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    posted a message on Modern Skyblock 3 [Discussion]

    Hi,

    I tried the assembly halo and worktable in 3.5.0, and both don't work well with non-vanilla or staged items, not sure which one. When right-clicking on a recipe memorized by the halo, the recipe just clears and that's it. The worktable won't craft any staged item. It appears it crafted, but if I close and reopen my inventory, everything undoes and nothing gets crafted. The worktable also cannot memorize any staged recipe.

    I know there was a bug in an earlier 3.4 version of the pack preventing nearly all AE2 auto-crafting to work, so I'm concerned this bug extends to any auto-crafting and is back again. Anybody got success with AE2 auto-crafting since 3.5.0? I still didn't reach AE2, but if I'll try in a test world if I cannot find any evidence it works or not, because it's kind of a show stopper for me if I have no chance to get AE2 auto-crafting in this pack. It's likely this pack, which is a couple of months old, will receive less updates.

    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to phliptrip:

     I didn't know this got removed. Indeed, piping is quite weak in this pack when playing in staged or gated mode, until you get to Mekanism. I found no energy pipe from BuildCraft, so first power transfer I got was through Immersive Engineering cables. For items and fluids, without BuildCraft, you pretty much have FactoryTech and Immersive Engineering. Item conveyors are pretty horrible when you have a ring of magnetization so I ended up using chains of hoppers or ESDs.

    Hi,

    I was reflecting about pre-AE2 crafting helpers and could come up with these. Which one would be the best?

    - Structured crafters

    - Factory tech crafter

    - Botania crafting halo

    - Mekanism formulaic assembler

    - Forestry worktable

    The worktable may be particularly useful, capable of memorizing recipes. There could be one such worktable per mod, to help (re)crafting basic components.

    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

    Not sure what to do now. Yes I could do all sorts of other quests in chapters not depending on Embers completion, but I'd like to get AE2 as soon as possible, and Embers is in my way. From past experiences in other games, if I need to start cheating items or bypass parts of the progression, this goes on and on until the end; things continue to break and become harder and harder, requiring more and more cheating.
    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

     Still struggling with that. I aligned my setup with what I saw in some videos, tried different placements of the alchemical pedestals, nothing happens. I have 1920 mb of molten lead and 960 mb of molten sugar in the mixer centrifuge, there is 2120 ember in the centrifuge, the alchemical recombulator is hooked up to the side of the top block, I tried to break and replace the recombulator countless number of times, I have silfer and dawnstone aspecti on the pedestals just adjacent to the recombulator, I put 16 piles of ashes in each, nothing, no alchemical waste, no antimony.
    I'm attaching a picture of my setup in case it can help figure out if something went wrong (I really hope to be wrong and find a way out of this).
    At this point, my only hope is to get a signet of antimony from a villager trade, not sure it's even possible. If it is, maybe the Amadron tablet would display that trade at some point. Being blocked by a non-sense quest is very frustrating. I'm more and more considering the possibility of removing the gamestages mod to stop being blocked by it and the BQM mod as well because it often requires hackery with bq_admin, and I really dislike that. I saw many many times Youtubers like Hypnotizd and Direwolf20 tweak with bq_admin to work around broken quests. If quests cannot be tested, there should not be quests and the progression should around the crafting of items (maybe with tweaked recipes).
    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    Hi,

     

    Im stuck with a quest involving an undocumented block that doesn't work as the questbook says. The Antimony quest says that I need to place an alchemical recombulator on on the top side of the mixer centrifuge and add pedestals. I did that, I have molten sugar and molten lead in the centrifuge, I have the five pedestals with aspecti and ashes, but nothing happens. I tried shooting ember at the mixer centrifuge, I tried shooting a bean of energy (with the bean cannon) at the recombulator, no effect, nothing happens. The block is not documented anywhere, not in the Ember book, even searching on Google gives nothing. Maybe something got changed because of Embers replaced with the Rekindled version. Anybody else had issues with this quest?

