I've had a moderator decline my pack for a third party mod that was on the mods list because the page wasn't loading correctly for them. It got sorted out eventually though.
- Curse Premium
Member for 4 years, 4 months, and 16 days
Last active Fri, Jan, 12 2018 20:25:26
- 0 Followers
- 18 Total Posts
- 0 Thanks
Aug 15, 2015Posted in: Non-CurseForge Modpacks
I can't seem to find why this modpack is being rejected... the 4 mods that are in override are Additionalpipes, Big Reactors, Mekanism and Torcherino all of them I found on the 3rd party page. My zip has the configs Mods(the 4 I read off) and scripts (for minetweaker) oh and it has the manifest.json. I used the export button in curse to make the pack any ideas what could be wrong
Do you play your pack with mods like fastcraft or optifine and are just forgetting to remove them from the mods folder? That's why my pack keeps getting rejected is because I play with both those mods and forget to remove them from the mods folder when I upload the pack.
Also, the message saying your pack was rejected says why it is rejected. examples: invalid manifest or third party files are not allowed.
Aug 8, 2015Posted in: General Discussion
I am a modpack creator with already 4 packs here, and I have never heard about rewards. What kind of rewards could we get jadedcat?
The links on that page should answer your question, but here's a short version: You earn points for downloads. Points can then be redeemed for EGift cards.
Aug 2, 2015Posted in: General Discussion
Does the Reward Program count as making money off a modpack? It makes since that it would, and if it does that means that most mod's authors' polices stating that modpack makers can't make money off their modpacks means that most modpacks cannot receive points from the rewards program?
Jun 7, 2015Posted in: Non-CurseForge Modpacksthere you go and thank you
Sorry. I couldn't find the problem, but like i said, I don't know much about the format. Everything look the same as my manifest though.
Jun 7, 2015Posted in: Non-CurseForge Modpacks
I've watched the video and everything, but when i upload my file it always tells me that it gets rejected because the manifest.json file is not valid. Can some one tell me what I am doing wrong because I have redone the manifest file 3 times now.
Paste your manifest into a spoiler and I'll see if i can find the problem. I don't know much about the proper format for it, but ill take a look at it and compare it to mine. I haven't had many problems with invalid manifests though.
Jun 2, 2015Posted in: Non-CurseForge Modpacks
I also would like more information on how to submit a modpack. I created the project on the CurseForge website with the description, and I have the modpack ready on MultiMC. What format does the pack have to be to upload it and make it available on Curse Voice?
Also I know there are several mods that require permissions or notifications to be added to a modpack, where do I submit those permissions for verification when I have them all ready?
Thanks in advance.
http://authors.curseforge.com/knowledge-base/120-minecraft-modpack-submission This explains how to submit modpacks. If reading it doesn't help, watch the video.
May 31, 2015Posted in: Non-CurseForge Modpacks
I'll start this thread off by asking about a couple mods and how to add them to my modpacks. Specifically, Atomic Stryker's Multi Mine and Stalker Creepers. Both mods download as a .zip with both the mod and Atomic Stryker's update checker mod and these files must be removed from the .zip and placed in the mods folder manually. If i just add the mods to the manifest, the launcher downloads the .zip files and the mods won't work, but I am afraid that if I put these mods in the mods folder, my pack will get declined for these mods not being on the third party list.
Edit: AtomicStryker seems to do this alot, because his mod Minions is also like this.
- To post a comment, please login or register a new account.