• posted a message on AE2 Stuff

    Looks like some issue between extra cells and AE2. My mod isn't even mentioned in the stack trace.

    Posted in: AE2 Stuff
  • posted a message on Advanced Generators

     

    Your format is completely wrong.

     

    Look here for how it should look: https://github.com/bdew/generators/commit/dec87de6acbc7f3542aec98fcc46fe7d670833a8

     

    Also i already added the higher tier oils from AA in last build :P

    Posted in: Advanced Generators
  • posted a message on AE2 Stuff
    Quote from JustCsGo >>

    When i place the Wireless Connector game crashes can you fix that ?

     

     

     logs or it didn't happen.
    Posted in: AE2 Stuff
  • posted a message on AE2 Stuff

    New alpha for 1.10 is up!

    Posted in: AE2 Stuff
  • posted a message on JEI Bees

    Whoops, fixed!

    Posted in: JEI Bees
  • posted a message on JEI Bees

    Currently client side only.

    Posted in: JEI Bees
  • posted a message on Advanced Generators

    Well RF was part of CoFH mods and they are abandoned now, the API doesn't even have an "official" version for 1.10. It will be slowly phased out and replaced with forge energy by the time 1.11 becomes a thing i think.

    Posted in: Advanced Generators
  • posted a message on Gendustry

    The vast majority uses RF right now, with Tesla and IC2 having small(er) user bases. Going forward i expect more Forge Energy usage as RF dies out, and Tesla mostly superseded by it.

    Posted in: Gendustry
  • posted a message on Gendustry

    Yeah, IC2 didn't have explosions when it was written :P

     

    Up to this point all machines were set to tier 2 (128EU/t) which is way too low considering how much energy they eat. For now I've increased it to 4 (2048EU/t) with the latest build. This is configurable (but globally, not per-machine).

     

    I'm not sure how to handle this in the long term. On one hand power tiers and explosions are an interesting mechanic that i'd like to support better, on the other most users don't use this mod with IC2 power and it doesn't really mesh with the other power systems in a reasonable way. I'll need to think about this.

    Posted in: Gendustry
  • posted a message on Gendustry

    They switched to forge energy as the default power system with RF as a soft dependency a few builds ago.

    Posted in: Gendustry
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