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    posted a message on Rift Discussion Section Thread Archive

    Copied and Pasted, not much thought put into this or compatability


    Future Plans for Rift Thread:

    -Mod Spotlights for all Rift mods 1.13 or 1.13.2


    -Forge 1.13.2 mod listings or those Rift ones that still update/have been ported to Fabric.


    -I will keep posting anything, but I'm mostly considering only covering any that are for Rift over Forge 1.13.2 like say Dynamic Lights or Finder Compass situations where Forge 1.13.2 doesn't have what developers are looking for that Rift supports but otherwise, I'll keep posting anything I come across Rift or Forge mods. :) Even if Fabric is my first priority of course for thread updating/posting. :(


    Redesign completed with spoilers now and colour coding! Felt a need to after noticing the poll results and the mess this first post was before. :)


    This thread contains mod lists, tutorials, short explanations about why this thread exists/what Rift is and more.



    0.Fake Q&A

    0.5.External Stuff I Posted/Had In Mind

    1.Rift in short.

    2.Tutorial Videos to Install Rift for 1.13 or 1.13.2 For Vanilla/Standard Launcher, MultiMC & Twitch Unofficial.

    3.Links to Curseforge where you can get Rift mods, GitHub links are for certain mods or Rift installs. Rift 66 is outdated on Curseforge for 1.13 so check the GitHub links sometimes for 1.13/1.13.2 Rift versions. Or check the 'Rift Version Links for 1.13.2' Spoiler.

    4.Listings Of Rift Mods Broken Down List for 1.13 & 1.13.2 as well as detailing libraries and other requirements or other versions the mods support if they aren't Rift exclusive and have been around before Rift.

    5.Other Important Things (Mod List Methods with the Resourcepacks Menu or Rift Mod List)

    6.Mod Spotlights Of Rift Mods For 1.13 & 1.13.2 (Not Install Tutorials, Just Explanations Of How They Work or What The Mod Is About)


    Fake Q&A:

    1.Do Rift and Forge work together?

    ANS: No. This is a common question so it has been put as the first. I don't know if they ever will due to the state Forge 1.13.2 is in but I don't see it happening even though it would be nice.


    2.How long will you support this Thread?

    ANS: As long as I see relevance, while Rift updating has been very brief, the odd ones pop up like Syrup or Dynamic Lights/Finder Compass but they are very rare. Otherwise until Forge 1.14 happens I guess since things will move to the Fabric thread there maybe but due to Fabric being more 'active' I might not need to post Forge mods there anyways due to the way Fabric mods present themselves as 'for Fabric' with the logo or in their descriptions. For Rift 1.13.2 mods that is kind of the case and kind of not sometimes.


    Rift Discord Link: https://discord.gg/f27hdrM


    Rift Minecraft Wiki Entry: https://minecraft.gamepedia.com/Mods/Rift


    Rift Version Links for 1.13.2:

    1.13.2 Versions Of Rift To Recommend:

    Earliest Snapshot Of Rift 1.13.2 when it first appeared:

    Unable to find from original link now since it has been replaced with the newer one under 'later than 106'. Well...


    106 Release On Github (Your after the Rift.jar 'NOT dev or source files', releases 105 and under are Rift 1.13 only):



    Later Than 106 Release:



    Broken Link below, don't use:



    MultiMC 1.13.2.zip



    MultiMC RIFT LAST VERSION Download with Rift Mod List & Voxel Map included:



    Version List for 1.13/1.13.2 Rift versions (version names will be tricky to read)


    Modloader support request across Curse for Liteloader, Rift or Fabric and "Not only Forge":



    Fabric Mod Thread Archive, I have a new one on the curseforge forums though that is active where I post Rift and Forge 1.14.2 mods daily:


    In short. Rift is an 'option' for 1.13/1.13.2 modding for devs and players, an alternative to what Forge 1.13.2 offers, similar to a Liteloader for 1.13 versions I guess you could say.


    Its up to you if you choose to use it, I'm just letting people know about it, nothing more, no forcing, just stating the potential option Rift is.


    I just felt a thread needed to be available so people know about Rift for 1.13 mods, especially with the Forge 1.13.2 mods popping up and people wanting to learn about Rift mod support, how to install it and all this place is for anything to do with Rift as well as stating Forge mods in updates now I guess, I feel this thread was needed not just for myself but many others since its an alternative to modding besides Forge for 1.13/1.13.2. :)


    My video showing where to get 1.13/1.13.2 Rift mods, 1.14 Fabric mods if your new here, 1.13/1.13.2/1.14 datapacks and also stating this thread as well as the Fabric one to know where to get info about the modloaders, mods and so on for tutorials/install instructions:

    Here are some alternative modloaders and mod-likes compared to what Forge offers. But you can try some 1.13/1.13.2 Rift Modloader, 1.14 Fabric Modloader & 1.13/1.13.2/1.14 Datapacks as community content offerings. This video is to state the potential people have with these versions of the game now, for clarity over the 'clickbait videos of 1.13 Forge and otherwise are lying and this video is to clear that up' that happened before Forge 1.13 was a thing but Rift still was going well.



