You should be able to use EntityLiving#SetItemStackSlot(EntityEquipmentSlot slotIn, ItemStack stack) to set it, though you'll also need to make that actually apply in the attack events and etc. Look into the EntityZombie class at net.minecraft.entity.monster.EntityZombie, though I must ask, what is this for? Why are you using a while statement for a rand?
/*
* @Override public IEntityLivingData onInitialSpawn(DifficultyInstance
* difficulty, IEntityLivingData livingdata) {
*
* Random random = new Random(); while (true){ rand = random.nextInt(9); if(rand
* !=0) break; }
*
*
*
*
* System.out.println(rand); return super.onInitialSpawn(difficulty,
* livingdata); }
*/
This error here: Error: java.lang.ClassCastException: com.adrian.extraweapons.item.AutomaticPistolItem$ArrowCustomEntity cannot be cast to net.minecraft.entity.projectile.ArrowEntity That means the mod Extra Weapons is attempting to cast a class Called ArrowCustomEntity to ArrowEntity, and minecraft is having none of it. So either it's custom weapons, or an event handler from another mod, the crash report is restricted access, so I can't find out for sure
It's not that difficult if you are familiar with both versions of forge and java, but if you're new, it will be very difficult. Also, you will need to ask the authors permission to port it, as it's license is All Rights Reserved.
It's likely the armor station is trying to render the player entity, but something from the avatar mod is messing with the player entity, so the armor station can't get the player's entity
Well, to be honest, I learned java by looking up how to set up a workspace and figuring it out, not having done an ounce of coding in my life. And it was awful, you should learn some basics before attempting
0
This is not a crash report, you've just slapped the raw log info in. Try reinstalling, it could be an incomplete download
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In reply to Forge_User_76618612:
Weird, that should only happen if the mod author didn't set up textures right, I see you're using a texture pack, but that shouldn't mess with it
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In reply to miahdragon:
Could you show the file?
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In reply to miahdragon:
Block Bench can modify and create block, entity, and item models for minecraft
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In reply to ImZDUDE9:
You should be able to use EntityLiving#SetItemStackSlot(EntityEquipmentSlot slotIn, ItemStack stack) to set it, though you'll also need to make that actually apply in the attack events and etc. Look into the EntityZombie class at net.minecraft.entity.monster.EntityZombie, though I must ask, what is this for? Why are you using a while statement for a rand?
0
In reply to i_teleportedbread:
This error here: Error: java.lang.ClassCastException: com.adrian.extraweapons.item.AutomaticPistolItem$ArrowCustomEntity cannot be cast to net.minecraft.entity.projectile.ArrowEntity
That means the mod Extra Weapons is attempting to cast a class Called ArrowCustomEntity to ArrowEntity, and minecraft is having none of it. So either it's custom weapons, or an event handler from another mod, the crash report is restricted access, so I can't find out for sure
0
In reply to garfieldwxg55:
It's not that difficult if you are familiar with both versions of forge and java, but if you're new, it will be very difficult. Also, you will need to ask the authors permission to port it, as it's license is All Rights Reserved.
0
Culprit is probably ExtraWeaponsModv1.15.5.2.b237.jar
0
In reply to sirissaclongjohn:
In the config folder in the directory of the modpack
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In reply to GOTsquareEYES:
Why are you asking here? Ask the Developers of the mod to post it here, reposting it without their permission is not okay
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In reply to bigpaparaven:
It's likely the armor station is trying to render the player entity, but something from the avatar mod is messing with the player entity, so the armor station can't get the player's entity
0
In reply to umiedotre9:
Well, to be honest, I learned java by looking up how to set up a workspace and figuring it out, not having done an ounce of coding in my life. And it was awful, you should learn some basics before attempting
1.86538312255393
In reply to SirFed:
Since it works in the menu, it's likely due to the class, not the models or blockstates, the two culprits I can recognize could be
And
0
In reply to Forge_User_19189424:
Are you trying to make a mod do this? If so, you can check if the mob is in the region, and kill it if it is with LivingTickEvent
0
In reply to tvtbrendongames:
The culprit is the stupid things mod, it looks like it's trying to register a fluid bucket with a null string somewhere in the NBT