Okay small change in the way .bat files are handled but now the server files are approved and everything should be a-okay. And that's awesome to hear! I'm glad that its working now :)
Alright! Server and client side is up. I tested the client first from the launcher off a fresh restart then ran the server with it before I uploaded to make absolutely sure it worked.
Thanks paintballawss for all your help here! I appreciate the notifications for issues more than anything.
Edit: Scratch that, Jadedcat isn't letting me put up the server files again because it has a .bat file..... :/
Have you tried the server version for this update and connected to it via the client because both the client and server start up fine but they wont connect to each other?
Wow I am having some troubles this weekend. Your right. haha I am re-uploading the right server files now then. I always test extensively before I post files but it seems there are more issues than normal this time between submitting to curse and it showing up on the client.
Have you tried the server version for this update and connected to it via the client because both the client and server start up fine but they wont connect to each other?
and ok no worries on Agricraft man i understand and another suggestion have you thought about simply jetpacks?
I love simply jetpacks! One of my favorite mods. I didn't include it initially because the pack was getting a bit heavy. I am going to have to cut back and add some mods anyway in 2.1.0 so I will hopefully be able to get that one in again.
Forestry and project red are both producing ores when they shouldn't be, i double checked the configs and everything is turned off in there but they still produce so im not really sure where the issue is
Okay thanks so much for finding this too! I will check it out and make sure its fixed for the next update.
Responding to your comment about agricraft: I have seen this mod before and considered putting it on the modpack. I decided not to at first pass because of its strong similarities to forestry (as the dev points out themself) and the possibilities for crashes. Having to configure and test each seed in its broad configurations was just a little too steep for me. I appreciate the suggestions though :)
Which mods are producing the same ores? I spent a lot of time trying to make sure that wouldn't happen but I might have missed a couple. Or the configs might have changed since I last did that.
Also i had this world crash that happend yesterday and this was the crash report i didnt know if you could help me understand what all happend and that way i can report any bugs to mod authors if thats the case http://pastebin.com/BBgCf7sh
To me it looks like you were using a minefactory harvester on a special forestry tree. This looks like it caused a crash while trying to get a special sapling from it that was maybe a mutation. This might be fixed with the newer version of minefactory reloaded in 2.0.5, but yes this is something that the mod devs would have to fix, or sometimes you have to use the different tools at your disposal to see which won't cause a crash.
I personally go through many different methods of harvesting before I find my favorite, or the most stable/fast one.
It looks like the Deminsion ID's for the deep dark and galacticcraft are overlapping and not allowing the world creation of the deep dark? just let me know if this is only a problem with me or with you too
I see what your saying and thanks for catching this! I tested it and had the same problem. Without changing any world IDs I found the conflict lies in the way player IDs are made for each mod to use. I found a mod that makes the ID more streamlined which allowed me to easily enter the deep dark AND galacticraft planets. That mod is Player API.
I will look into that for the next update and hopefully fix this issue. The next update will be out this week. If you find anything else about the problem please let me know! :)
0
Okay small change in the way .bat files are handled but now the server files are approved and everything should be a-okay. And that's awesome to hear! I'm glad that its working now :)
0
Alright! Server and client side is up. I tested the client first from the launcher off a fresh restart then ran the server with it before I uploaded to make absolutely sure it worked.
Thanks paintballawss for all your help here! I appreciate the notifications for issues more than anything.
Edit: Scratch that, Jadedcat isn't letting me put up the server files again because it has a .bat file..... :/
0
Im putting out an update named 2.0.5.1 for fixing these various bugs right now. I will be standing by to make sure its stable.
0
Wow that was a discreet bug. It was funky locomotion.
0
checking it out
0
The forge version isn't the issue its AOBD
0
Wow I am having some troubles this weekend. Your right. haha I am re-uploading the right server files now then. I always test extensively before I post files but it seems there are more issues than normal this time between submitting to curse and it showing up on the client.
0
Lemme try it again. BRB
0
I love simply jetpacks! One of my favorite mods. I didn't include it initially because the pack was getting a bit heavy. I am going to have to cut back and add some mods anyway in 2.1.0 so I will hopefully be able to get that one in again.
Yes its fixed now. I had to replace the update files last night because a library was missing when I tried to start it from the client.
Okay thanks so much for finding this too! I will check it out and make sure its fixed for the next update.
0
Responding to your comment about agricraft: I have seen this mod before and considered putting it on the modpack. I decided not to at first pass because of its strong similarities to forestry (as the dev points out themself) and the possibilities for crashes. Having to configure and test each seed in its broad configurations was just a little too steep for me. I appreciate the suggestions though :)
0
Which mods are producing the same ores? I spent a lot of time trying to make sure that wouldn't happen but I might have missed a couple. Or the configs might have changed since I last did that.
0
To me it looks like you were using a minefactory harvester on a special forestry tree. This looks like it caused a crash while trying to get a special sapling from it that was maybe a mutation. This might be fixed with the newer version of minefactory reloaded in 2.0.5, but yes this is something that the mod devs would have to fix, or sometimes you have to use the different tools at your disposal to see which won't cause a crash.
I personally go through many different methods of harvesting before I find my favorite, or the most stable/fast one.
0
I see what your saying and thanks for catching this! I tested it and had the same problem. Without changing any world IDs I found the conflict lies in the way player IDs are made for each mod to use. I found a mod that makes the ID more streamlined which allowed me to easily enter the deep dark AND galacticraft planets. That mod is Player API.
This fix is available in 2.0.5
0
FIXED IT! Yay now the forestry backpacks work in the update. Thanks for pointing this out Dark0_0firE.
Update will be out by no later than tomorrow.
0
I will look into that for the next update and hopefully fix this issue. The next update will be out this week. If you find anything else about the problem please let me know! :)