    Tutorial videos for understanding how to install the Rift modloader for Vanilla,& MultiMC5, tutorials for both 1.13 and 1.13.2 exist in the spoiler below:

    Vanilla Tutorials 1.13 and 1.13.2 below:

    NEWER Rift 1.13.2 Vanilla Tutorial (due to newer 1.13.2 Rift version and 1.13.2 Rift Mod List relevance):


    1.13 Vanilla Rift Install Tutorial (Low Volume sadly, every other isn't low volume):


    1.13.2 Vanilla Rift Install Tutorial:


    MultiMC Tutorials 1.13 and 1.13.2 below:

    1.13 MultiMC5 Installation (2 Methods [1 is linking the zip file, the 2nd is a code setups set by developers]):

    Louder volume and attempting to speak slower form of this tutorial:


    1.13.2 MultiMC5 Install Tutorial, shoutout to ScottoMotto:


    Twitch Unofficial Tutorials For 1.13/1.13.2

    NEWER 1.13 Twitch Unofficial Tutorial (original creator of method, updated video):


    ScottoMotto's 1.13/1.13.2 Twitch Unofficial Tutorial (I can't get 1.13.2 working myself but they were successful so yay :))

     Links to Curseforge for Mod Downloads/Rift Modloader for 1.13/1.13.2 (for 1.13.2 Rift, go to any that are 1.13.2 supported like Voxel Map, they state a 1.13.2 Rift link that you can download it from, 1.13.2 Rift isn't on the 1.13 Rift pages anywhere:

    Direct Link For the 1.13 Rift Modloader Description/Download Page:



    For Rift versions above -66 on Curseforge, versions that fix datapack incompatability and also allow for PGEG to work:



    For mods that support only 1.13 Rift by filtering to only include Rift 'dependencies' (advanced filtering) compared to generic mod searching:



    For generic 1.13 mod search with no deep Rift dependency filtering:



    1.13.2 Generic/Popularity Mods Search:


     First Post Archive Part 2:

    List of mods [ALL Rift Mods Break Down List, 1.13 NEW Mods, 1.13 Recognisable Mods & 1.13.2 Mod Listings]


    for 1.13 and 1.13.2 compatibility if you haven't checked out on Curseforge.com yet or are unsure what is supported (as some like Custom Skin Loader aren't Rift supported for example):

    All Rift Mods Break Down List:

    -Advanced Magic 1.0 Alpha is not Rift compatible, it does its only thing. It works for 1.12.2 Forge but not 1.13 versions.

    -Aether Legacy Rift Edition (for Rift 1.13 and 1.13.2 [didn't know was a 1.13.2 version until now], downloads are only available from here for now: https://github.com/Modding-Legacy/Aether-Legacy-Rift/releases)

    -Almost Enough Items (for Rift 1.13)

    -Aquarius (Available for Rift 1.13 & 1.13.2, as well as 1.14 Fabric)

    -Autofish (Available for Rift 1.13.2 and Liteloader versions: 1.7.10, 1.8, 1.9, 1.10/1.10.2, 1.11/1.11.2, 1.12/1.12.1/1.12.2)

    -Bad Mobs (was tagged for 1.13 for Forge 1.13 prep, but hasn't been released due to obviously no Forge 1.13 yet)

    -Better Beacons (for Rift 1.13)

    -Better Together (uses Rift for 1.13.2, uses Fabric for 1.14)

    -Bounding Box Outline Reloaded (uses Forge for 1.12.2, Vanilla profile method for 1.13/1.13.2, Rift for 1.13.2, and Fabric for 1.14, for any prior versions of this mod from before 1.12 [1.7.10, 1.8, 1.10] try here https://github.com/irtimaled/BoundingBoxOutlineReloaded/releases)

    -Advanced Shulkerboxes (for prior versions with Forge, Rift 1.13)

    -Chat Bubbles (for prior versions with Forge, Rift 1.13 & 1.13.2 as well as 1.14 Fabric)

    -Controlling (for prior versions with Forge, Rift 1.13 & 1.13.2 as well as 1.14 Fabric)

    -Corail Pillar for Rift (for Rift 1.13)

    -Craft Prescence (for prior versions with Forge, Rift 1.13 & 1.13.2 as well as 1.14 Fabric)

    -CreeperWorks (for Rift 1.13)

    -Custom Selection Box Port (for 1.13.2 Rift, for prior versions of 1.5.2 to 1.12.2 go here, it uses Forge: https://github.com/shedaniel/CustomSelectionBox-Fork/blob/master/README.md)

    -CustomSkinLoader is not a Rift compatible mod and has its own install and relevance for 1.13/1.13.1.

    -DeathMaps (for Rift 1.13 and 1.12.2 with Forge)

    -Dorsim (for Rift 1.13, you can't get off the dolphin though?)

