Pam's Harvestcraft, but it is locked away. I cannot progress if everything is blocked like this.

    Posted in: Official Modpack Threads
  • 0

    posted a message on Modern Skyblock 3 [Discussion]

    Hi,

    Since I started to create Immersive Engineering machines, the game started to lag. Every 30 second, it freezes completely, CPU fan at maximum speed, during 10-15 seconds. This makes it very hard to play, I have trouble getting around my map because it freezes all the times. Trying to relog fixed the issue for a couple of minutes, then it started again. Modded Minecraft is now super hard and frustrating not because of real challenges but because of this recurring lag. I had similar issues with Sky Factory 3, with no real solution, and now this starts again.

    I cannot just skip Immersive Engineering, because I am in staged mode so I need to complete at least the required quests. Even basic machines like the coke and blast ovens, and the metal press, are causing this. I'm not into complex machines yet.

    Posted in: Official Modpack Threads
  • 0

    posted a message on Modern Skyblock 3 [Discussion]

    In reply to Ki1l3r:

     I'm play on 3.4.1.4. When I upgraded, I noticed that Endermen Evolution was removed, which made me happy, until I found out I get more Endermen without the mod than with it, which I makes absolutely no sense. I spent at least ten minutes looking everywhere in my base, cannot find any unlit spot. Is it possible that Endermen spawn at some brightness levels lower than 10 but higher than the one causing F7 to show a yellow X?
    I tried putting up a Bellethorn Botania flower nearby an Endermen: no effect. The flower does not kill it, maybe it now requires mana to work.
    The only "workaround", besides the Mega Torch, is to turn down volume of hostile mobs to 0% and hope that the Endermen will just chill there and not attack; usually it's the case. I know about the Aversion Obelisk, from Ender IO, but I don't have access to EnderIO yet, nor something to produce enough RF to make the Obelisk work.
    I didn't get other mobs, except in darkness, in particular in my mob spawner, which is the classic room + vector plate + 3x3 hole with spikes. Maybe Endermen teleport of the spawner?
    Posted in: Official Modpack Threads
  • 0

    posted a message on Modern Skyblock 3 [Discussion]

    Hi,

    Since the removal of Endermen Evolution, Endermen started to spawn everywhere. I know, this is totally contradictory, and very shocking to me. I checked and everything is lit, and I'm nevertheless getting Endermen. I'm really pissed off, because I have serious difficulties killing them. They always teleport, they inflict me a lot of damage, I am almost ready to give up this game, this is too hard and frustrating to be constantly interrupted by this. And when they die, instead of dropping useful Ender Pearls, the Endermen drop Inferium essence which is an unfamilar item forever in this pack, because I wrongly chose the Staged progression so everything is locked behind everything, and I am just blocked, stuck and frustrated all the times. I don't want to restart over in Kithensick, I just want to have no more Endermen and be able to progress. I got fed up and put down the MegaTorch I got as a reward a while ago, but that means no more gunpowder, no more zomby flesh, etc.

    Posted in: Official Modpack Threads
  • 0

    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EmosewaGamer:

     Would also be useful to survey which lesser mods NOT to remove. BiblioCraft is definitely useful, providing a system to copy enchanted books. Open Blocks provides fans which is one of the way to move mobs in an automated spawner. Random things provides all sorts of useful gadgets. On the other hand, Endermen Evolution mostly is a nuisance (if there was a way, mid game, to stop Endermen spawning, that could be manageable), Ender Zoo is not so useful, and I don't know anything MagnetiCraft offers not in Immersive Engineering, Thermal Expansion or Ender IO.
    Posted in: Official Modpack Threads
  • 0

    posted a message on Modern Skyblock 3 [Discussion]

    In reply to bss03:

     That is still true. The unfamilar item is dropped only when it is the current item in the hotbar. I didn't understand the rule and then noticed when the item wasn't dropped.
    Posted in: Official Modpack Threads
  • 0

    posted a message on Modern Skyblock 3 [Discussion]

    In reply to bss03:

     Thanks. Quick dropper definitely helped when I unlocked it yesterday. The dropper somewhat works but is a bit slow.
    Posted in: Official Modpack Threads
  • 0

    posted a message on Modern Skyblock 3 [Discussion]

    In reply to bss03:

     Yep, I rediscovered that, thanks for the reminder. That was exactly why I wasn't able to make glowstone anymore.
    Posted in: Official Modpack Threads
  • 0

    posted a message on Modern Skyblock 3 [Discussion]

    Hi,

    Another one: the combustion heater stopped making glowstone. Although there is 4 redstone and 2 blaze powder in it, nothing happens. I know I can try to double check, triple check, relog, restart the game, but that is pointless. It was working last week and now, nothing. Sky Resources is just way too painful to get anything efficient with it. It will be a hard and unpleasant trip to get to Botania when I will be able to turn redstone into glowstone using the catalyst, but I guess that's what I have to do.

    Posted in: Official Modpack Threads
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