Right, of course. I couldn't find it at first, so I couldn't include it in the post, but I have it now. I gave the report to a friend, and he said he thinks it has something to do with the formulaic assembler.
I'm not sure how to attach a .txt file, so I guess I'll just copy and paste what seems like the relevant text? Thanks for the help by the way.
Caused by: java.lang.NullPointerExceptionCaused by: java.lang.NullPointerException at com.google.common.base.Preconditions.checkNotNull(Preconditions.java:770) ~[guava-21.0.jar:?] {} at blusunrize.immersiveengineering.common.crafting.fluidaware.AbstractFluidAwareRecipe.getRemainingItems(AbstractFluidAwareRecipe.java:94) ~[?:?] {re:classloading} at blusunrize.immersiveengineering.common.crafting.fluidaware.AbstractFluidAwareRecipe.func_179532_b(AbstractFluidAwareRecipe.java:25) ~[?:?] {re:classloading} at mekanism.common.tile.machine.TileEntityFormulaicAssemblicator.recalculateRecipe(TileEntityFormulaicAssemblicator.java:303) ~[?:10.0.18] {re:classloading} at mekanism.common.tile.machine.TileEntityFormulaicAssemblicator.onLoad(TileEntityFormulaicAssemblicator.java:177) ~[?:10.0.18] {re:classloading} at net.minecraft.world.World.func_175700_a(World.java:444) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,xf:fml:observerlib:coremodmethod,xf:fml:astralsorcery:sun_brightness_server} at net.minecraft.world.World.func_147448_a(World.java:461) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,xf:fml:observerlib:coremodmethod,xf:fml:astralsorcery:sun_brightness_server} at net.minecraft.world.server.ChunkManager.lambda$null$25(ChunkManager.java:585) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.world.server.ChunkManager$$Lambda$19912/1170053514.apply(Unknown Source) ~[?:?] {} at com.mojang.datafixers.util.Either.lambda$mapLeft$0(Either.java:162) ~[datafixerupper-4.0.26.jar:?] {re:classloading} at com.mojang.datafixers.util.Either$$Lambda$19913/1154926094.apply(Unknown Source) ~[?:?] {} at com.mojang.datafixers.util.Either$Left.map(Either.java:38) ~[datafixerupper-4.0.26.jar:?] {} at com.mojang.datafixers.util.Either.mapLeft(Either.java:162) ~[datafixerupper-4.0.26.jar:?] {re:classloading} at net.minecraft.world.server.ChunkManager.lambda$func_219200_b$26(ChunkManager.java:569) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.world.server.ChunkManager$$Lambda$19909/394452254.apply(Unknown Source) ~[?:?] {} at java.util.concurrent.CompletableFuture.uniApply(CompletableFuture.java:602) ~[?:1.8.0_51] {} ... 27 more
I've put a lot of time into a specific world in the Valhelsia 3 modpack. I've always had some trouble running it, with regular periods of unresponsiveness that I usually just wait out by doing something else in the meantime.
Recently, the game crashed while I was setting up some machinery and then repeatedly crashed on world generation when I tried reloading it. I restored a backup from half-an-hour prior, and was able to continue playing for a time. However, it has repeated the same issue again.
I worry I have hit a roadblock, and that restoring backups will only get me half-an-hour before it breaks again. Is there any way I can fix the issue, or is my game doomed? Thanks in advance.
0
In reply to BlackArr4y:
Right, of course. I couldn't find it at first, so I couldn't include it in the post, but I have it now. I gave the report to a friend, and he said he thinks it has something to do with the formulaic assembler.
I'm not sure how to attach a .txt file, so I guess I'll just copy and paste what seems like the relevant text? Thanks for the help by the way.
Caused by: java.lang.NullPointerExceptionCaused by: java.lang.NullPointerException at com.google.common.base.Preconditions.checkNotNull(Preconditions.java:770) ~[guava-21.0.jar:?] {} at blusunrize.immersiveengineering.common.crafting.fluidaware.AbstractFluidAwareRecipe.getRemainingItems(AbstractFluidAwareRecipe.java:94) ~[?:?] {re:classloading} at blusunrize.immersiveengineering.common.crafting.fluidaware.AbstractFluidAwareRecipe.func_179532_b(AbstractFluidAwareRecipe.java:25) ~[?:?] {re:classloading} at mekanism.common.tile.machine.TileEntityFormulaicAssemblicator.recalculateRecipe(TileEntityFormulaicAssemblicator.java:303) ~[?:10.0.18] {re:classloading} at mekanism.common.tile.machine.TileEntityFormulaicAssemblicator.onLoad(TileEntityFormulaicAssemblicator.java:177) ~[?:10.0.18] {re:classloading} at net.minecraft.world.World.func_175700_a(World.java:444) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,xf:fml:observerlib:coremodmethod,xf:fml:astralsorcery:sun_brightness_server} at net.minecraft.world.World.func_147448_a(World.java:461) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,xf:fml:observerlib:coremodmethod,xf:fml:astralsorcery:sun_brightness_server} at net.minecraft.world.server.ChunkManager.lambda$null$25(ChunkManager.java:585) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.world.server.ChunkManager$$Lambda$19912/1170053514.apply(Unknown Source) ~[?:?] {} at com.mojang.datafixers.util.Either.lambda$mapLeft$0(Either.java:162) ~[datafixerupper-4.0.26.jar:?] {re:classloading} at com.mojang.datafixers.util.Either$$Lambda$19913/1154926094.apply(Unknown Source) ~[?:?] {} at com.mojang.datafixers.util.Either$Left.map(Either.java:38) ~[datafixerupper-4.0.26.jar:?] {} at com.mojang.datafixers.util.Either.mapLeft(Either.java:162) ~[datafixerupper-4.0.26.jar:?] {re:classloading} at net.minecraft.world.server.ChunkManager.lambda$func_219200_b$26(ChunkManager.java:569) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.world.server.ChunkManager$$Lambda$19909/394452254.apply(Unknown Source) ~[?:?] {} at java.util.concurrent.CompletableFuture.uniApply(CompletableFuture.java:602) ~[?:1.8.0_51] {} ... 27 more
0
I've put a lot of time into a specific world in the Valhelsia 3 modpack. I've always had some trouble running it, with regular periods of unresponsiveness that I usually just wait out by doing something else in the meantime.
Recently, the game crashed while I was setting up some machinery and then repeatedly crashed on world generation when I tried reloading it. I restored a backup from half-an-hour prior, and was able to continue playing for a time. However, it has repeated the same issue again.
I worry I have hit a roadblock, and that restoring backups will only get me half-an-hour before it breaks again. Is there any way I can fix the issue, or is my game doomed? Thanks in advance.