    -Durability Notifier (a Forge focused mod)

    -Dynamic Lights (1.13.2 Rift version instead of 1.13.2 Forge version for now, obviously Forge for 1.12.2 versions and prior)




    -Ender Compass (for prior versions with Forge, for Rift 1.13)

    -Finder Compass (1.13.2 Rift version over 1.13.2 Forge for now, obviously 1.12.2 and prior uses Forge)

    -FlightHelper (for 1.12.2 with Forge and 1.13.2 with Rift)

    -FoamFix for Minecraft (for prior versions with Forge, for Rift 1.13

    -Gamemode Fix (for Rift 1.13)

    -Giselbaer's Durability Viewer (for Rift 1.13.2, prior versions use Forge)

    -Ghost Buster (for Rift 1.13)

    -GraveStone (for prior versions with Forge, for Rift 1.13)

    -Grid (for prior versions with Forge, for 1.13.2 Rift)

    -Half Logs (for Rift 1.13, its also a Rift test mod so it makes sense to be)

    -Haunch HUD (for Rift 1.13, its basically AppleSkin for Rift written from scratch)

    -Horse Debug Info (for prior versions with Forge, for Rift 1.13)

    -Item Scroller (Forge for prior versions, 1.13.2 uses Rift)

    -IronChestForRift (Rift 1.13 supported, can be found here, it is an alpha though: https://github.com/gbuimc/IronChestForRift/releases)

    -Inventory Sorter (Version 1.13 command? Check for yourself, I have no idea how to run it https://minecraft.curseforge.com/projects/inventory-sorter I'd assume it's not Rift related, but I tried, mods folder, I tried the commands and nothing happens... Any ideas)

    -Lean Mod/Purple Drink Mod (Joke Mod) isn't Rift compatible, so it isn't counted, but this does need to be pointed out.

    -Litematica (for 1.13 Rift, needs MaLiLib to run)

    -LocaleFixer (for prior versions with Forge, for Rift 1.13)

    -Matter Vortex (for prior versions with Forge, for Rift 1.13, 1.13 version is smaller scaled compared to the 1.12.2 version though)

    -MaLibLib (Liteloader required for 1.12 versions, Rift required for 1.13.2)

    -MineAmp (for prior versions with Liteloader, for Rift 1.13 and 1.13.2, as well as 1.14 Fabric)

    -MiniHUD (prior versions use Forge or Liteloader [as of 0.12.1 of the mod it supports Liteloader], 1.13.2 uses Rift)

    -MrCrayfish's Furniture Mod Rift Edition (supports 1.13 Rift) [You can get it from here: https://mrcrayfish.com/mods?id=cfmrift#downloads]

    -NonUpdate (Not sure about this mod, its not noticed by Rift at all, tried 1.12.2 not noticed by Forge Mod Options at least, tried 1.7.10 and its noticed by it there. I'm not big on mods like this. Not the concept, but the version acknowledgement thing for 'works for many versions' when it doesn't or it doesn't seem likely, sigh)

    -PattysMoreTools 2 (prior versions use Forge, 1.13 uses Rift)

    -Pretty, Game Enhancing Goblet (1.13 uses Rift, needs Snowflake mod for later versions, warning: latest versions use higher versions of Rift, you'll need them from here: https://github.com/DimensionalDevelopment/Rift/releases)

    -ProbeDataProvider API (Rift for 1.13, its a Power API mod)

    -ProtoCharset (Rift for 1.13, a Factorization style/portable crafting table only version of Charset)

    -RandomConfigs (prior versions use Forge, 1.13 & 1.13.2 uses Rift, 1.14 uses Fabric)

    -Reap Mod (prior versions uses Forge, 1.13 uses Rift)

    -Relocate (1.13 uses Rift)

    -Rift Mod List (uses 1.13 & 1.13.2 Rift)

    -[Rift] Nether and End Ores (uses 1.13 Rift)

    -Rift: Corail Recycler (1.13 Rift version)

    -Rift: Mouse Tweaks for Rift (1.13 Rift version)

    -Rift: Neat for Rift (1.13 Rift version, 1.13.2 compiled I just found out about https://github.com/gbl/NeatForRift/releases)

    -Rift: Wastelands (uses 1.13 Rift)

    -Riftlin (uses 1.13 Rift)

    -Roughly Enough Items (uses 1.13/1.13.2 Rift)

    -Shields Plus (uses 1.13 Rift)

    -Sky Ores (uses 1.13 Rift)

    -Simple Light Overlay (uses 1.13.2 Rift)

    -Snowflake (uses 1.13 Rift)

    -StackUp! (prior versions use Forge,1.13 uses Rift)

    -Step Up (1.13.2 Rift, unsure of mod so don't know about prior versions and if by same creator of https://minecraft.curseforge.com/projects/stepup StepUp or a Rift version of it as it's own unofficial port or something)

    -Stockpile (uses 1.13 Rift, needs Riftlin for 0.3.0 and up)

    -Super Mod (not Rift compatible but has 1.13 tagging, the more I see of these the more I get confused)

    -TAF Mod (while doesn't exist anymore, when it did it had no relevance to Rift, it wasn't recognised or had anything to do with 1.13 at all, not even the ability to search items in creative for the mod's content in 1.13, the game would load but nothing was accessible, the mod was just ignored, and with Forge it seemed like a test version of sorts but has now since been removed from minecraft.curseforge.com under anything 1.12.2 or 1.13 related, its just gone. While I still have the files, I don't intend to do anything with them)

    -T&A's Dinocraft (its tagged as 1.13 snapshot, but works with 1.12.2, why?)

