• posted a message on Cobalt's Extended Vanilla

    In reply to CobaltRogue:

     I can't seem to find the eula file. Where should it appear?
    Edit: Nevermind, I found out online that I have to run the program first.
    Posted in: Cobalt's Extended Vanilla
  • posted a message on Cobalt's Extended Vanilla

    In reply to CobaltRogue:

     Thanks! :D
    Posted in: Cobalt's Extended Vanilla
  • posted a message on Cobalt's Extended Vanilla

    Is there a recommended way to create a server for this pack? My friend and I wish to play together.

    Posted in: Cobalt's Extended Vanilla
  • posted a message on Wearables

    In reply to gegy1000:

     Sweet! Also, it appears that regular armor animates when in flight as if the player is walking, even though the player's limbs are not moving.
    By the way, I think you should add shorts, a long sleeve shirt, and a fedora. I think that'd be pretty neat.
    Posted in: Wearables
  • posted a message on Wearables

    Hey, it seems that the Assembler and Colorizer crash the game when broken. This could apply to all of the blocks, but I'm too scared to find out :/

     

    Could you fix this?

    Posted in: Wearables
  • posted a message on Rope Bridge

    When will 2.0.1 be released for 1.11.2? I'd love the new things in my default-like modpack.

    Posted in: Rope Bridge
  • posted a message on Skye's Donut Mod

    This is great! I have a couple of suggestions for you:

    • Mod compat - if you have a mod that adds vanilla, strawberries, raspberries, etc., they can be used in place of dye.
    • More mods like this - Food mods like these are the best! Maybe make a burger or pizza mod like you made this one. Single toppings or set types (BBQ, Hawaiian, etc.) The textures are pretty great too, so you shouldn't have a problem with textures c;

    Thanks for this awesome mod, and I hope you appreciate my suggestions! :D

    Posted in: Skye's Donut Mod
  • posted a message on Random Utils

    I'd like some pictures :)

    Posted in: Random Utils
  • posted a message on Simply Better Minecraft

    I see you're taking some of the suggestions from Reddit :P

    I do think you should just add in the default 1.9 end blocks into the 1.8.9 version of this mod, just being craftable from existing blocks and not generating in a structure. Purpur blocks should be craftable from some of the bordered block closest to Purpur's hardness/blast strength, along with some purple (or magenta) dye. End Stone blocks are self-explanatory :P

    Posted in: Simply Better Minecraft
  • posted a message on Immersive Craft

    I can't lie, this mod is pretty innovative. However, it's not too compatible with WorldEdit's tools. You'd make a first selection, it's fine. You'd make a second selection, the axe is on the ground. Maybe you could have some compat with WE where WorldEdit tools aren't placed on the ground? It's alright if you have to code the non-WE tool items.

    Posted in: Immersive Craft
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