• 0

    posted a message on Project Ozone lite crashing when trying to launch
    Quote from bxxtcreeper >>
    Patcher expecting non-empty class data file for net.minecraft.entity.projectile.EntityThrowable, but received empty.
    16:56:28
    LaunchWrapper
    main
    error
    Unable to launch java.lang.RuntimeException: java.lang.RuntimeException: Patcher expecting non-empty class data file for net.minecraft.entity.projectile.EntityThrowable, but received empty, your vanilla jar may be corrupt. at net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper.injectIntoClassLoader(CoreModManager.java:170) at net.minecraft.launchwrapper.Launch.launch(Launch.java:115) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.RuntimeException: Patcher expecting non-empty class data file for net.minecraft.entity.projectile.EntityThrowable, but received empty, your vanilla jar usps tracking may be corrupt. at net.minecraftforge.fml.common.patcher.ClassPatchManager.applyPatch(ClassPatchManager.java:114) at net.minecraftforge.fml.common.patcher.ClassPatchManager.getPatchedResource(ClassPatchManager.java:77) at net.minecraftforge.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.getFieldType(FMLDeobfuscatingRemapper.java:217) at net.minecraftforge.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.parseField(FMLDeobfuscatingRemapper.java:191) at net.minecraftforge.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.setup(FMLDeobfuscatingRemapper.java:160) at net.minecraftforge.fml.common.asm.FMLSanityChecker.injectData(FMLSanityChecker.java:189) at net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper.injectIntoClassLoader(CoreModManager.java:165) ... 2 more
    Process crashed with exit code 1
     
     
     

     Facing same issue here. Help is appreciated.

    Thanks in advance.
    Regards,

    Shane

    Posted in: Modpack Discussion
  • 0

    posted a message on I need help Optmizing my Modpack
    Quote from NerdCuddles >>

    So my Modpack is super laggy and i dont know what to do, Can someone try to help me optimize it? 

    Heres the usps tracking Modlist (The modpack isnt officially uploaded, Ill upload it sometime in the future after i get a Modlist and contact all the mod creators in the Modpack)

     I can help

    Posted in: Modpacks
  • 0

    posted a message on Server keeps crashing ''Exception in server tick loop''
    Quote from Kambra22 >>

    Crash-report:

    https://pastebin.com/6zAKrriV

     

    Log:

    https://pastebin.com/V2cm5Ckn

     

     

    The Server crashed randomly while only I was on the server and doing nothing really special in my base.

    Afterwards the Server would start up but as soon as i join the world it crashes again -> deleted playerdata and joined from the spawn area, wich usps tracking worked fine until i got near my base, wich caused the server to crash immediately again upon loading the area.

    Tried RemovingErroringEntities and TileEntities in the curse config in case then.

    I tried troubleshooting if one mod caused the problem, the problem persisted with any mod missing. (we also didn't use anything except Tinkers and one AngelOfVengeance block so far, so no player-caused fancy structures, effects etc.)

    As far as i know i'm running the actual versions of all mods and they worked fine so far.

     

    I couldn't find anything helpfull on google and the log didn't give more of a clue either, anyone got an idea?

     I am also having the same issue. Help is appreciated.

    Thanks in advance.
    Regards,
    Brian

    Posted in: Support
  • 0

    posted a message on Stuck on logging in on my modded server.

    This issue is not solved still broken. When will it be fixed. Waiting waiting waiting.

    Posted in: Non-CurseForge Modpacks
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