    -Tea And Biscuits (prior versions use Forge, 1.13 uses Rift)

    -TIS-3D (prior versions use Forge, 1.13 uses Rift

    -Tweakeroo (prior versions use Forge, 1.13.2 uses Rift)

    -VanillaDeathChest (prior versions use Forge, 1.13 & 1.13.2 uses Rift, 1.14 uses Fabric)

    -VoxelMap (prior versions use Liteloader, 1.13 & 1.13.2 uses Rift)

    -WorldInfo (uses Rift for 1.13)

    -Xray Mod/RiftXray (uses Rift for 1.13 & 1.13.2)

    -ZeroPoint Energy API (uses Rift for 1.13)

    1.13 (1.13.2 listing further down in Orange) Common/NEW Rift ONLY Mods I Recommend Curseforge:

    -Almost Enough Items (NEI/JEI but basic with @mod support, cheat mode, search bar, removing items/blocks in AEI panel)

    -(Now 1.13.2) Aquarius (1.Channeling II and Channeling III: Higher levels of Channeling that let you smite mobs even when it's not thundering. Channeling II lets you strike during normal rain, and Channeling III lets you strike any time. 2. Flippers that grant you Dolphin's Grace when in water, but slowness when out of water. Crafted with two leather and two scute. 3. Prismarine rods: Used to craft and repair tridents, made with two prismarine shards and one prismarine crystal. Tridents crafted with two prismarine rods and three quartz. 4.Chorus conduits: Allow you to swim in the air. Made out of water with purpur or purpur columns in the place of prismarine. Also adds the potion effect Air Swimmer, only obtainable with the chorus conduit. Crafted with one conduit and two shulker shells, like a shulker box. [Based on a video by Grian)

    -Better Beacons (a beacon tier idea with blocks of iron, gold, diamond & emerald making different potion effects and other ideas possible, SimplySarc video inspired so)

    -CreeperWorks (prevents mobgriefing of creepers if you don't use mobgriefing command or want only creepers mobgriefing days to end but village to replant crops, zombies to still break doors, its only creepers not other mobs who are effected here is what I mean)

    -Dorsim (a awkward dolphin riding idea, you can't get off the dolphin though, so, try once but not again until its worked out)

    -Death Maps (a gravemap to find where your stuff went, also available for 1.12.2)

    -Gamemode Fix (/gamemode 0, 1, 2, 3 was never so easy, single letters don't work though sadly)

    -Ghost Buster (Phantom related mod)

    -Half Logs (Stripped stairs/slab, Log slabs/stairs, is a test mod for Rift but a great building options mod really)

    -HaunchHUD (AppleSkin mod like)

    -MouseTweaks for Rift

    -Pretty Game-Enhancing Gobblet (PGEG) (Alpha WIP ores, magic, cauldron ideas, its got potential so far)

    -ProtoCharset (A 1.13 more scaled down Charset mod by the same author, at the moment factorization pocket crafter item)

    -Reap (crop harvest on right click)

    -Relocate (Rocket Springboard: Launches the player about 36 blocks into the air (for easy elytra takeoff). Can be used 4 times before breaking, and can be repaired with firework rockets. Speedy Dust: Can be placed on the ground, gives players walking on it a Speed III effect.) That's all that is added so far.

    -Rift Mod List (a mod list mod that makes it easier on the title/splash screen what mods are install, configs can now be accessed, use this instead of the Resource Packs or /Datapack list methods, but only in the game, as the Mod List for this mod isn't accessible ingame only on the main menu/title/splash screen)

    -Rift: Neat for Rift (Neat health bars on mobs for Rift)

    -Rift: Wastelands (Wastelands world type, 4 regions)

    -Rift: Nether & End Ores (exactly what it means)

    -Roughly Enough Items (AEI fork with a few improvements and a JEI like feel)

    -ShieldsPlus (New shields and 2 enchants)

    -Sky Ores (adds ore generation to the sky?)

    -Stockpile (Barrels)

    -VanillaDeathChest (like a gravestone but a little different)

    -X-Ray Mod (a different one not made by same creator)

    -WATT - Waterlog all the things (WATT lets you waterlog things that you can't normally waterlog in vanilla. Currently waterloggable: "redstone repeaters, redstone comparators, levers, all minecart rails, beds, banners, doors, leaves" There are still a lot more blocks that can be waterlogged on Bedrock that can't on Java. Let me know any you want me to add!)

    -WorldInfo (mob/block/item recogniser, so like a very basic NEI/Waila/WIT/TUMAT somewhat, nothing more to it really)


    Recognisable Mods (are for 1.12.2 or prior) That Have Come To 1.13 that are Rift Compatible ports:

    -Aether Legacy Rift Edition Alpha for 1.13. and recently 1.13.2 (The Aether Legacy mod with the Aether 1 elements now available for Rift, only a link on github right now from my findings from Youtuber CraftStones, here's a shout out. Its in a very Alpha state this port of the mod, survival is not an option from like the instant you attempt the Holy Stone Pick, recipes aren't ready, textures are not implemented, the Portal transportation period is off, USE AT YOUR OWN RISK, Link to the mod here: https://github.com/Modding-Legacy/Aether-Legacy-Rift/releases)

    -Advanced Shulkerboxes

    -Chat Bubbles

    -Corail Pillar

    -Corail Tombstone

    -Corail Recycler

    -CraftPresence (Discord customisation apparently)

    -Ender Compass


    -Horse Debug Info

    -IronChestForRift (a Rift fork of Iron Chests, the mod is a Iron Chests mod, and not original)


    -Matter Vortex (Infinite Resource Spawners, it end game focused though)


    -MrCrayfish's Furniture Mod Rift Edition (other 1.13 recogisable mods are lacking I know)

    -Pattys More Tools


    -Stack Up!


