• 0

    posted a message on Mod Causes Intentional Crash, Malicious Behavior

    Really funny cause apparently a few months ago corail purged his issue tracker so complaint posts and amabel's screenshots are mostly the only evidence left... at least tombstone is under a new maintainer

    Posted in: Support
  • 0

    posted a message on fps should be higher on good pc

    In reply to Jadenquinn:

     Not really sure what you're getting at.
     
    This guy was saying his unmodded with forge installed was pulling lower fps than he sees other people use. He's using a CPU considerably slower than the one you're using, and that is why. Your tower specs are nowhere near this guys.
    Posted in: General Discussion
  • 1.87897728650269

    posted a message on Twitch App Minecraft RAM allocation limit

    254 mods aint shit, base project ozone 3 has 320 before I add about 90 more personally..

     

    And I run that on 8gb flawlessly.

     

    You do not need 12gb or 24gb. More ram is NOT better, you want as little as possible to where it's about 80%-85% full (after garbage collection) with a world loaded at 12 render distance. Java/the JVM does not like having enormous heaps, you will get lower fps from bigger ram settings; and when it does garbage collection (with the default jvm settings) you might crash, freeze client for several seconds (or longer) or even time out from your own singleplayer server.

     

    8gb is probably overkill, try 6144mb(6gb) with this jvm arguments

     

    -d64 -server -XX:+AggressiveOpts -XX:ParallelGCThreads=3 -XX:+UseConcMarkSweepGC -XX:+UnlockExperimentalVMOptions -Dsun.rmi.dgc.server.gcInterval=2147483646 -XX:+ExplicitGCInvokesConcurrent -XX:MaxGCPauseMillis=10 -XX:GCPauseIntervalMillis=50 -XX:+UseFastAccessorMethods -XX:+OptimizeStringConcat -XX:NewSize=84m -XX:+UseAdaptiveGCBoundary -XX:NewRatio=3 -Dfml.readTimeout=900 -Ddeployment.trace=true -Ddeployment.log=true -Ddeployment.trace.level=all

    Posted in: General Discussion
  • 0

    posted a message on fps should be higher on good pc

    Because gpu is almost entirely irrelevant for vanilla minecraft, and most modding. The only time GPU really would ever be a bottleneck is running large (256x) resource/texture packs or running complex shaders.

    7700hq isn't the slowest processor ever but it isn't very fast. It's not really a gaming processor for games like minecraft that are single-thread intensive. Its base clocks are only 2.8ghz (although yes it can turbo up to 3.8ghz, maybe look at your power settings) and being a 4 core processor doesn't mean much to minecraft besides "having chrome or other programs running in the background will slow minecraft down less".

     

    I'd say with your setup that fps sounds about right, but you could install several (clientside) performance mods if you really want that extra fps (not that there's literally any benefit to it. you should be capping your game fps at monitor refresh rate + 5 or so)

     

    most important: https://optifine.net/downloads

    https://minecraft.curseforge.com/projects/vanillafix

    https://minecraft.curseforge.com/projects/foamfix-for-minecraft

    https://minecraft.curseforge.com/projects/surge

    https://minecraft.curseforge.com/projects/betterfps (set algorithm to "vanilla" and restart if used with optifine)

     

    You can also edit your launch parameters, here's what I use personally that works pretty good for me: 

    -d64 -server -XX:+AggressiveOpts -XX:ParallelGCThreads=3 -XX:+UseConcMarkSweepGC -XX:+UnlockExperimentalVMOptions -Dsun.rmi.dgc.server.gcInterval=2147483646 -XX:+ExplicitGCInvokesConcurrent -XX:MaxGCPauseMillis=10 -XX:GCPauseIntervalMillis=50 -XX:+UseFastAccessorMethods -XX:+OptimizeStringConcat -XX:NewSize=84m -XX:+UseAdaptiveGCBoundary -XX:NewRatio=3 -Dfml.readTimeout=900 -Ddeployment.trace=true -Ddeployment.log=true -Ddeployment.trace.level=all

    Posted in: General Discussion
  • To post a comment, please or register a new account.