    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to BrickVoid:

     What? That makes no sense, sorry. I saw Direwolf20 play and he had to fight the dragon. So now experience vary from one machine to the other? Really weird.
    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to Polpota:

     There is now a new version, 3.5.0, that should fix this. I didn't try to reinstall the pack just to check if that would work, though. I upgraded from 3.4.2, so probably that's roughly equivalent to a reinstall, and I got no issue.
    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to lewist1206:

    The best way to fix that is to restore a backup. There is a mod that automatically backs up the world, in a backups directory of the installed Minecraft (alongside the saves directory).
    If you don't have such backup, the only thing you can do is to run a /bq_admin command to reset the default questbook. That will restore questbook but you'll loose all the progression.
    This is kind of a major issue I know, because all the progression of the pack is bound to the questbook. If you by any chance picked the kitchensink play mode, you could also play casually without questbook, but of course, that kind of defeats the purpose of such a pack.
    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to zeeroomega:

     Hi, if an item shows as unfamilar, it should also show which stage is required to unlock it. So either the flux crystal is not in the ds stage, or the completion of the Digital Storage quest in the main chapter didn't trigger the /gamestage add command. If the flux crystal is in ds stage, you may have to run the /gamestage add <your name> ds manually (or something like that), or go in bq_edit admin, "uncomplete" the Digital Storage quest, exit bq_admin edit and then complete it normally.
    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

     My pipe issue was not a bug. Something weird occurred, switching the COLOR of one of my pipe! I didn't notice while playing, but I just saw that while editing my recordings for building videos for my YouTube channel. Breaking and replacing the pipe reset the color, which "fixed" the "bug", but I could well have cycled back to the "no color" without having to break and replace the pipe.
    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to sannma7:

     Humm, if you think the quest about colossal chest is stupid, look at the Basic Farming chapter; you'll have to make a LOT of seeds from AgriCraft. If you find this stupid, for your own exasperation, look at the Chickens chapter; you'll have to make ALL CHICKENS. This is never-ending. If you are starting the pack, pick kitchensick and do the quests you want. After you picked a game style, you cannot revert unless you hack the questbook or restart from scratch.
    If you are staged or gated, you can have the dependencies between chapters by checking the first chapter. It shows all stages as a tree. You pretty much have to complete diamond-shaped quests (I often called them master quests) in chapters to unlock other chapters.
    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

     Hi, seems a bug with the Mekanism logistical transporter. I tried to put a chest besides the garden cloche and extract from the chest to no avail. I had to break and replace the two remaining pipes for the transfer to work again. Moreover, the void upgrade on the drawer with seeds is pretty useless: it is completely ignored by the pipe thinking the inventory is full. I needed to pipe the seads out of the drawer to a trashcan. While it works, it is definitely messy. But at least I have ethaline-based power now.
    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    Hi,

    I'm having an issue once again. I'm still stuck with no pipes for items because I did the major mistake of going into staged rather than kitchensick. The Factory Tech pipes just do not work for me, as the items rolling on them are picked by the ring of magnetization. I thought logistical transporters from Mekanism would work, but they are intermittent. At first they were able to extract items from my garden cloche, now they are unable, no matter what I try. The cloche works as expected, receives power and water, produces wheat and seeds, but no way to extract the wheat anymore. I'm just really tired of being stuck for hours and hours and hours, each time I'm trying to perform some simple tasks. Is there any better way than runing /gamestage to unlock Thermal Dynamics?

    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to Timeslice:

     There was quite a bit of stuff involved there, so not sure the exact culprit:
    - 7x7x7 colossal chest with a lot of stuff in it. I'm considering removing it in favor of more drawers and a better voiding system for all junk. Of course, AE2 is the ultimate goal for handling this, but with a subnetwork to limit cluttering main storage with mob drops.
    - A system of 9 wooden hoppers to collect mob drops and funnel them into a crate. I'm wondering if the items get stuck in these hoppers and cause lags, or get stuck in the 3x3 tunnel where mobs are killed using spikes. I plan on removing this in favor a range collector that I now have access to.
    - BuildCraft pipes starting from the crate, one stop (insertion pipe) into loot bag storage, second stop in a drawer controller, last stop the colossal chest interface. My plan is to finish up PneumaticCraft, unlock Mekanism and use better pipes. I tried FactoryTech transport rollers, not good, because the ring of magnetization sucks everything from rollers when I'm close.
    - Botania ring of magnetization is active and not collecting a bunch of junk when going nearby the system. So I suspect stuff get stuck in hoppers or pipes.
    Posted in: Official Modpack Threads
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

     Finally found something! My colossal chest collecting mob drops had a lot of junk. Emptying the chest removed the delay when opening that chest but all other chests in my base! I'm not sure this will last, but at least if that colossal chest is the culprit, I accumulated enough mob drops in my drawers for a good time, maybe I can get to AE2 with what that system collected over time. Not sure yet, still struggling with PneumaticCraft but progressing.
    Posted in: Official Modpack Threads
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