    -Tea & Biscuits

    -(Now 1.13.2) VoxelMap (its not great for performance at the moment with low Virtual RAM (what Minecraft needs to run) but its good for 4GB of VRAM, from my experiences, better PCs might do better with it, but with Rift isn't not great on world load, I have a mod overview on 1.8.1b which the file isn't available for anymore, and 1.8.2 doesn't fix the performance issues only other fixes, so I can only go off of so much at the moment from brief testing of features besides never using Liteloader before and using 1.4.7 Voxel Map I think besides 1.12.2 Liteloader as my first time of using Liteloader, so if my experiences are odd just ignore me and try for yourself to see what results you get out of this mod version with Rift compared to my own. Otherwise loading new worlds or existing with 1-2GB is not an option, especially existing world it won't work and complains not enough RAM to load the world because it ran out of 2GB of RAM with my existing world for my Rift mods survival :(, 3GB just about makes it possible, not tested 4GB too much only briefly). But its the only MiniMap mod out for Rift right now so far, so its a start for mods like this with Rift support, since its great with Liteloader for a MiniMap choice compared to say JourneyMap or Mapwriter or Xaero's for Forge.


    1.13.2 Mod List (updating here over any listed in the 1.13 list that are 1.13.2, most are recognisable mods here and I find no need to split either for the small 1.13.2 list):

    -Aether Legacy Rift Edition Alpha (only available here at the moment, https://github.com/Modding-Legacy/Aether-Legacy-Rift/releases)



    -Better Together (creative tabs related)

    -Bounding Box Outline Reloaded

    -Chat Bubbles


    -Custom Selection Box Port (now has Rift Mod List Ver1.4 support)

    -Dynamic Lights




    -Finder Compass

    -FlightHelper (for 1.13.2 Rift and 1.12.2 with Forge)

    -Giselbaer's Durability Viewer (Rift with 1.13.2, Forge for prior versions)

    -Grid (Rift with 1.13.2, Forge for prior versions)

    -Item Scroller (Forge with 1.12.2, Rift with 1.13.2)

    -Litematica (Liteloader with 1.12.2, Rift with 1.13.2) (requires MaLiLib to run)

    -MaLiLib (a library mod)


    -Neat For Rift (https://github.com/gbl/NeatForRift/releases)


    -Rift Mod List (a mod listings menu mod for Rift 1.13/1.13.2 instead of using the Resource Packs Menu or /Datapack List for unofficial checking of mods installed, this mod is a great idea :) I'm glad it came out)

    -Roughly Enough Items (An AEI fork in a way for 1.13/1.13.2 :) )

    -Simple Light Overlay

    -Step Up



    -Voxel Map


     Other important things to keep in mind with Rift mods (Mod List questioning?, find out answers here):

    7.(Old way to tell if Rift mods were installed basically before Rift Mod List existed)

    Rift Mod Options Button Equivalent (Resource Packs Menu not Folder & /Datapack List command):


    Rift Mod List (a must have mod, like Mod Options for Forge, but since Rift is lightweight Mod List is its own thing. Even is Mod Menu for Fabric):

     Part 3 of Archive:

    Mod Spotlights (a mix of 1.13 & 1.13.2 versions so make sure to check on the mod pages if they are for 1.13 or 1.13.2 and not both ok):

    Gamemode Fix: (0, 1, 2 & 3 gamemode entering, S, C & A don't work unfortunately)


    AEI (Recipe Viewer/Cheat Mode, makes sense for one to exist like NEI & JEI have)


    DeathMaps (Death coordinates marked, not like a gravestone mod where it stock them, items still end up on the ground, death point is just marked, also available for 1.12.2 yes):


    Voxel Map (not greatest performance wise for under 4GB RAM running it, no other mods have this problem, other than that it works like the mod always has only with Rift instead of LiteLoader for 1.13)


    Nether & End Ores (not much more to say, 2 ores from Nether Ores, 3 from End Ores, silk touched even once broken to convert into silk touched vanilla ores)


    Half Logs: (test mod/stair & slab versions of wood logs and stripped logs)


    Matter Vortex 1.13 Rift Port 0.2 (simplified from the 1.12.2 version): (Infinite resource spawners, very end game requirements though)


    Shields Plus (adds many Vanilla shields with extra durability, no shift clicking into the shield slot/off-hand slot sadly, and 2 new enchantments)


    Wastelands (adds a world type with 4 biomes, a really great challenge for a new survival opportunity)


    Better Together for 1.13.2 Rift but also 1.14 with Fabric Modloader


    Roughly Enough Items for 1.13.2


    Simple Light Overlay for 1.13.2


    Bounding Box Outline Reloaded (Rift 1.13.2 Covered, for a 1.13 version only a Vanilla Profile setup is possible)


