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    posted a message on Quest Machine

    I think  this is a great idea. I actually had a similar idea and am starting a project, but with a couple differences...

    • no configs - Mine will have a config that is can be overridden in game or that can contain Mod preset quests that can be disabled in config or in game.
    • all in game config - See above
    • no commands - Mine will include the option of doing things via command since it is sometimes faster.
    • Op pulls in block, possible 2 blocks high like a refrigerator - I am going to have a special item for this instead of a block however you can set a sign with a quest by hitting it with the special item.
    • right clicks block and gets a gui - See above
    • gui has 2 slots - Optional slots for extended possibilities with quests
    • slot one is titled condition, and a ghosted quantity of items is put there
    • slot two is titled rewards, where another ghosted quantity of items is located
    • op then puts a sign or more on the machine sides or near (not required by the mod) explaining the quest
    • player right clicks machine, end is instructed to fill in condition requirement until the reward becomes unghosted - Give the option to have an NPC give the quest (think like villagers but a bit more info for players than is provided by the villager gui)
    • at which time they take the reward and the condition self nukes - If this is a NPC than they would just give the item and leave/have a new quest/ or the sign assigned the quest is destroyed
    • completion is stored in the scoreboard
    • there could probably be an option where if op places an repeater in a slot, that it becomes a repeatable quest - Also the option to do this through commands since my mod will have some option commands for ease of use.

    My mod will be available for 1.9.4+ once it is done.

    Posted in: Ideas
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    posted a message on Permission

    You should not be distributing Mojang's actual Minecraft jar. What do you need their permission for?

    Posted in: General Discussion
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    posted a message on Crashing

    Well going by "java.lang.IllegalAccessError: tried to access field net.minecraftforge.event.entity.EntityEvent.entity from class portablejim.veinminer.core.EntityDropHook" I'd guess it is from one of these 2.

     

    UCHIJAA VeinMiner{0.31.5_build.unknown} [Vein Miner] (VeinMiner-1.9_0.31.5.unknown.jar)
    UCHIJAA VeinMinerModSupport{0.31.5_build.unknown} [Mod Support] (VeinMiner-1.9_0.31.5.unknown.jar)

     

    Hope this helps!

     

    Posted in: General Discussion
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    posted a message on [1.9.4] Modded server crashing on "Exception World Ticking"

    Oh, I meant that previously you could see they were disabled. Now you have removed them it looks like. I meant to enable the disabled core mods.

     

    UD mdecore-core{1.0} [MDE Core - ASM Tweaks] (minecraft.jar)

    UD craftingharmonicsPreloader{1.9.4-1.4.3} [Crafting Harmonics Preloader] (minecraft.jar)


    In the second paste they were not present. Are any of the other mods using those core mods?

     

    Posted in: General Discussion
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    posted a message on A New Beginning Server Keeps Crashing

    UCE Lockdown{2.0.0} [Lockdown] (Lockdown-universal-1.7.2-2.0.0.0.jar)

     

    That E means it errored. Try removing that one and see if it still crashes

    Posted in: General Discussion
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    posted a message on [Mod Idea] Crazy Chickens Mod

    Chickens that run away when you have seeds in your hand :D

    Posted in: Ideas
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    posted a message on What is the playerlogger.h2.db file?

    So H2 is like SQL for Java. I don't know what that specific database is, but assuming that it is some type of database with player data in it. Is it possible to backup your server data and then delete the database (since you backed it up somewhere else)?

    Posted in: General Discussion
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    posted a message on [1.9.4] Modded server crashing on "Exception World Ticking"

    It looks like 2 coremods are disabled. Is that on purpose?

    Posted in: General Discussion
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    posted a message on [Mod Idea] Rainbow Wool

     http://minecraft.curseforge.com/projects/rainbowwool

     

    There you go :p

    Posted in: Ideas
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    posted a message on [Mod Idea] Rainbow Wool

    Did anyone do this? I am going now for 1.9.4 to because it is a fun easy project :p

    Posted in: Ideas
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    posted a message on Schematic craft

    Sounds like a cool idea, but I have a few questions/comments about your vision.

    • Where do you get the schematic(s) that can be projected and what format would they be in?
    • How did you envision the projected schematic visually? I'd assume particle effects around the air blocks that are "projected" at.
    • Would the projectors be powered? If so by what source?
    • Mods are written in Java which is completely different than JavaScript.
    Posted in: Ideas
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    posted a message on Weird crafting bug

    One option, although time consuming..... You could remove each mod and run the client over and over to see which mod(s) is/are causing the conflict.

    Posted in: General Discussion
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