• posted a message on Quality Order (Clientside only)

    I'm currently too busy with stuff that's going on in my life, that has to take priority, that I am not able to update this mod currently - much less the 1.10.2 version.
    As the crash seems to be happening on the Materials tab, I recommend turning of the overwriting of that tab in the config.
    Then that tab won't be sorter, but everything else should work as normal.

    Sorry about the inconvenience.

    Posted in: Quality Order (Clientside only)
  • posted a message on Quality Order (Clientside only)

    I'll try getting it released today or tomorrow. I am also working on two other mods, and Quality Order has some incomplete features I have been working on which I would like to finish. I might have to just release them as they are and finish them later.

    Posted in: Quality Order (Clientside only)
  • posted a message on Dynamic Surroundings

    I see. My bad.

    They just reminded me of the popoffs from the "Hit Splat Damage Indicators" mod (which is no longer being updated). I was not sure what to call them.

    I had a couple for clientside mods installed, so at first I thought the popoffs came from Neat, which is one of the other mods I had installed.

     

    I looked through the config files of each mod and didn't find it so I ended up having to remove the mods one by one to find out which mod was causing it.

     

    I didn't look for it because I wanted to remove it, but simply because I wanted to know which mod they were from, because I am working on a mod that will have similar popoffs for xp earned.

    Posted in: Dynamic Surroundings
  • posted a message on Dynamic Surroundings

    I am not sure if I just missed it, but can you make the damage splash thing (showing how much damage you deal every time you hit something) configurable?

    I think it's a cool feature but it took me a while to figure out which mod was causing it and I think it should be configurable. It might already be, but I couldn't find the options for it at least.

     

    Options like "include crit strings" or "disable" would be nice to have.

     

    edit: I've found it listed as "popoffs" under player options for anyone else looking for it.

    Perhaps it could be listed as one of the mod features as "popoffs" so people know the name of it, and know that it comes from this mod.

    Posted in: Dynamic Surroundings
  • posted a message on Quality Order (Clientside only)

    Thank you.

    Even though crash logs are long, you only have to read a few lines to know where the error is happening, usually.
    at ruukas.qualityorder.event.QualityOrderEvents.onPostInitGui(QualityOrderEvents.java:51)
    This tells me that there is an error at line 51 in the QualityOrderEvents file, so that makes it a lot easier for me to find the error and correct it.

    It's not always that easy, but crash logs are very useful.

     

    I'll try to release an update soon, which will also include a new firework gui.

     

    I think the crash might have happened because my mod tries to add the Banner gui button to the Banner tab and you might have disabled the banner tab.

    I think you wont crash if you enable the banner tab in the config file.

     

    It will be fixed in the next update.

    Posted in: Quality Order (Clientside only)
  • posted a message on Quality Order (Clientside only)

    Sorry for the late answer, I have been quite busy lately.
    I really appreciate the crash log and will fix it asap, which I hope will be soon.

    I would like to rewrite the firework tab completely (possible with a GUI), when I have enough time.
    Until then, you can disable the tab in the config-file or through mod options in-game.

     

    (Btw, Quality Order also doesn't add any items, making it usable on any server)

    Posted in: Quality Order (Clientside only)
  • posted a message on Monsters and Dungeons

    We have fixed the bug, but it might not be released until the next dungeon is. Remember that the mod is still in progress so there will be bugs.

    I don't recommended using the mod on servers for other purposes than testing it and trying it out, until it is more stable.

    Posted in: Monsters and Dungeons
  • posted a message on Monsters and Dungeons

    That's true, but as far as I know, the alpha and beta releases aren't synced with mods.curse.com so that's why it's marked as a release.

    Posted in: Monsters and Dungeons
  • posted a message on Monsters and Dungeons

    Not yet. However, at a later point, there will be.

    Posted in: Monsters and Dungeons
  • posted a message on Monsters and Dungeons

    We don't speak French, but I was able to understand your message thanks to Google translate.

    Thank you for your idea, we will discuss it.

    Posted in: Monsters and Dungeons
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