    Stockpile (while I was covering the Fabric 1.14 snapshot version, most common features are in the 1.13 versions of the mod)


    Step Up for 1.13.2 Rift not 1.13.2 Forge


    Dynamic Lights & Finder Compass (Double Spotlight) for 1.13.2 Rift not 1.13.2 Forge


    WorldInfo 1.13/1.13.2 1.0.0b20190325234300-beta


    WorldInfo V1.0.1 1.13/1.13.2


    Autofish Rift 1.13.2


    Giselbaer's Durability Viewer Rift 1.13.2/1.14 Pre-Rel 5 with Fabric


    Planned Videos:



    Rift Corail Recycler


    Neat For Rift


    Sky Ores


    Ender Compass



    Pretty-Game Enhancing Gobblet



    X-ray Mod



    Tea and Biscuits


    Corail Pillar for Rift





    Horse Debug Info


    Better Beacons









    ProtoCharset (Unsure about doing)



    Advanced Shulkerboxes



    If there is any I missed let me know. :)

     Incompatibilities I know between Rift mods or Datapacks (this is more towards mods that haven't been updated since, or those using Datapacks along with Rift -66):

    Incompatibility List: (Rift Mods & Datapack Conflicts I've Come Across, if you want to let me know, let me know)

    -Better Beacons 1.0.2 & 1.0.3 (not sure about 1.0.3 too much) didn't, then did after I reported the issues and now doesn't with newer versions of PGEG but Neat for Rift hasn't been updated since August so not likely to conflict with it I think.


    -Beacon-warp datapack conflicts with Rift 1.0.4-66, I thought it would be Better Beacons due to the Beacon code but it seems not likely the case for the reason it was crashing after removing Better Beacons and working out mods, so I checked if it was that 1.14 is the environment Beacon-warp works in in my 1.13.0 LP I was going to attempt but used for testing setup but I tried 1.13.2 with Beacon-warp on its own and it works even. Just use Rift versions higher than 1.0.4-66, try those, especially if for mods like PGEG, use Rift files from here: https://github.com/DimensionalDevelopment/Rift/releases (this doesn't include the 1.13.2 Rift versions, only 1.13/1.13.0)


    -Aether Legacy Rift Edition & Protocharset 0.4 (only tested that so far), this is only when loading up the game, in the game, Vanilla Death Chest won't work, either in the overworld or the Aether dimension. Just in the game in general Vanilla Death Chest must do specific things Aether Legacy doesn't like, probably loot tables or something else.


    -AEI (Almost Enough Items) Ver0.0.8 and the mcEXP - RPG Progression Datapack (issue is the AEI panel buttons and search bar not working, cheating button works, cheating items works, recipe viewing works, just the page changing buttons next to the search bar and the search bar doesn't work).


    -Rift 1.0.4-66 or I thought were other mods but I tried with no mods and Beacon-warp datapack but no luck getting it to work. Use higher Rift versions if you have mod and datapack conflicts since this has been ironed out. The later Rift versions aren't on Curseforge for some reason? So you have to use the github page downloads, PGEG used to have a link to these, but not anymore. For Rift 1.13.0 versions to run PGEG (aka the link I found with them that used to be on this mod's page) and not have datapack conflicts try the versions here: [ https://github.com/DimensionalDevelopment/Rift/releases ] I recommend Rift 1.0.4-87.jar since its the latest 1.13.0 version. [ https://github.com/DimensionalDevelopment/Rift/releases/download/v1.0.4-87/Rift-1.0.4-87.jar ] I haven't tried 1.13.2 datapacks and 1.13.2 Rift mods though so I can't mention anything on that if I don't know.


    Note: If any of these get patched let me know so I can remove these, since this list could be rather useless if mods get updated to avoid these issues obviously. But for the Better Beacons ones of course since its been a while I assume they will stay here.


    Let me know of other issues I can report here or report them to the creators more likely so the issues are cleared up if possible.


    Mod List/Downloads (Incomplete, need to look through 1.13 more):

    -Advanced Shulker Boxes https://minecraft.curseforge.com/projects/advanced-shulkerboxes/files

    -Aether Legacy Rift Edition (abandoned) https://github.com/Modding-Legacy/Aether-Legacy-Rift/releases

    -Autofish https://minecraft.curseforge.com/projects/autofish/files

    -Bounding Box Outline Reloaded https://minecraft.curseforge.com/projects/bounding-box-outline-reloaded/files

    -Craft Presence https://minecraft.curseforge.com/projects/craftpresence/files

    -Custom Selection Box Port https://minecraft.curseforge.com/projects/custom-selection-box-port/files

    -Dynamic Lights https://minecraft.curseforge.com/projects/dynamic-lights/files/2682759

    -EasierChests https://minecraft.curseforge.com/projects/easierchests

    -EasierCrafting https://minecraft.curseforge.com/projects/easiercrafting

    -EasierVillagerTrading https://minecraft.curseforge.com/projects/easiervillagertrading

    -Finder Compass https://minecraft.curseforge.com/projects/finder-compass/files/2682761

    -Flight Helper https://minecraft.curseforge.com/projects/flighthelper

    -Giselbaer's Durability Viewer https://minecraft.curseforge.com/projects/giselbaers-durability-viewer

