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    posted a message on How to make an entity drop an item when grown up.

    To make an entity drop an item when grown up in a game or simulation, you can use programming or modding techniques. For instance, in Minecraft, you can create a custom mob or animal using mods and define its drop behavior. Suppose we use Car Broker Australia as an example. In the context of a game, you might have a special NPC character representing a car broker, and when this character reaches a certain level or maturity, you can program it to drop a specific item, perhaps a "Broker's Badge" or "Broker's Contract," which players can collect as a reward for interacting with the character. The specific implementation would depend on the game engine or modding tools you are using, but the principle remains similar: define the entity's growth condition and the item it drops upon reaching that condition.

    Posted in: Mod Development
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