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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to duriddin:

     Maybe?  I have a VEGA and my FPS can drop that low, but it is normally 60/59 (capped at VSync).
    Posted in: Modpack Discussion
  • 0.950761601133546

    posted a message on Modern Skyblock 3 [Discussion]

    In reply to erohwnz:

     Once you get your first black petal you can plant it in grass or dirt, then bonemeal to grow a tall flower, then shear that to get it as an item.  You can turn tall flower items into 4 petals.  Net gain is 3 petals.  You can repeat this process as needed to 4x your petals (or flowers) each time.
    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to FluffySpaz89:

     There is a Sky Resources guide that should get you from any island to sapling and dirt, then the better questing book takes over.  Search controls for the Sky Resources guide hotkey, make sure it doesn't conflict with anything.
    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

     Quote from EricBuist >>

    I'm regularly getting "you dropped the unfamilar item" and cannot get the item stored anywhere, it just drops, drops and drops, so the only thing I can do is to let it despawn or move until the unfamilar item drops in the void. This is just annoying, this just makes the game longer to play for no reason. If I cannot use an item, it should just no exist and that's it, or at least stay in the inventory but just be unusable. Is it something configurable? Why did I never see any player on YouTube run into this issue? Probably they cut away the segments when they deal with that? 

    Older versions of the mod(pack) did not force you to drop unfamiliar items when they are the currently selected item on your hotbar.  I haven't played 3.4, but on 3.3.x.y I was able to carry around unfamiliar items as long as they were not the currently selected hotbar item.  I stored many in chests -- couldn't right-click them into drawers, but could hopper them into drawers (or controllers).

     

    3.4 may have gotten more aggressive with this and forced a drop from anywhere in inventory.  That would indeed be annoying early on (since inferium and charcoal blocks are common but unfamiliar early).  Thanks for providing this feedback to the mod(pack) author.

    Posted in: Modpack Discussion
  • 0

    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

     Regularly, the item I throw in it returns to my inventory before I have time to put back the cobblestone on the top. It does that all the times, and I cannot figure out what is still in it and what returned to my inventory, so I have to start from scratch.
    Stand further back.  For wooden structures a trap door on the top might work and help.  For stone or better structures, a dropper can be used (and need not be removed).  Eventually, you'll unlock the quick dropper (also doesn't have to be removed).
    Also, if you've turn of the magnetic "cheat" or a wearing/using any sort of magnet ring, turn it off / remove it before trying to toss items.
    Posted in: Modpack Discussion
  • 0

    posted a message on Modern Skyblock 3 [Discussion]

    In reply to EricBuist:

    the combustion heater stopped making glowstone.

     Glowstone requires more heat units than most items.  A wooden, stone, or iron casing can't hold that much heat.  You have to use nether brick initially, and then advanced materials like osmium, manyullyn, end stone, enderium, or refined obsidian can be both efficient and high heat.
    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    Anyone else have "problems" with Poisonous Libellels from EvilCraft?  I think it's because part of my platform is in a River biome, but they seem to spawn even when the area is well-lit (they are "ambient" mobs) and occationally wander over and poison me or my cat.  It's a bit annoying; and I was wondering if there's a good way to prevent their spawn.

    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to Forge_User_15278559:

     I saw this, again, in 3.3.1.4 today.  My electric furnace ran though all it's parts producing 55 charcoal.
    Posted in: Modpack Discussion
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    posted a message on Modern Skyblock 3 [Discussion]

    In reply to theilsomers:

     I also cannot see the Golden Lasso recipe in JEI, so I assumed it was removed, and I was getting very confused about how to get past the ExU2 quest lines.  Along the same lines, do we *have* to use a Vanilla Villager farm?  It seems a bit weird for the pack to make that a requirement, given how non-vanilla my experience is so far.
    Posted in: Modpack Discussion
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