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    posted a message on Davy Jones Locker - Discussion, tips, tricks, and general feedback

    Relocator from Refined Relocation and Iron construction Block from Mariculture share the same recipe.  The relocator pipe recipe is the only one you can craft and I need Iron Contruction Blocks.

     

    No way I can find to get Lilypads (gotta get me my Lilypads of Fertility, but need the originals first)  I can't remember but there's a possibility that a Water bee hive can create them, but I think it requires one as a flower to begin with.

    Posted in: Non-CurseForge Modpacks
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    posted a message on Davy Jones Locker - Discussion, tips, tricks, and general feedback

    If anyone is having trouble getting started in this pack watch some of the Agrarian Skies videos others have posted.  Since this map starts off with the Ex Astris and Ex Nihilo mods.

     

    Tip:  If you need water in a barrel and are not having luck getting a bottle fishing or don't want to do that, punch a hole in the ceiling of your base somewhere and plug the hole with barrels.  As long as there is nothing but transparent blocks between a barrel and the sky (in this case water) it will fill with water when it rains.  So if you structure it right wait and you'll have water, then you can put your dust in there for the clay to create your crucible and make your first bucket of lava.  Strange right? 200 blocks below the surface and rain will fill your barrels still.

     

    Also can we get a sieve recipe for Slimy Saplings?  I'd like to get a slimeball so I can make the OpenBlocks sponge, but there is no method to acquiring them short of expanding around and hoping i hit a slime chunk.

     

    Also not sure if this is a bug but Iron/Gold Ore Reeds from B0b's Growable Ores smelt to a 1:1ingot ratio in the alloy smelter(blue power).  Not that I'm really complaining, growing 8 for just one of nearly everything else is tedious.  Maybe instead the Ore Reeds could craft into ore dust?  That way 4 will turn into one ore dust block which will equal 2 ingots in the smeltery.  Diamond and Emerald however, well probably good the way they are.  Now I just got to figure out how to automate the growable ores.  (edit: planters seem to do the trick.)

     

    Perhaps to make it easier for us to turn those reeds into metals, could you consider giving them smeltery values?  Like say 8 copper ore reeds turn into one copper ingot which equals 144mb of molten copper, so perhaps a single copper ore reed in the smeltery will turn into 18mb of molten copper?  Similar approach for Iron, Gold, Tin, Aluminum, Ardite... basically any ore that has a molten equivalent.  This would make it loads easier to create a metal production system, removing most of an automatic crafting system (since the Auto Packager doesn't have a donut crafting recipe)

    Posted in: Non-CurseForge Modpacks
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