    -Grid https://minecraft.curseforge.com/projects/grid

    -Iron Chests for Rift https://github.com/gbuimc/IronChestForRift/releases

    -Item Scroller https://minecraft.curseforge.com/projects/item-scroller/files

    -Litematica https://minecraft.curseforge.com/projects/litematica/files

    -MaLiLib https://minecraft.curseforge.com/projects/malilib/files/2647174

    -MrCrayfish's Furniture Rift Edition https://mrcrayfish.com/mods?id=cfmrift

    -Neat for Rift https://github.com/gbl/NeatForRift/releases

    -Patty's More Tools 2 https://minecraft.curseforge.com/projects/pattysmoretools-2

    -RandomConfigs https://minecraft.curseforge.com/projects/randomconfigs/files

    -Rift Mod List https://minecraft.curseforge.com/projects/rift-mod-list/files/2667860

    -Roughly Enough Items https://minecraft.curseforge.com/projects/roughly-enough-items

    -Sky Ores https://minecraft.curseforge.com/projects/sky-ores

    -Simple Light Overlay Rift https://minecraft.curseforge.com/projects/simple-light-overlay-rift

    -Step Up Rift Port https://github.com/gbl/StepUp/releases/download/1.0.2/StepUp-1.13.2-rift1.0.4.77-1.0.2.jar

    -Stockpile https://minecraft.curseforge.com/projects/stockpile

    -Syrup https://minecraft.curseforge.com/projects/syrup/files

    -ThaiFixes https://minecraft.curseforge.com/projects/thaifixes/files

    -Tweakeroo https://minecraft.curseforge.com/projects/tweakeroo/files

    -VanillaDeathChest https://minecraft.curseforge.com/projects/vanilladeathchest/files

    -WorldInfo https://minecraft.curseforge.com/projects/rift-worldinfo/files


    Latest Rift 1.13.2 Builds:







    Forge Mods (incomplete):

    -Better Compass https://minecraft.curseforge.com/projects/better-compass/files

    -Better Title Screen https://minecraft.curseforge.com/projects/better-title-screen/files

    -Biome Info https://minecraft.curseforge.com/projects/biomeinfo/files

    -CC: Tweaked https://minecraft.curseforge.com/projects/cc-tweaked/files

    -Compressed Items https://minecraft.curseforge.com/projects/compressed-items

    -Controlling https://minecraft.curseforge.com/projects/controlling/files

    -CleanView https://minecraft.curseforge.com/projects/cleanview/files

    -Durability Notifier https://minecraft.curseforge.com/projects/durability-notifier

    -Fence Jumper https://minecraft.curseforge.com/projects/fence-jumper/files

    -Fertilization https://minecraft.curseforge.com/projects/fertilization/files

    -Hardcore Cheater https://minecraft.curseforge.com/projects/hardcore-cheater/files

    -Forgiving Void https://minecraft.curseforge.com/projects/forgiving-void/files

    -Grand Economy https://minecraft.curseforge.com/projects/grand-economy/files

    -Guard Illagers https://minecraft.curseforge.com/projects/guard-illagers-1-13-forge

    -Inventory Sorter https://minecraft.curseforge.com/projects/inventory-sorter

    -Kottle https://minecraft.curseforge.com/projects/kottle/files

    -Lenient Creepers https://minecraft.curseforge.com/projects/lenient-creepers/files

    -MC Paint https://minecraft.curseforge.com/projects/mc-paint/files

    -Non Update https://minecraft.curseforge.com/projects/non-update

    -Packing Tape https://minecraft.curseforge.com/projects/packing-tape/files

    -Pretty Beaches https://minecraft.curseforge.com/projects/pretty-beaches/files

    -Quick Leaf Decay https://minecraft.curseforge.com/projects/quick-leaf-decay/files

    -SBM Charcoal Block https://minecraft.curseforge.com/projects/sbm-charcoal-block/files

    -Sit https://minecraft.curseforge.com/projects/sit/files

    -Titanium https://minecraft.curseforge.com/projects/titanium/files



    Other Links:

    Custom Selection Box Past 1.5.2 to 1.14 Releases - https://github.com/shedaniel/CustomSelectionBox-Fork/blob/master/README.md

    -World Downloader https://github.com/Pokechu22/WorldDownloader/releases/tag/v4.0.4.0

    -AlmondCraft https://minecraft.curseforge.com/projects/almondcraft

    -Mambience https://minecraft.curseforge.com/projects/mambience/files

    -CreativeDestruction https://minecraft.curseforge.com/projects/creativedestruction/files

    -Random Super Mod https://minecraft.curseforge.com/projects/super-mod-de-manuflosoyt/files

    Posted in: Mod Discussion
  • 0

    posted a message on Is there shaders mod for 1.14?

    They are appearing now, I don't know how many of them are coming about due to the preview of optifine being recent but yeah you can get it going I assume. Even with Fabric mods if you want (even if OptiFabric itself isn't supported anymore).


    Ones I found stating they support 1.14:




    Posted in: General Discussion
  • 1.83581334638603

    posted a message on How Long Does It Take For An Approved Beta Modpack To Get On The Curse Voice Launcher

    Hmm, maybe it might have been the timing (no excuse but it is odd).


