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  • AtlasThe1st
  • Registered User
  • Member for 4 years and 1 month
    Last active Mon, Aug, 15 2022 17:46:45
  • 0 Followers
  • 86 Total Posts
  • 3 Thanks
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    Aug 25, 2020
    AtlasThe1st posted a message on java not working on twitch

    This is not a crash report, you've just slapped the raw log info in. Try reinstalling, it could be an incomplete download

    Posted in: Java Mods
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    0

    Aug 25, 2020
    AtlasThe1st posted a message on I have got purple and black textures on some items from mods.

    In reply to Forge_User_76618612:

     Weird, that should only happen if the mod author didn't set up textures right, I see you're using a texture pack, but that shouldn't mess with it

    Posted in: Support
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    0

    Aug 25, 2020
    AtlasThe1st posted a message on need help with a model

    In reply to miahdragon:

     Could you show the file?

    Posted in: Mod Development
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    0

    Aug 23, 2020
    AtlasThe1st posted a message on need help with a model

    In reply to miahdragon:

     Block Bench can modify and create block, entity, and item models for minecraft

    Posted in: Mod Development
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    0

    Aug 23, 2020
    AtlasThe1st posted a message on How do you make modded entities hold items? [1.12.2]

    In reply to ImZDUDE9:

     You should be able to use EntityLiving#SetItemStackSlot(EntityEquipmentSlot slotIn, ItemStack stack) to set it, though you'll also need to make that actually apply in the attack events and etc. Look into the EntityZombie class at net.minecraft.entity.monster.EntityZombie, though I must ask,  what is this for? Why are you using a while statement for a rand? 

        /*
         * @Override public IEntityLivingData onInitialSpawn(DifficultyInstance
         * difficulty, IEntityLivingData livingdata) {
         * 
         * Random random = new Random(); while (true){ rand = random.nextInt(9); if(rand
         * !=0) break; }
         * 
         * 
         * 
         * 
         * System.out.println(rand); return super.onInitialSpawn(difficulty,
         * livingdata); }
         */

     

    Posted in: Java Mods
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    Aug 23, 2020
    AtlasThe1st posted a message on Custom/Modded Projectiles Crash my Game

    In reply to i_teleportedbread:

     This error here: Error: java.lang.ClassCastException: com.adrian.extraweapons.item.AutomaticPistolItem$ArrowCustomEntity cannot be cast to net.minecraft.entity.projectile.ArrowEntity 
    That means the mod Extra Weapons is attempting to cast a class Called ArrowCustomEntity to ArrowEntity, and minecraft is having none of it. So either it's custom weapons, or an event handler from another mod, the crash report is restricted access, so I can't find out for sure

    Posted in: Mod Discussion
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    Aug 20, 2020
    AtlasThe1st posted a message on How do I update this mod to 1.12.2?

    In reply to garfieldwxg55:

     It's not that difficult if you are familiar with both versions of forge and java, but if you're new, it will be very difficult. Also, you will need to ask the authors permission to port it, as it's license is All Rights Reserved.

    Posted in: Java Mods
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    Aug 20, 2020
    AtlasThe1st posted a message on Custom/Modded Projectiles Crash my Game

    Culprit is probably ExtraWeaponsModv1.15.5.2.b237.jar

    Posted in: Mod Discussion
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    0

    Aug 10, 2020
    AtlasThe1st posted a message on How to do the Configure of the Mods (help me)

    In reply to sirissaclongjohn:

     In the config folder in the directory of the modpack

    Posted in: Java Mods
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    0

    Aug 10, 2020
    AtlasThe1st posted a message on Pixelmon Extras Mod

    In reply to GOTsquareEYES:

     Why are you asking here? Ask the Developers of the mod to post it here, reposting it without their permission is not okay

    Posted in: Java Mods
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    Jul 29, 2020
    AtlasThe1st posted a message on Crash to Desktop When Using Construct's Armory

    In reply to bigpaparaven:

     It's likely the armor station is trying to render the player entity, but something from the avatar mod is messing with the player entity, so the armor station can't get the player's entity

    Posted in: Mod Discussion
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    Jul 29, 2020
    AtlasThe1st posted a message on Best place to start learning Forge modding?

    In reply to umiedotre9:

     Well, to be honest, I learned java by looking up how to set up a workspace and figuring it out, not having done an ounce of coding in my life. And it was awful, you should learn some basics before attempting

    Posted in: Java Mods
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    1.86538312255393

    Jul 6, 2020
    AtlasThe1st posted a message on [1.12.2] Updating Mod Leads to Invisible blocks

    In reply to SirFed:

     Since it works in the menu, it's likely due to the class, not the models or blockstates, the two culprits I can recognize could be

    @Override
    public boolean isOpaqueCube(IBlockState state) {
        return false;
    }

     And

    @Override
    public EnumBlockRenderType getRenderType(IBlockState state) {
        return EnumBlockRenderType.MODEL;
    }

     

    Posted in: Mod Development
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    0

    Jul 6, 2020
    AtlasThe1st posted a message on Region how to kill mobs in that region if they walk in it.

    In reply to Forge_User_19189424:

     Are you trying to make a mod do this? If so, you can check if the mob is in the region, and kill it if it is with LivingTickEvent

    Posted in: Mod Discussion
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    0

    Jul 6, 2020
    AtlasThe1st posted a message on I keep on having an error in my modpack and I have no idea what causes the crash.

    In reply to tvtbrendongames:

     The culprit is the stupid things mod, it looks like it's trying to register a fluid bucket with a null string somewhere in the NBT

    Posted in: Mod Discussion
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