    I'd say try again or if it's the way it was supposed to be setup was incorrect to their standards for Twitch to be able to download and install the pack correctly I'd say work that out again. Otherwise I don't know what to say, that is really awkward of a time to way for an approval when mine have been a few hours to a few days a least, nothing over a week.

    Posted in: General Discussion
  • 1.83325424688529

    posted a message on How can I acces to my favorites Mods or texture packs?

    In reply to mr_nossiom:

     Do you mean favourites or projects your following? If it's followed projects then go to your account and then subscriptions. Otherwise I don't know about favourites only about email notifications for them that's all.

    Posted in: General Discussion
  • 0

    posted a message on Problem with uploading modpack file?

    What you want to do is create a modpack with the Twitch app/Launcher, once you have all you need/want (mods, resourcepack, save, configs, etc.) you export it. To export go to the modpack options button and you will see a drop-down list with 'export profile' there. Then once it's exported it will be packaged with the manifest file, modlist and other common things you allowed it to package like configs, saves and so on.


    The images are showing with one of my modpacks.

    Posted in: Modpack Discussion
  • 0

    posted a message on More power in stoneblock 2?

    I'd look at the power gen options and the recipes to determine not only the possibilities you have but also the recipes requirements (not sure if Stoneblock has changed recipes or has a quest system or not so just questioning, let me know the mods or power gen blocks you have access to and I'll be able to determine something). From there just work out either upgrades or resource usage and if you can balance it to your liking.


    I'd have to check the mod list myself to be sure of what I can come up with though.

    Posted in: Modpack Discussion
  • 0

    posted a message on Need help with recipes

    Some oredictionary priority of Mekanism copper over Thermal it seems, I don't know how to isolate some over others or change the priority of one over the other unfortunately, but I do know you can convert them to Thermal if you want with an Ore Dictionary converter mod if you wish and want to keep the Mekanism copper in the game but use either form of Thermal or Mekanism copper.


    Ore Dictionary converter mod:




    Core for the mod:


    Posted in: General Discussion
  • 0

    posted a message on What happened to avatars?!

    It does take time to change, I tried Twitch since I came across people mentioning it and it seemed to work as you can see/made sense if the options weren't on the Curseforge end besides downloading or deleting the one I wanted to use anyways, did it myself and it didn't change over that quickly but does take a bit for it to change over, I have no idea how long but I'd say wait a few hours/a day and it should have changed by then.

    Posted in: General Discussion
  • 0

    posted a message on What happened to avatars?!

    Just checked a few mod pages to see and thought it was a 'Curse Premium' feature now to have 'custom avatars'.


    Or so I think, and then I check a few other sources and seems you have to tweak settings through Twitch?


    I'm going to look into this to find out since I'm not sure.


    Hope this doesn't make it's way to the MCForums.


     I thought it might have been a universial thing on inappropriate/gif/licensed avatars but it doesn't seem that way.


    In short though: No clue what so ever.

    Posted in: General Discussion
  • 1.82889494652967

    posted a message on Is there shaders mod for 1.14?

    If there is shader mods for 1.13 and they support Forge then fair enough but for 1.14 using Fabric I don't see happening, and Forge 1.13.2 isn't 'ready yet' it's in public beta after all and devs are still adjusting to it so I don't expect any to be available until things are in proper shape.

    Posted in: General Discussion
  • 0

    posted a message on Help with survey for school project about building in Minecraft - win $20 Steam Gift Card!

    Submitted mine, got to say, a really well made survey you have there. :) Good luck with the results.

    Posted in: General Discussion
  • 1.82864837905237

    posted a message on So why are there 2 cureseforge pages?

    I too find it confusing but I think it's like this:

    Minecraft/specific game curseforge is this site here we are typing on (or at least I am) which is for the game your after the content for.



    Curseforge is the interconnected between all games and their community content, I assume Twitch Launcher uses this one, also alphas aren't shown for Twitch which the same applies here unlike minecraft.curseforge.com [just tried with 2 mods (Transmatrics a dead 1.10 tech mod and Mappy an alpha very alive 1.14 Fabric mod) I know are in alpha/experimental but are accessible on minecraft.curseforge.com and both didn't show up on curseforge.com/the interconnected/Twitch Launcher content download using site]. (curseforge.com)


    and Curse is their own company website rather than their game community content services websites. (curse.com)

    Posted in: General Discussion
  • 0

    posted a message on How long does reviewing take?

    Security over patience, I know which I'd want, Security! At least they have a manual approval system, no clue how awkward the automated system would be if it was 100% automated besides the user's input of the automatic download system doing it's thing.

    Posted in: General Discussion
  • 0

    posted a message on Newbie Confusion

    What Curse wants for modpacks is them to be using a manifest and modlist files, you can do this when exporting a modpack as they will be created/appear in the zip file with the selected things of configs, mods, saves and so on.


    Just upload the exported modpack to the curseforge site and your good to go. No configs/mods/saves manually put into the folder and zipped up, I learned that the hard way. They want it to automatically be sent to users when they choose to download the modpack basically through Twitch.


    The only other thing I can think of is maybe the licenses of the mods but I'm not sure as I've not encountered this being the case when uploading modpacks.

    Posted in: Non-CurseForge Modpacks
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